Stuff like HIRES sprites and their animation frames, inlay HIRES screens and smaller graphic objects.
These sprites are easy to draw in black and white on a PC but much more difficult to draw in colour without knowing where to place colour attributes.
And even when this is done the only true guarentee that any image works on the oric is to convert it using Pictconv or PCHIRES then load it into the Oric.
Even then we have to convert the colour graphic from a pc file into an XA source file (this can be done through Dbugs utilities i believe).
So to make things a little easier i have added a new option in HIDE (The Oric Graphic editor) that will allow you to select an area from 12x2 to 16x118 and dump the rectangle to the printer as an xa data file like this..
Code: Select all
WIDTH: 11 HEIGHT: 33
.byt $60,$40,$40,$40,$40,$40,$40,$40,$40,$41,$41
.byt $40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40
.byt $40,$40,$40,$40,$40,$40,$40,$40,$41,$40,$40
.byt $40,$40,$40,$40,$40,$40,$40,$41,$05,$4C,$40
.byt $40,$40,$40,$40,$40,$40,$41,$40,$40,$40,$40
.byt $40,$40,$40,$40,$40,$41,$40,$40,$06,$4C,$40
.byt $40,$40,$40,$40,$41,$40,$40,$40,$02,$7F,$40
.byt $40,$40,$40,$41,$40,$40,$40,$06,$43,$6D,$70
.byt $40,$40,$40,$40,$40,$40,$40,$02,$4E,$4C,$5C
.byt $40,$01,$47,$40,$40,$40,$40,$06,$7F,$7F,$7F
.byt $40,$40,$40,$40,$40,$40,$40,$40,$40,$40,$40
.byt $40,$40,$40,$40,$40,$40,$40,$05,$70,$40,$43
.byt $40,$03,$43,$40,$40,$40,$40,$40,$40,$40,$40
.byt $40,$01,$58,$50,$40,$40,$40,$40,$70,$40,$43
.byt $40,$01,$43,$40,$40,$40,$40,$40,$40,$40,$40
.byt $40,$01,$70,$58,$40,$40,$40,$40,$70,$40,$43
.byt $40,$02,$46,$40,$40,$40,$40,$40,$40,$40,$40
.byt $01,$41,$60,$4C,$40,$40,$40,$40,$70,$40,$43
.byt $40,$02,$46,$40,$40,$40,$40,$40,$40,$40,$40
.byt $01,$43,$40,$46,$40,$40,$40,$40,$70,$40,$43
.byt $40,$01,$43,$40,$40,$40,$40,$40,$40,$40,$40
.byt $01,$46,$40,$43,$40,$40,$40,$40,$70,$40,$43
.byt $40,$06,$46,$40,$40,$40,$40,$40,$40,$40,$40
.byt $01,$4C,$40,$41,$60,$40,$40,$40,$70,$40,$43
.byt $40,$06,$46,$40,$40,$40,$40,$40,$40,$40,$40
.byt $01,$58,$40,$40,$70,$40,$40,$40,$70,$40,$43
.byt $40,$06,$4C,$40,$40,$40,$40,$40,$40,$40,$40
.byt $01,$70,$40,$40,$58,$40,$40,$40,$70,$40,$43
.byt $40,$01,$48,$40,$40,$40,$40,$40,$40,$40,$40
.byt $03,$60,$40,$40,$4C,$40,$40,$40,$70,$40,$43
.byt $40,$07,$58,$40,$40,$40,$40,$50,$40,$40,$40
.byt $02,$48,$6A,$6B,$55,$57,$55,$40,$87,$7F,$7F
.byt $02,$45,$55,$56,$6A,$6A,$60,$50,$40,$40,$40
The utility to select the area is not fast since its completely written in BASIC.
This has been invaluable for me and may be useful to others. So i provide it below.
http://defence-force.org/ftp/forum/twil ... hide20.DSK
Option 6 in the main menu will take you to the utility for the currently loaded screen. This used to be "restore old" though was the least used option. Onscreen instructions are given.
Have fun