Oricium feedback and review thread

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Chema
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Oricium feedback and review thread

Post by Chema » Thu Jul 31, 2014 2:58 pm

Hi guys! I decided to release version 1.0 of the game. You can download it from http://oricium.defence-force.org/.

I am aware of the Oric-1 bug, as stated on the other thread. Please consider this as a pre-release version. Post here your comments/suggestions/bugs... and I will collect them all to produce a new version as soon as I get back from my holidays!

Happy playing!

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iss
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Re: Oricium feedback and review thread

Post by iss » Thu Jul 31, 2014 5:03 pm

Congrats Chema!
Simply awesome! Thank you for your incredible work.
Now let's 'pump up the volume' ...

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Re: Oricium feedback and review thread

Post by peacer » Thu Jul 31, 2014 7:56 pm

Thank you for all your efforts so much :)

Now I'm going to load it at once !

-------
Quick Edition after first play :

First impressions : Awesomely superb !!!!!!!!! This game is a breakthru in Oric history..

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Last edited by peacer on Thu Jul 31, 2014 8:14 pm, edited 1 time in total.

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Re: Oricium feedback and review thread

Post by Hialmar » Thu Jul 31, 2014 8:12 pm

Awesome game as always with your games :)

The labyrinth is a bit too hard for me currently. I will need to train ;)

Edit: I'm posting a message on oric.org to say that the game is available.
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Re: Oricium feedback and review thread

Post by coco.oric » Fri Aug 01, 2014 6:44 am

I've updated oric.org with this new marvelous game.
Thanks Chema again
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Re: Oricium feedback and review thread

Post by ibisum » Fri Aug 01, 2014 9:23 am

Amazing. I applaud you sir! Absolutely brilliant bit of work .. off to play it for a few hours!

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Re: Oricium feedback and review thread

Post by Symoon » Sat Aug 02, 2014 12:03 am

Can't wait to try it on a real machine!
Congratulations oon achieving another masterpiece for our favourite comptuer Chema :)

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Re: Oricium feedback and review thread

Post by robcook » Sun Aug 03, 2014 3:50 am

Ah..... this is very impressive. I will come back to this and spend more time playing. I never played Uridium, this game at first feel reminds me of Fireflash - the left/right flipping. I'm enjoying it.

eta: the tribute to Twilighte is touching.

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Re: Oricium feedback and review thread

Post by Symoon » Sun Aug 03, 2014 8:54 am

I have trouble loading the game on a real maching from the TAP2CD Wav file. The loader and hires screen load fine but the game hangs right after it begins.
I've tested on two different Atmos, and with two different players (and adding silence at the end of the file).

I converted back the game to "normal" fast speed (5'31" time loading) and then it runs fine!

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Re: Oricium feedback and review thread

Post by Hialmar » Sun Aug 03, 2014 11:23 am

Fabrice told me that tap2cd has some problems with some tapes. I suppose this is one of them.
He might be interested in this .tap.

But don't you have a cumulus Synoon ?

Dom on oric.org said it works very well on the Cumulus. Even better than on an emulator.
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Re: Oricium feedback and review thread

Post by Symoon » Sun Aug 03, 2014 11:58 am

Chema worked a lot at fixing problems with TAP2CD, I'm pretty sure he'll have an idea of what's happenning. The fact that the two first parts load fine is positive.

About Cumulus - I'm not used to using disks much, actually. All my computers work fine with tapes, but as soon as it comes to disks, I have problems with many of them. So I live with tapes as much as possible, and only use disks when there is no other choice ;)

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Re: Oricium feedback and review thread

Post by coco.oric » Mon Aug 04, 2014 7:09 pm

Hi, Oricium works fine with a cumulus.
I think it's easier now to plug a cumulus with an sd card full of dsk files.
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peacer
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Re: Oricium feedback and review thread

Post by peacer » Mon Aug 04, 2014 8:06 pm

I am on level 20 now and gameplay becomes strange.

I don't know if its a bug or feature :) but the ship movement is getting bizarre. Even I don't press any movement keys, ship moves up or down time to time and this leads to collision with enemies and ship buildings everytime and I loose life. As I have only one life, I have to play the last level again and again :)

Is it something related to game concept to make it more diffucult to control?

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Re: Oricium feedback and review thread

Post by Dbug » Mon Aug 04, 2014 9:42 pm

peacer wrote:I don't know if its a bug or feature :) but the ship movement is getting bizarre. Even I don't press any movement keys, ship moves up or down time to time and this leads to collision with enemies and ship buildings everytime and I loose life. As I have only one life, I have to play the last level again and again :)
It may be a bug :)
Guess Chema will have to release a new version when he is back from holidays.

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Re: Oricium feedback and review thread

Post by barnsey123 » Tue Aug 05, 2014 9:43 am

Very playable, good controls, looks good, sounds good...a landmark game for the Oric! :D

I'd like to make ONE suggestion...at the end of a level I think there should be some form of explosive sound effect as the ship is destroyed. The end of level tune should play after the ship explodes. Other than that it's a really enjoyable game.

Congratulations Chema, another classsic. :D

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