Source code for some old Atari 7800 games have been "released" (or more accurately 'leaked'):
- Robotron 2084
- Xevious
- Dig Dug
- Centipede
- Joust
- Ms. Pac Man
- Commando
- Crossbow
- Food Fight
- Galaga
- Hat Trick
- Sphinx/Nile Flyer/Desert Falcon
- Super Stunt Cycle/Motopsycho
You can download them here:
http://www.programmerfish.com/source-co ... s-released
I'm pretty sure some could be ported to the Oric, after all it is also a 6502 based machine - with additional hardware -
Atari 7800 games source code
For that matter, you could use one of the more advanced 6502 disassemblers to obtain mis-aligned source code of any program you like. It may turn out to be as much work to port a disassembled game as working with some kind of source code for an alien system.
BTW, a lot of the MiniGame compo entries are available with documented source code. If anyone wants to get source code from a C64 / VIC / Atari etc and port it to the Oric, you would have a decent selection without going past the 7800. How about an Oric version of Minima or Splatform? Robin H would probably be able to explain some things if you get stuck.
BTW, a lot of the MiniGame compo entries are available with documented source code. If anyone wants to get source code from a C64 / VIC / Atari etc and port it to the Oric, you would have a decent selection without going past the 7800. How about an Oric version of Minima or Splatform? Robin H would probably be able to explain some things if you get stuck.
Anders Carlsson
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- Flying Officer
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Sure, but the thing is, coding sprites or scroll routines is a lot easier than writing good game logic loopshighwayman wrote:i hate to piss on your plan, but wasnt the 7800 a console version of the 400?
dousnt that have antic, tia and other evil hardware for sprites & layers?
Given enough time, almost anyone could manage to achieve some decently good display routines. Writing good game code is way more difficult !