C++17 on Commodore 64

Questions, bug reports, features requests, ... about the Oric Software Development Kit. Please indicate clearly in the title the related element (OSDK for generic questions, PictConv, FilePack, XA, Euphoric, etc...) to make it easy to locate messages.

Post Reply
User avatar
Dbug
Site Admin
Posts: 2345
Joined: Fri Jan 06, 2006 10:00 pm
Location: Oslo, Norway
Contact:

C++17 on Commodore 64

Post by Dbug » Sun Sep 25, 2016 1:00 pm

Very interesting CppCon talk:
https://www.youtube.com/watch?v=zBkNBP00wJE

Maybe something we could use there :)

Godzil
Squad Leader
Posts: 755
Joined: Sat May 21, 2011 7:21 pm
Location: Between UK and France
Contact:

Re: C++17 on Commodore 64

Post by Godzil » Sun Sep 25, 2016 2:34 pm

Dbug wrote:Very interesting CppCon talk:
https://www.youtube.com/watch?v=zBkNBP00wJE

Maybe something we could use there :)
Erf, some people really have bad taste :o

User avatar
Hialmar
Flight Lieutenant
Posts: 318
Joined: Tue Mar 04, 2014 11:25 am
Location: Toulouse, France
Contact:

Re: C++17 on Commodore 64

Post by Hialmar » Wed Sep 28, 2016 4:28 pm

Thanks for sharing.

This is awesome really.

If people are interested here are some links to the game code and to the x86 to 6502 translator:
https://github.com/lefticus/presentatio ... nyMachines
https://github.com/lefticus/x86-to-6502
Hialmar
CEO and Silicium member.

User avatar
seb
Private
Posts: 7
Joined: Tue Sep 20, 2011 1:13 pm
Location: Toulouse

Re: C++17 on Commodore 64

Post by seb » Wed Sep 28, 2016 4:59 pm

Hello,

really great !

we all need to see it in action now !

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest