### Problem with the linker ?

Posted:

**Tue Apr 01, 2014 9:27 pm**Hello, I am trying to compile this C code (it is a full featured chess program, but it is not my work) :

Here is my log :
Please, what's wrong ?

PS : the website of the crazy guy that did this impressive chess program is here : http://home.hccnet.nl/h.g.muller/chess.html

Code: Select all

```
#define F(I,S,N) for(I=S;I<N;I++)
#define W(A) while(A)
#define K(A,B) *(int*)(T+A+(B&8)+S*(B&7))
#define J(A) K(y +A,b[y])-K(x+A,u)-K(H+A,t)
#define U 1032 //Was disigned with 16777224 instead of 1032 in the original program
struct _ {int K,V;char X,Y,D;} A[U]; /* hash table, 16M+8 entries*/
int V=112,M=136,S=128,I=8e4,C=799,Q,N,i; /* V=0x70=rank mask, M=0x88 */
char O,K,L,
w[]={0,1,1,3,-1,3,5,9}, /* relative piece values */
o[]={-16,-15,-17,0,1,16,0,1,16,15,17,0,14,18,31,33,0, /* step-vector lists */
7,-1,11,6,8,3,6, /* 1st dir. in o[] per piece*/
6,3,5,7,4,5,3,6}, /* initial piece setup */
b[129], /* board: half of 16x8+dummy*/
T[1035], /* hash translation table */
n[]=".?+nkbrq?*?NKBRQ"; /* piece symbols on printout*/
D(k,q,l,e,J,Z,E,z,n) /* recursive minimax search, k=moving side, n=depth*/
int k,q,l,e,J,Z,E,z,n; /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
{ /* e=score, z=prev.dest; J,Z=hashkeys; return score*/
int j,r,m,v,d,h,i=9,F,G;
char t,p,u,x,y,X,Y,H,B;
struct _*a=A;
/* lookup pos. in hash table*/
j=(k*E^J)&U-9; /* try 8 consec. locations */
W((h=A[++j].K)&&h-Z&&--i); /* first empty or match */
a+=i?j:0; /* dummy A[0] if miss & full*/
if(a->K) /* hit: pos. is in hash tab */
{d=a->D;v=a->V;X=a->X; /* examine stored data */
if(d>=n) /* if depth sufficient: */
{if(v>=l|X&S&&v<=q|X&8)return v; /* use if window compatible */
d=n-1; /* or use as iter. start */
}X&=~M;Y=a->Y; /* with best-move hint */
Y=d?Y:0; /* don't try best at d=0 */
}else d=X=Y=0; /* start iter., no best yet */
N++; /* node count (for timing) */
W(d++<n|z==8&N<1e7&d<98) /* iterative deepening loop */
{x=B=X; /* start scan at prev. best */
Y|=8&Y>>4; /* request try noncastl. 1st*/
m=d>1?-I:e; /* unconsidered:static eval */
do{u=b[x]; /* scan board looking for */
if(u&k) /* own piece (inefficient!)*/
{r=p=u&7; /* p = piece type (set r>0) */
j=o[p+16]; /* first step vector f.piece*/
W(r=p>2&r<0?-r:-o[++j]) /* loop over directions o[] */
{A: /* resume normal after best */
y=x;F=G=S; /* (x,y)=move, (F,G)=castl.R*/
do{H=y+=r; /* y traverses ray */
if(Y&8)H=y=Y&~M; /* sneak in prev. best move */
if(y&M)break; /* board edge hit */
if(p<3&y==E)H=y^16; /* shift capt.sqr. H if e.p.*/
t=b[H];if(t&k|p<3&!(r&7)!=!t)break; /* capt. own, bad pawn mode */
i=99*w[t&7]; /* value of capt. piece t */
if(i<0||E-S&&b[E]&&y-E<2&E-y<2)m=I; /* K capt. or bad castling */
if(m>=l)goto C; /* abort on fail high */
if(h=d-(y!=z)) /* remaining depth(-recapt.)*/
{v=p<6?b[x+8]-b[y+8]:0; /* center positional pts. */
