Blake's 7 feedback and review thread

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Chema
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Re: Blake's 7 feedback and review thread

Post by Chema » Tue Oct 24, 2017 6:35 pm

One thing I've got a new version with the PickUp bug corrected.

Would you like me to post it for download or do you prefer me to wait until more bugs appear and are killed?

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Re: Blake's 7 feedback and review thread

Post by Steve M » Tue Oct 24, 2017 7:22 pm

Perhaps wait and see if anything else turns up.

I found where to use the cans and used them twice so it got rid of them both. I'd also managed to pick up pliers again so had two, but that corrected itself when in a new place.

I'm now on a planet !

:)

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Re: Blake's 7 feedback and review thread

Post by Chema » Tue Oct 24, 2017 7:27 pm

Steve M wrote:
Tue Oct 24, 2017 7:22 pm
Perhaps wait and see if anything else turns up.

I found where to use the cans and used them twice so it got rid of them both. I'd also managed to pick up pliers again so had two, but that corrected itself when in a new place.

I'm now on a planet !

:)
I agree. Better wait. You found a smart way of getting rid of the two cans :D

It is incredible how something that went totally undetected by at least 5 play testers and me (who played all the game through several times), can come up so often to players once the game is released.

I hope you are enjoying the game, the puzzles, the dialogues, the graphics and animations, and the story.

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Re: Blake's 7 feedback and review thread

Post by jede » Tue Oct 24, 2017 9:00 pm

Better on the real hardware ? :)
IMG_20171024_215725_small.jpg

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Chema
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Re: Blake's 7 feedback and review thread

Post by Chema » Tue Oct 24, 2017 9:26 pm

Thanks Jede! That is a Telestrat with an HxC?

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Re: Blake's 7 feedback and review thread

Post by Symoon » Tue Oct 24, 2017 9:30 pm

Finally, found some coffee and played at finding coffee :lol:
Finished Episode 1, I'm saving Episode 2 for another spare moment !

Very nice work indeed, the rooms and cut scenes really have a brilliant design. As well as the private jokes about (4K I guess) Kong and Chema's 1337... The service room reminded me of Zak MacKracken's Aliens secret room BTW.
IMG_8510_Chema.jpg
PS: didn't find if the controls/valve in the service room actually have an effect beside changing the control screen red/blue colour?
PS2: the picture is from my small computer, on my bed where I usually fall asleep while writing mails ;)

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Re: Blake's 7 feedback and review thread

Post by jede » Tue Oct 24, 2017 9:44 pm

Chema wrote:
Tue Oct 24, 2017 9:26 pm
Thanks Jede! That is a Telestrat with an HxC?
Yes but i started the game from Orix with bootfd tool.

It reads the game from HxC :)

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Re: Blake's 7 feedback and review thread

Post by Chema » Tue Oct 24, 2017 10:10 pm

Thanks for the pic Symoon! See? It is not that difficult :)

I really think you'll enjoy the next episodes more. More fun situations and dialogues, more story and more characters...

Tanks for playing!

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Re: Blake's 7 feedback and review thread

Post by peacer » Tue Oct 24, 2017 10:18 pm

Chema wrote:
Tue Oct 24, 2017 6:35 pm
One thing I've got a new version with the PickUp bug corrected.

Would you like me to post it for download or do you prefer me to wait until more bugs appear and are killed?
May I propose something? It is not a bug but an idea..

Can we change Number Shortcuts for commands to qwe, asd, zxc respectively like this?
Give (Q) Pick up (W) Use (E)
Open (A) Look at (S) Push (D)
Close (Z) Talk to (X) Pull (C)
Maybe at this stage, that kind of change is not easy. But to my opinion while right hand is moving cursor, left hand can choose command easier by these shortcuts. Perhaps this can be added in redefine keys menu instead..

Just an idea..

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Re: Blake's 7 feedback and review thread

Post by Steve M » Wed Oct 25, 2017 12:22 am

Chema wrote:
Tue Oct 24, 2017 7:27 pm
It is incredible how something that went totally undetected by at least 5 play testers and me (who played all the game through several times), can come up so often to players once the game is released.

I hope you are enjoying the game, the puzzles, the dialogues, the graphics and animations, and the story.
Let me test the next one ;) I do all kinds of dumb things trying to figure out the puzzles.

Definitely enjoying the game. I'm into Episode 3 !!!

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Re: Blake's 7 feedback and review thread

Post by Symoon » Wed Oct 25, 2017 4:25 am

Chema wrote:
Tue Oct 24, 2017 10:10 pm
Thanks for the pic Symoon! See? It is not that difficult :)
I realise I may not have have been very clear: I wasn't falling asleep because of the game, I was falling asleep before I got any chance to run it ;)
Real life is taking over!

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Re: Blake's 7 feedback and review thread

Post by ibisum » Wed Oct 25, 2017 9:59 am

Love this game, and enjoying all the screenshots - keep them coming!

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Chema
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Re: Blake's 7 feedback and review thread

Post by Chema » Wed Oct 25, 2017 10:22 am

Symoon wrote:
Wed Oct 25, 2017 4:25 am
I realise I may not have have been very clear: I wasn't falling asleep because of the game, I was falling asleep before I got any chance to run it
He he, no. I was saying that to those being stuck, not you :)

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Re: Blake's 7 feedback and review thread

Post by Chema » Wed Oct 25, 2017 1:44 pm

Yet another bug.

The bad: In Episode 3, there is a room called "Common Room" where, among other things, there is a book. Steve reported that Looking At this book crashes the game.
The ugly: You need to restart from the last saved point. There is no way you can perform the action without crashing the game. And, yes, the answer given to you when you look at it will be missing.
The good: You don't have to Look At it to finish the game at all. You can Use, Open or Prick Up it with no problem. Simply don't Look At it. Ever.

Thanks to Steve for spotting this one!

The bug has been located and dealt with appropriately. Version 1.1 will be clean of this nasty little thing. :twisted:

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Re: Blake's 7 feedback and review thread

Post by Steve M » Wed Oct 25, 2017 2:03 pm

Got a bit stuck again. Alone on the spaceship.
I've put the relay in place and have the transmitter but still can't figure out how to operate the teleporter.

*EDIT* People, use the font size to make things tiny, think of other players, thanks
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