It can happen, if you code it.
CC65 to DSK
- NekoNoNiaow
- Flight Lieutenant
- Posts: 272
- Joined: Sun Jan 15, 2006 10:08 pm
- Location: Montreal, Canadia
Re: CC65 to DSK
To keep things fresh, here goes a roadmap update on the next versions 0.2 and 0.3:
- ibisum
- Wing Commander
- Posts: 1651
- Joined: Fri Apr 03, 2009 8:56 am
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Re: CC65 to DSK
Wow, I love the AIC graphic solution you've come up with .. its brilliant. And .. in a way .. it even looks like gravel is being spit out the back of the car when its on the dirt, or exhaust around the corners or something - and I wonder if you might want to play with that a bit so that its a feature, not a bug.
(EDIT, like a quick 'tweak' I would make, would be to change the dynamics of the sound when you know the car is over dirt and thus AIC-quirk liable, so you make a kind of 'scratchy' dirt sound as the player drives over that spot on the map ..)
(EDIT, like a quick 'tweak' I would make, would be to change the dynamics of the sound when you know the car is over dirt and thus AIC-quirk liable, so you make a kind of 'scratchy' dirt sound as the player drives over that spot on the map ..)
Re: CC65 to DSK
Thanks for the encouragement buddy! I worked all week-end on porting 8bit-slicks (my racing game) to the Oric via the 8bit-Unity SDK.
I have now a working prototype, though the frame rate is a bit slow (~12 FPS). Gonna try to improve things a bit before I post a demo disk here.
I have now a working prototype, though the frame rate is a bit slow (~12 FPS). Gonna try to improve things a bit before I post a demo disk here.
Re: CC65 to DSK
Your work is awesome. Congratulations indeed!
Looking forward to that semo disk
Looking forward to that semo disk
Re: CC65 to DSK
A little teaser of things to come... (took me just 30 min to get it working on the Oric, thanks to 8bit-Unity)
Have a good week everyone, and see you again next week-end!
Have a good week everyone, and see you again next week-end!
Re: CC65 to DSK
Well, looks like you'll manage to achieve what the Project X team failed to do
http://www.defence-force.org/computing/ ... /index.htm
As often said, too many cooks spoil the broth. Good luck!
http://www.defence-force.org/computing/ ... /index.htm
As often said, too many cooks spoil the broth. Good luck!
- NekoNoNiaow
- Flight Lieutenant
- Posts: 272
- Joined: Sun Jan 15, 2006 10:08 pm
- Location: Montreal, Canadia
Re: CC65 to DSK
Great effort! Keep it up!
Re: CC65 to DSK
Alright, it's time to reveal the first "beta" of 8bit-Slicks for the Oric (all 48K models).
The game is more or less playable with 2 players, but slows down a lot when adding 3rd/4th player. Keys are WASD+CTRL and IJKL+RET.
I will work next on improving frame rate and adding online functionality next through my 8bit-Hub project.
The game is more or less playable with 2 players, but slows down a lot when adding 3rd/4th player. Keys are WASD+CTRL and IJKL+RET.
I will work next on improving frame rate and adding online functionality next through my 8bit-Hub project.
- Attachments
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- slicks-oric.dsk
- (219 KiB) Downloaded 353 times
Re: CC65 to DSK
I'm a bit confused about the controls: Since we turn left and right with A and D, and accelerate with CTRL, what are W and S for exactly?
Re: CC65 to DSK
Looks nice!
Same here about the controls, on the 1st attempt I thought I couldn't accelerate
One of my lap wasn't counted, I suspect I drove too much off-track at some point.
Same here about the controls, on the 1st attempt I thought I couldn't accelerate
One of my lap wasn't counted, I suspect I drove too much off-track at some point.
- ibisum
- Wing Commander
- Posts: 1651
- Joined: Fri Apr 03, 2009 8:56 am
- Location: Vienna, Austria
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Re: CC65 to DSK
Wow this is a terrific game for the Oric .. very nice work! Its not exactly an easy game to play at first, but with a bit of practice (against another human) it actually ends up being quite fun - if but a little frustrating at first.
But really, an astonishing title for the Oric, and quite well along, all things considered - I wasn't expecting so many maps!
Only feedback I have is that the controls definitely need some tweaking .. its very frustrating to run off the track because of over-correction. Maybe add a 'control realism' mode, where the easy setting keeps you relatively on-track for a bit of arcade fun?
Anyway, count me impressed!
But really, an astonishing title for the Oric, and quite well along, all things considered - I wasn't expecting so many maps!
Only feedback I have is that the controls definitely need some tweaking .. its very frustrating to run off the track because of over-correction. Maybe add a 'control realism' mode, where the easy setting keeps you relatively on-track for a bit of arcade fun?
Anyway, count me impressed!
Re: CC65 to DSK
Thanks for the feedback guyz.
I will clarify the control keys in menu (A D Ctrl).
Regarding the excessive drift, it is due in part to low frame rate. I need to optimize a couple of routines in the code. I will release an improved version soon..
Also, i will soon release the new 8bit unity with Oric support.
I will clarify the control keys in menu (A D Ctrl).
Regarding the excessive drift, it is due in part to low frame rate. I need to optimize a couple of routines in the code. I will release an improved version soon..
Also, i will soon release the new 8bit unity with Oric support.
- ibisum
- Wing Commander
- Posts: 1651
- Joined: Fri Apr 03, 2009 8:56 am
- Location: Vienna, Austria
- Contact:
Re: CC65 to DSK
Awesome! I'm definitely going to unpack Unity for 8-bit and see how to make a game with it ..
Re: CC65 to DSK
Does anyone here have a PASE or IJK joystick interface?
I am implementing both in 8bit-Slicks (and emulating them on the 8bit-Hub), but don't have the "real" hardware to test that it works correctly...
I am implementing both in 8bit-Slicks (and emulating them on the 8bit-Hub), but don't have the "real" hardware to test that it works correctly...