Space:1999 feedback and review thread
- Hialmar
- Flight Lieutenant
- Posts: 322
- Joined: Tue Mar 04, 2014 11:25 am
- Location: Toulouse, France
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Re: Space:1999 feedback and review thread
Yes of course it runs on the Cumulus.
Re: Space:1999 feedback and review thread
Didn't get the question... Are you asking if the game Space:1999 will run with cumulus? Then the answer is, as Hialmar said, yes of course.
But what do you mean by "Microdrives"???
But what do you mean by "Microdrives"???
Re: Space:1999 feedback and review thread
Just a quick side note to this thread. It appears this morning that Martin Landau starring Cdt Koenig has just passed away.

R.I.P.

R.I.P.
Re: Space:1999 feedback and review thread
Indeed... And Gareth Thomas (main character in Blake's 7) also passed away this year.... I am tempted to stop making games based on old TV series or movies 

Re: Space:1999 feedback and review thread
Oh don't do that !

(Btw I'm fascinated by the number of new games you build on the Oric. I'd neved had patience to do one in full asm for the thomsons. Congrats!)
Re: Space:1999 feedback and review thread
You don't have to do a full assembler game, it's perfectly doable to do the core in C, and use assembler only for the critical parts (like for example the Hnefatafl viking chess game)
Re: Space:1999 feedback and review thread
still off topic , sorry.
(Last time I used gcc6809 it tend to either bug (refusing to compile reasonable-sized functions due to spilled register problem), or to produce either buggy code or (most often) fat and inefifcient. However I succeded to compile some quite heavy source-code resulting in an interesting program, but most of the code was asm-inlines to get something not too slow and it wasn't a game yet)
(Last time I used gcc6809 it tend to either bug (refusing to compile reasonable-sized functions due to spilled register problem), or to produce either buggy code or (most often) fat and inefifcient. However I succeded to compile some quite heavy source-code resulting in an interesting program, but most of the code was asm-inlines to get something not too slow and it wasn't a game yet)
Re: Space:1999 feedback and review thread
I just strumbled upon a review of Space:1999 in a Finnish site
Curious.
https://samooja.kirjallinensuunnistaja. ... pace:-1999

https://samooja.kirjallinensuunnistaja. ... pace:-1999
Re: Space:1999 feedback and review thread
71% 
I added the link on the first post, as well as that one I found as well: https://www.bytemaniacos.com/?p=1203

I added the link on the first post, as well as that one I found as well: https://www.bytemaniacos.com/?p=1203