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Re: Space:1999 feedback and review thread

Posted: Wed Oct 22, 2014 12:22 pm
by Hialmar
Yes of course it runs on the Cumulus.

Re: Space:1999 feedback and review thread

Posted: Wed Oct 22, 2014 1:16 pm
by Chema
Didn't get the question... Are you asking if the game Space:1999 will run with cumulus? Then the answer is, as Hialmar said, yes of course.

But what do you mean by "Microdrives"???

Re: Space:1999 feedback and review thread

Posted: Mon Jul 17, 2017 10:54 am
by sam
Just a quick side note to this thread. It appears this morning that Martin Landau starring Cdt Koenig has just passed away.
Image
R.I.P.

Re: Space:1999 feedback and review thread

Posted: Mon Jul 17, 2017 2:05 pm
by Chema
Indeed... And Gareth Thomas (main character in Blake's 7) also passed away this year.... I am tempted to stop making games based on old TV series or movies :cry:

Re: Space:1999 feedback and review thread

Posted: Mon Jul 17, 2017 2:28 pm
by sam
Chema wrote:
Mon Jul 17, 2017 2:05 pm
I am tempted to stop making games based on old TV series or movies :cry:
Oh don't do that ! ;) You might try instead to do a game about Dr Who, who can't die but simply re-incarnate into a new person. This time (season 13), the Dr will be a woman for the first time ever.

(Btw I'm fascinated by the number of new games you build on the Oric. I'd neved had patience to do one in full asm for the thomsons. Congrats!)

Re: Space:1999 feedback and review thread

Posted: Mon Jul 17, 2017 3:59 pm
by Dbug
sam wrote:
Mon Jul 17, 2017 2:28 pm
(Btw I'm fascinated by the number of new games you build on the Oric. I'd neved had patience to do one in full asm for the thomsons. Congrats!)
You don't have to do a full assembler game, it's perfectly doable to do the core in C, and use assembler only for the critical parts (like for example the Hnefatafl viking chess game)

Re: Space:1999 feedback and review thread

Posted: Mon Jul 17, 2017 8:36 pm
by sam
still off topic , sorry.
(Last time I used gcc6809 it tend to either bug (refusing to compile reasonable-sized functions due to spilled register problem), or to produce either buggy code or (most often) fat and inefifcient. However I succeded to compile some quite heavy source-code resulting in an interesting program, but most of the code was asm-inlines to get something not too slow and it wasn't a game yet)