Development of Blake's 7 (was OASIS development)

Want to talks about games you like, would like to see developed on the Oric, it's here.
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ibisum
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Re: OASIS development

Post by ibisum » Wed Mar 15, 2017 2:36 pm

There are ALPHA testers?!!!

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Chema
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Re: OASIS development

Post by Chema » Thu Mar 16, 2017 2:50 pm

Yes, I like to send alpha versions to people to get some insights. I try to send it to people that are not actually going to play the game completely, or some friends not Oric-related :)

There are too many things missing and rough corners as to send it to too many people :)

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Re: OASIS development

Post by Chema » Thu May 04, 2017 7:59 pm

Hi guys! In case you were wondering, though I had very little spare time lately, development has continued. I am currently working on Episode 3, and I have almost all the plot and I started with the room design. I also made the intro to the episode. Here it is:
https://youtu.be/SSJUDZ9_hAg

I have problems reading the magenta and red texts after the video was processed by YouTube. Do you have this problem too? I asked before a friend if he was able to read these texts on the emulator and he told me there was no problem.

A more elaborated version with texts in Spanish...
https://youtu.be/4JDVNOLTLh0

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Re: OASIS development

Post by Dbug » Fri May 05, 2017 6:00 pm

Magenta is a problematic color, generally speaking, I've seen it both very bright and very dark depending of screens.
For texts displayed over BLACK, I think it's a good idea to avoid BLUE and MAGENTA, and RED sometimes appear very dark brownish when on old CRT screens over the antenna connector.

EDIT: Btw, it looks like the eye patch changed place between the ingame character and the large picture :D

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Chema
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Re: OASIS development

Post by Chema » Fri May 05, 2017 7:19 pm

Weird, I don't have problems with magenta on the real Oric, but I do with red. Anyway I'll have a look.

Ah, and well spotted! The patch changes eye when the character is drawn looking left, as I am mirroring the graphic. I might ask the designer to change it, because Travis usually appears looking left :)

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Symoon
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Re: OASIS development

Post by Symoon » Sat May 06, 2017 3:35 am

I also see the red problem here on the Youtube video.

I suspect it's just because of compression.
I'm often adding text notes on photos, and noticed that red color has to be avoided, because after Jpeg treatment it becomes very blurry. Don't ask me why, I never tried to understand, and use yellow instead ;)

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Chema
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Re: OASIS development

Post by Chema » Sat May 20, 2017 6:36 pm

Still designing rooms and polishing puzzles.

Developing pace is slow, but it keeps going.

Sometimes you end up with a nice design but no puzzle for it. Usually I discard the room, but in this case I think I'll make an exception :twisted:
cave.png
cave.png (3.84 KiB) Viewed 284 times

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Re: Development of Blake's 7 (was OASIS development)

Post by Symoon » Sat May 20, 2017 7:12 pm

:mrgreen: Nice!
A place to get a fish, or poisonned water, or, or... ;)

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