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Twilighte Game master

Joined: 07 Jan 2006 Posts: 735 Location: Luton, UK
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Posted: Tue Jul 28, 2009 11:23 am Post subject: Problem with breakpoints in Euphoric |
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I have (i believe) the latest build of Euphoric (V1...).
I run my app then enter debug mode.
I enter a breakpoint address and progress to it (F5).
I step through but at some point of stepping through the breakpoint address is corrupted.
I then have to enter the breakpoint address again. I think it may be when i use F3 to jump across a subroutine.
Has anyone else experienced this issue? |
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Chema Game master

Joined: 17 Jan 2006 Posts: 716 Location: Gijón, SPAIN
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Posted: Tue Jul 28, 2009 11:39 am Post subject: Re: Problem with breakpoints in Euphoric |
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| Twilighte wrote: | I have (i believe) the latest build of Euphoric (V1...).
I run my app then enter debug mode.
I enter a breakpoint address and progress to it (F5).
I step through but at some point of stepping through the breakpoint address is corrupted.
I then have to enter the breakpoint address again. I think it may be when i use F3 to jump across a subroutine.
Has anyone else experienced this issue? |
I am sure I did. At some time I decided to avoid setting breakpoints and started adding code like
| Code: |
lda #0
dbug beq dbug |
And even using a memory address to set to 1 or 0 depending on wheter I want the program to stop or not, and setting it inside the program (at a keypress) or from the debugger window.
Do not remember the exact issue I had with Euphoric breakpoints, though, but I think it was the same you are stating.
Cheers. _________________ Chema |
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