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Dungeon Demo source code

Posted: Mon Jul 25, 2016 9:19 pm
by Dbug
Well, well, well.

Some people had asked me why I stopped developing my Oric version of Dungeon Master (1996)...
https://www.youtube.com/watch?v=HcUamv0cQxc
...there are many reasons, some technical, some more related to life events (job, lack of time, etc...) plus the fact that I thought I had lost all the project when I got my big hardware failure few years ago.

As it happens, I still had a version of the project on an old 2002 CD in some long forgotten archive box.
Just so it does not get lost, I've put it all on my SVN depot:
http://miniserve.defence-force.org/svn/ ... on%20Demo/

So beware:
- I had not done C code before 1995 when I started working at Adeline Software, so it's pretty much noob code.
- Same for the 6502 assembleur, I had about one year of practice when I wrote that (talk about taking over a huge project without actual skills :D)
- The various tools (map editor, graphic converters) were done using the Adeline Software libraries, which means they require the Wacom compiler and the Dos4G Protected Mode extender (which means they don't run on a recent windows machine)
- On the Oric side it's all a mess of batch files calling various parts of the old Oric C development kit
- Graphics were made in Deluxe Paint and saved as PCX format (don't ask why) and then converted to Oric format using the ancestor of PictConv (called Pcx2Hir)

That was very ugly :D

Re: Dungeon Demo source code

Posted: Thu Jul 28, 2016 9:38 am
by Godzil
For the tools, DigitalMars C++ can do a really good job at compiling that, and of course if you are using a 64bit Windows, DOSBox would be perfect! :)

Thanks for sharing that!

Re: Dungeon Demo source code

Posted: Thu Jul 28, 2016 7:36 pm
by coco.oric
hello dbug,

Thanks for sharing this old piece of code, i'm a fan of your demo and i'll detail it for sure (but i don't know when)

Re: Dungeon Demo source code

Posted: Thu Jul 28, 2016 8:38 pm
by ibisum
Is anyone going to work on getting this built with the latest OSDK?

Re: Dungeon Demo source code

Posted: Thu Jul 28, 2016 8:39 pm
by Dbug
ibisum wrote:Is anyone going to work on getting this built with the latest OSDK?
http://miniserve.defence-force.org/svn/ ... ngeonOSDK/

Re: Dungeon Demo source code

Posted: Sat Jul 30, 2016 8:06 am
by coco.oric
I would like to say "YES I DO" but i'm not sure i've enough time to do it.
May be within i couple of months when i'll have change of job

Re: Dungeon Demo source code

Posted: Sat Jul 30, 2016 8:15 am
by Symoon
This was an amazing demo at the time. And sure still is ;)