New game project

Want to talks about games you like, would like to see developed on the Oric, it's here.
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ibisum
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Re: New game project

Post by ibisum »

My machines have disk, I haven't used tape in a long time, except in Oricutron ..

Anyway hey - this New game looks amazing! Can you give us any more details? Its a platformer - cool! - but it looks a little Chucky Egg'ish. Is that the plan?
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Iapetus
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Re: New game project

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ibisum wrote: Thu Mar 22, 2018 8:42 pm My machines have disk, I haven't used tape in a long time, except in Oricutron ..

Anyway hey - this New game looks amazing! Can you give us any more details? Its a platformer - cool! - but it looks a little Chucky Egg'ish. Is that the plan?
You have to collect the eggs in a certain time or a special baddy will show up to hunt you down. I am thinking of adding shooting and possibly after each 3 or four sublevels a super baddy room but I must try to keep simple to take this project to its release.
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ibisum
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Re: New game project

Post by ibisum »

Cool, sounds great - I'm a huge fan of new games for the Oric, so count me in as one of the crowd waiting in anticipation of your release! :)
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Re: New game project

Post by Iapetus »

ibisum wrote: Sat Mar 24, 2018 11:41 am Cool, sounds great - I'm a huge fan of new games for the Oric, so count me in as one of the crowd waiting in anticipation of your release! :)
Thanks ibisum, you rock :)
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coco.oric
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Re: New game project

Post by coco.oric »

Nice game in dev
I vote for screen #3 too
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retroric
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Re: New game project

Post by retroric »

Hi Algarbi,

Love the graphics, they are just AWESOME !!!!

I personnally would not give any "preference", I would love to see the 4 different screens in the game!

The colours and shading are really nice, and so are the sprites!

KEEP IT GOING PLEASE, I would love to see the finished game !! :D

As to tape or disk, just choose what's more convenient for you! Personnally if it's on tape I'll play it on Oricutron (can't be bothered using tapes with a real Oric these days, too much hassle...), and if it's going to be on disk, I'll have the choice of playing it on Oricutron or on my real Atmos that is now equipped with a 3.5 disk drive! (the first game I played with my disk drive was Blake's 7 :) ).

Best of luck to you with this new game!

Cheers,
Laurent
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Re: New game project

Post by retroric »

Hello Algarbi,

Any news about your game?? I hope development hasn't stalled, and you're still working on it, we are a bunch of people here eagerly awaiting the release of what looks like a fantastic game!!! :)
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Re: New game project

Post by Iapetus »

Hello,
I am sorry for the long hiatus.
I think that not all is negative about the quarantine as I am back doing some retro coding due to this unfortunate pandemic situation.



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iss
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Re: New game project

Post by iss »

Sweet! Congrats for the graphics and I'm eager to see the finished game. ;)
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ibisum
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Re: New game project

Post by ibisum »

Wow, super smooth blitting ... how's that happening so glitch-free?
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Re: New game project

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iss wrote: Fri Apr 24, 2020 9:44 am Sweet! Congrats for the graphics and I'm eager to see the finished game. ;)
Thanks
ibisum wrote: Fri Apr 24, 2020 9:53 am Wow, super smooth blitting ... how's that happening so glitch-free?
I am quite happy with how this looking at the moment, let's see how it fares when I add more stuff :)
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Re: New game project

Post by coco.oric »

Nice and seems very fluid,
I'll be happy to try and play too
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Re: New game project

Post by Chema »

Yes. Graphics are really nice but I am quite surprised about how smoothly it moves.

Congratulations!
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Re: New game project

Post by Iapetus »

coco.oric wrote: Fri Apr 24, 2020 12:16 pm Nice and seems very fluid,
I'll be happy to try and play too
Thanks
Chema wrote: Fri Apr 24, 2020 4:04 pm Yes. Graphics are really nice but I am quite surprised about how smoothly it moves.

Congratulations!
Thanks Chema, I was a good surprise for me too, having everything unrolled payed off it seems.
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Re: New game project

Post by Iapetus »



Update:

- baddies Gfx and movement
- the game now reads level data not only of the room itself but also of the baddies' positions, path, gfx and speed.
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