Want to discuss about Demos on the Oric, here you are !
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Dbug
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by Dbug » Tue Mar 11, 2008 9:59 pm
The (n k) one looks like a serie of alien sprites for a space invaders

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waskol
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by waskol » Wed Mar 12, 2008 1:06 am
Dbug wrote:The (n k) one looks like a serie of alien sprites for a space invaders

yes, you are right !
I also see here the possibility to have a nice animation a spaceship blast or something like that
What is interesting is that if you choose your values correctly is that you can do some quick and nice graphics with pokes (or some asm) of blocks of "six pixels bytes" in hires.

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Twilighte
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by Twilighte » Sun Mar 23, 2008 12:41 pm
I do remember ages ago when we naively thought we could write a game using the group talents of Fabrice Frances, Dbug, me (apparently) and a few others that we should program Worms. And that the general idea was to use number sequencing to artificially generate a landscape from a single number. All very clever stuff. Dbug can probably exaplin if you are interested?
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carlsson
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by carlsson » Wed Apr 09, 2008 9:23 am
I like the binomial coefficients too, in particular how Spades becomes a Space Invader, further evolves to a creepy guy in sunglasses and ends like a space ship or some complex Chinesesque pictogram.
Anders Carlsson
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waskol
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by waskol » Thu Apr 10, 2008 1:42 pm
Twilighte wrote:to use number sequencing to artificially generate a landscape from a single number.
you make me think that I have a few listings in BASIC where you can generate this kind of things like that :
- you can generate a landscape (background decoration)
- you can generate a whole terrain in 3D
Twilighte wrote:
Dbug can probably exaplin if you are interested?
Why not !

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waskol
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by waskol » Thu Apr 10, 2008 1:44 pm
carlsson wrote: a creepy guy in sunglasses
ho yes !! I see him now !

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Twilighte
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by Twilighte » Tue Jul 28, 2009 9:45 am
Dbug wrote:The (n k) one looks like a serie of alien sprites for a space invaders
I remember way back in the late 80's using a similar technique to generate random aliens. I think i used this (or pre-rendered) for an old OUM game called HYPACLAUSE.
http://twilighte.oric.org/twinew/oldgames.htm
Its actually extremely easy to generate these images, since they can be done simply by mirroring a randomly generated byte. Some pretty amazing stuff can be generated.