Upgrade Time: Encounter

Want to talks about games you like, would like to see developed on the Oric, it's here.
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Dbug
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Re: Upgrade Time: Encounter

Post by Dbug » Wed Jun 06, 2018 5:36 pm

Scalex wrote:
Wed Jun 06, 2018 1:51 am
Btw there seems to be a problem with the links in the description of the videos in YouTube.
Good catch, I somewhat copy-pasted a broken set of links and did not notice (or any one else actually :D)

It should be fixed now, thanks for the report!

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Re: Upgrade Time: Encounter

Post by coolman66 » Fri Jun 08, 2018 3:45 pm

Wow looks fantastic ! can't wait for the finished version , genius=dbug .

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Re: Upgrade Time: Encounter

Post by Dbug » Fri Jun 08, 2018 6:36 pm

Glad you like it :)

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Jun 10, 2018 11:06 am

The twelfth episode of Upgrade Time is online:


I finally got the last of the placeholder pictures replaced by "semi final" ones, I'm starting to see the light at the end of the tunnel :)

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Re: Upgrade Time: Encounter

Post by ibisum » Sun Jun 10, 2018 1:12 pm

Great! :) About the object-draw: perhaps when you get to the screen fade/merge code, you might consider adding a menu option "Provide Hints", and then, if true, draw the objects with a slightly different fade or something .. anyway, great video, its really looking like a fun game to play. Only issue is, I know the play-through by now, haha ..

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Jun 10, 2018 1:39 pm

ibisum wrote:
Sun Jun 10, 2018 1:12 pm
Only issue is, I know the play-through by now, haha ..
I may be changing some of the things to do in the game, who knows :)

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Jun 17, 2018 11:01 am

Episode 13 of Upgrade Time is available:

At today's menu: Some significant code optimization and a few graphical tweaks.

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Jun 24, 2018 2:18 pm

Episode 14 of Upgrade Time is now available:

Today's topic was about how to handle (or fail at) code complexity and fix bugs.

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Re: Upgrade Time: Encounter

Post by Dbug » Mon Jun 25, 2018 6:07 pm

I committed the code change for Bas2Tap 1.2, it now can correctly convert the previous episode's source code.
The binary is in the SVN repository:
http://miniserve.defence-force.org/svn/ ... as2tap.exe

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Jul 01, 2018 4:40 pm

Episode 15 of Upgrade Time is ready:

On the menu: Using labels instead of line numbers, and dealing with multiple IF THEN ELSE on the same line :)

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Jul 29, 2018 11:45 am

After a three weeks break, the Summer Update of Upgrade Time (episode 16) is finally available.



And yes, I once again epically failed to do a short one.

Whatever, it's not like that seem to annoy my three regular viewers :D

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Re: Upgrade Time: Encounter

Post by Dbug » Sun Aug 05, 2018 3:41 pm

Upgrade Time #17: Data Driven is now available:


The idea was to check if the old code could be changed to be more data driven...

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Re: Upgrade Time: Encounter

Post by Dbug » Fri Aug 24, 2018 10:23 am

So, after these many episodes, I've decided to stop doing the video updates for various reasons :)

1) It takes a hell of a time to do, time that would better spent working on the game
2) It forced me to have something different to show each time, which is not really what happen in the real world of software development
3) I've reached the point where I'm diverging from the original code and story, so doing more videos would just be spoiling the changes

Basically, my idea is that if you have already played the original game, or if you have the solution for it, it would not work for my new version: Not that it would be vastly different, but the various places will not necessary be at the same places, and items may have moved, as well as new options available for the player.

As for the graphical style, I decided to go more "graphic novel", kind of Noir detective, more comic book, here is a few examples:
The attachment fallen_deep_pit.png is no longer available
fallen_deep_pit.png
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I will probably do a few updates now and then, but from now on I'm switching to the Chema/Twilighte way of soldering on and then release :)

Hope everybody will be ok with that.
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Re: Upgrade Time: Encounter

Post by Chema » Fri Aug 24, 2018 2:02 pm

Really, really nice Dbug! Well done!

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Re: Upgrade Time: Encounter

Post by peacer » Sun Aug 26, 2018 12:42 am

I have a question, Dbug..

I tried to watch all the videos , maybe neglected to perceive all the details but I think I missed the part where you explained which tools you are using for text editing / comparing the basic code and graphical software to create screens (paintshop pro?)

I am not using OSDK actually, not familiar with the system, I am sure I had to but not yet. But I believe, those basic writng software is not included in OSDK?

I see that, the text utility has its own ability to express BASIC tokens with different colors, express same tokes at screen at once etc.

So my question is, did I miss the video that you talked about these utilities or you didn't mention about them ?

Thanks

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