Chema wrote:polluks wrote:I don't see your point, one is information and zero is information.
The point is that the saving/loading routines encode bits with value zero as larger tones (using more time) than with value one, so are more effective if the number of ones is greater.
Exactly, BTW what about Tap2CD, does it encode 00, 01 and 10 faster than 11 ?
As for the bytes, if four bytes are used massively, one can also encode them on tape in a special way (shorter than 8 bits) to go faster.
Now you can guess that I'm (very slowly) working on turbo tape routines
(or more precisely a saving routine, Tap2CD is fast enough to load back things!)
I suspect the statistics might also be useful for data compression.