TrackOric - android "something" for Oric

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iss
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TrackOric - android "something" for Oric

Post by iss » Mon Aug 14, 2017 12:37 am

Hello everybody,
During my work on TapOric,
I suddenly realized: it would be relatively easy, using TAP-like transfer,
to convert any smart phone in TrackPad for Oric!
I started already the implementation and hope to have something working very soon!

@Chema: Oh, how I wish to play "Blacke's 7" with my Track(Pad)Oric... ;)

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Symoon
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Re: TrackOric - android "something" for Oric

Post by Symoon » Mon Aug 14, 2017 6:08 am

Amazing good idea!
And no extra hardware except the audio cable...
I love that!

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Chema
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Re: TrackOric - android "something" for Oric

Post by Chema » Mon Aug 14, 2017 2:30 pm

The idea is cool, but I doubt I could add support for it... :(

I even doubt I could add support for joysticks... and not sure I can afford the space needed to tweak the disk code to support the Telestrat!

Yeah, my free space is almost zero. And I mean less than 200 bytes. And I need most of it (each game resource in disk needs space in tables in memory, for example)

I am struggling to make all fit!
:cry:

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iss
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Re: TrackOric - android "something" for Oric

Post by iss » Mon Aug 14, 2017 4:01 pm

Chema wrote:
Mon Aug 14, 2017 2:30 pm
The idea is cool, but I doubt I could add support for it...
No pressure from my side. Let see first if the idea will work at all ...

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iss
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Re: TrackOric - android "something" for Oric

Post by iss » Sat Oct 14, 2017 11:07 pm

TrackOric is currently part of TapOric.
There is no problem to be released as standalone app too. All android code is ready and supposed to work.
Now remains the more interesting Oric part...

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Re: TrackOric - android "something" for Oric

Post by Dbug » Sun Oct 15, 2017 10:09 am

Regarding the implementation, the big question are:
- Can you make it small, like very very small
- Can you make it so it does not use a lot of cpu time
- Can you make it so it works by only being called once a frame

There was a graphic tablet on the Oric, the Graphiscop, it was quite inaccurate, but I seem to remember that to read the coordinates and the buttons it was like just reading two or three bytes in page 3, which made it super easy to use from a program point of view.

Maybe the Cumulus hardware has some free pins/ports/whatever to handle a few additional input ports to plug joystick or mouse on it...

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