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Problem with breakpoints in Euphoric

 
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Twilighte
Game master


Joined: 07 Jan 2006
Posts: 735
Location: Luton, UK

PostPosted: Tue Jul 28, 2009 11:23 am    Post subject: Problem with breakpoints in Euphoric Reply with quote

I have (i believe) the latest build of Euphoric (V1...).
I run my app then enter debug mode.
I enter a breakpoint address and progress to it (F5).
I step through but at some point of stepping through the breakpoint address is corrupted.
I then have to enter the breakpoint address again. I think it may be when i use F3 to jump across a subroutine.

Has anyone else experienced this issue?
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Chema
Game master


Joined: 17 Jan 2006
Posts: 716
Location: Gijón, SPAIN

PostPosted: Tue Jul 28, 2009 11:39 am    Post subject: Re: Problem with breakpoints in Euphoric Reply with quote

Twilighte wrote:
I have (i believe) the latest build of Euphoric (V1...).
I run my app then enter debug mode.
I enter a breakpoint address and progress to it (F5).
I step through but at some point of stepping through the breakpoint address is corrupted.
I then have to enter the breakpoint address again. I think it may be when i use F3 to jump across a subroutine.

Has anyone else experienced this issue?


I am sure I did. At some time I decided to avoid setting breakpoints and started adding code like

Code:

         lda #0
dbug beq dbug


And even using a memory address to set to 1 or 0 depending on wheter I want the program to stop or not, and setting it inside the program (at a keypress) or from the debugger window.

Do not remember the exact issue I had with Euphoric breakpoints, though, but I think it was the same you are stating.

Cheers.
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Chema
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