b[G]=b[H]=b[x]=0;b[y]=u&31; /* do move, strip virgin-bit*/
if(!(G&M)){b[F]=k+6;v+=30;} /* castling: put R & score */
if(p<3) /* pawns: */
{v-=9*(((x-2)&M||b[x-2]!=u)+ /* structure, undefended */
((x+2)&M||b[x+2]!=u)-1); /* squares plus bias */
if(y+r+1&S){b[y]|=7;i+=C;} /* promote p to Q, add score*/
}
v=-D(24-k,-l-(l>e),m>q?-m:-q,-e-v-i, /* recursive eval. of reply */
J+J(0),Z+J(8)+G-S,F,y,h); /* J,Z: hash keys */
v-=v>e; /* delayed-gain penalty */
if(z==9) /* called as move-legality */
{if(v!=-I&x==K&y==L) /* checker: if move found */
{Q=-e-i;O=F;return l;} /* & not in check, signal */
v=m; /* (prevent fail-lows on */
} /* K-capt. replies) */
b[G]=k+38;b[F]=b[y]=0;b[x]=u;b[H]=t; /* undo move,G can be dummy */
if(Y&8){m=v;Y&=~8;goto A;} /* best=1st done,redo normal*/
if(v>m){m=v;X=x;Y=y|S&G;} /* update max, mark with S */
} /* if non castling */
t+=p<5; /* fake capt. for nonsliding*/
if(p<3&6*k+(y&V)==S /* pawn on 3rd/6th, or */
||(u&~24)==36&j==7&& /* virgin K moving sideways,*/
G&M&&b[G=(x|7)-(r>>1&7)]&32 /* 1st, virgin R in corner G*/
&&!(b[G^1]|b[G^2]) /* 2 empty sqrs. next to R */
){F=y;t--;} /* unfake capt., enable e.p.*/
}W(!t); /* if not capt. continue ray*/
}}}W((x=x+9&~M)-B); /* next sqr. of board, wrap */
C:if(m>I/4|m<-I/4)d=99; /* mate is indep. of depth */
m=m+I?m:-D(24-k,-I,I,0,J,Z,S,S,1)/2; /* best loses K: (stale)mate*/
if(!a->K|(a->X&M)!=M|a->D<=d) /* if new/better type/depth:*/
{a->K=Z;a->V=m;a->D=d;A->K=0; /* store in hash,dummy stays*/
a->X=X|8*(m>q)|S*(m<l);a->Y=Y; /* empty, type (limit/exact)*/
} /* encoded in X S,8 bits */
/*if(z==8)printf("%2d ply, %9d searched, %6d by (%2x,%2x)\n",d-1,N,m,X,Y&0x77);*/
}
if(z&8){K=X;L=Y&~M;}
return m;
}
main()
{
int j,k=8,*p,c[9];
F(i,0,8)
{b[i]=(b[i+V]=o[i+24]+40)+8;b[i+16]=18;b[i+96]=9; /* initial board setup*/
F(j,0,8)b[16*j+i+8]=(i-4)*(i-4)+(j-3.5)*(j-3.5); /* center-pts table */
} /*(in unused half b[])*/
F(i,M,1035)T[i]=random()>>9;
W(1) /* play loop */
{F(i,0,121)printf(" %c",i&8&&(i+=7)?10:n[b[i]&15]); /* print board */
p=c;W((*p++=getchar())>10); /* read input line */
N=0;
if(*c-10){K=c[0]-16*c[1]+C;L=c[2]-16*c[3]+C;}else /* parse entered move */
D(k,-I,I,Q,1,1,O,8,0); /* or think up one */
F(i,0,U)A[i].K=0; /* clear hash table */
if(D(k,-I,I,Q,1,1,O,9,2)==I)k^=24; /* check legality & do*/
}
}
```

Here is my log :

Code: Select all

```
Cross-Assembler 65xx V2.2.3 (19:04:08 / Jan 28 2014)
(c) 1989-98 by A.Fachat
65816 opcodes and modes coded by Jolse Maginnis
Oric C adaptation and debugging by Mickael Pointier
Clean Linux port by Jean-Yves Lamoureux
sta (fp)+1
F:\osdk\dev\Microchess\chess.s(3949): 203c:Syntax error
sta (fp)+1
F:\osdk\dev\Microchess\chess.s(3963): 2055:Syntax error
NE0W_C(3,Lchess77)
F:\osdk\dev\Microchess\chess.s(7262): 3433:Syntax error
```

PS : the website of the crazy guy that did this impressive chess program is here : http://home.hccnet.nl/h.g.muller/chess.html