Global Game Jam 2015

Want to talks about games you like, would like to see developed on the Oric, it's here.
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Dbug
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Global Game Jam 2015

Post by Dbug » Sun Jan 25, 2015 9:37 pm

During the weekend I was participating to the Global Game Jam event, in the Oslo section.

Here is what I came up with:
http://globalgamejam.org/2015/games/weekend-oslo

It's not finished, a lot of things are missing (including sound), there are some glitches, placeholder texts, but I'm planning to finish it one of these days.

Enjoy :)

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ibisum
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Re: Global Game Jam 2015

Post by ibisum » Mon Jan 26, 2015 9:24 am

One word: AWESOME! Can't wait for an update ..

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iss
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Re: Global Game Jam 2015

Post by iss » Mon Jan 26, 2015 9:54 am

Very nice! Thanks for showing me Oslo! What's next destination? ;)

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Dbug
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Re: Global Game Jam 2015

Post by Dbug » Wed Jan 28, 2015 6:38 pm

If you are interested by the details, I wrote about the event on my blog:
http://blog.defence-force.com/index?pag ... &ref=ART43

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Re: Global Game Jam 2015

Post by coco.oric » Wed Jan 28, 2015 9:10 pm

Thanks a lot, an original game for our computer
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iss
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Re: Global Game Jam 2015

Post by iss » Wed Jan 28, 2015 10:30 pm

Thanks Dbug, I really enjoyed reading your story.
I liked the sentence in bold and I think you can put even more accent on '48' and capital 'O':
"... It's a game about a 48 hours deadline happening in Oslo written by a guy in Oslo with a 48 hours deadline for 48k Oric!"
Cheers ;)

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Dbug
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Re: Global Game Jam 2015

Post by Dbug » Sun Feb 08, 2015 9:18 pm

I continued working on the game, mostly the pure tech demo part:
https://www.youtube.com/watch?v=LgctwVnW8Vc

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Symoon
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Re: Global Game Jam 2015

Post by Symoon » Sun Feb 08, 2015 10:12 pm

Very nice!
Didn't have a chance to try the game yet but keep up the good work ;)

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Re: Global Game Jam 2015

Post by Godzil » Mon Feb 09, 2015 11:16 am

Wow impressive!

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ibisum
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Re: Global Game Jam 2015

Post by ibisum » Mon Feb 09, 2015 11:18 am

Wow, I am really impressed by the new graphics .. looking forward to future updates!

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Chema
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Re: Global Game Jam 2015

Post by Chema » Mon Feb 09, 2015 1:53 pm

Indeed Dbug. This new graphics are impressive! You are mastering the AIC method now... I know who to ask whenever I need help in future projects ;)

I tried your game this weekend and found it really fun to play! The graphics are really nice and I really enjoyed your visuals effects.

Definitely some ideas to steal for the future :)

Congratulations!

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Dbug
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Re: Global Game Jam 2015

Post by Dbug » Mon Feb 09, 2015 6:23 pm

Chema wrote:Indeed Dbug. This new graphics are impressive! You are mastering the AIC method now... I know who to ask whenever I need help in future projects ;)
Actually, I added the native support for AIC and Alpha Chanel in PictConv, so you will not have to HIDE anymore :D
I'm still experimenting with the graphics possibilities and limitations, and well there's only that much memory and storage :)

Regarding the "game", it's mostly an empty shell of a game, a lot of things are missing:
- All the objectives are not supposed to be on the map all the time, you should have to discover or activate them doing some specific actions
- "Visiting" is supposed to show in details the location where you are
- The navigation is supposed to be based on the distance, not just linear order in a pre-made list
- The time spent and the cost should be dependent on the transport mode and the distance between places
- It's missing random events (beggars, ticket control, etc...)
etc, etc...

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ibisum
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Re: Global Game Jam 2015

Post by ibisum » Mon Feb 09, 2015 7:13 pm

Wow, I have to check out your additions to PictConv ..

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Dbug
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Re: Global Game Jam 2015

Post by Dbug » Mon Feb 09, 2015 8:20 pm

ibisum wrote:Wow, I have to check out your additions to PictConv ..
It's not yet committed.

I had to do some changes in a number of places, and I have to make sure it's still correctly generating other type of pictures.

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Re: Global Game Jam 2015

Post by coco.oric » Mon Feb 09, 2015 8:37 pm

Wonderful, i'm sure that osdk pack v1.5 will integrate this powerful tool
I'll use it for sure.
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