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Posted: Fri Feb 26, 2010 10:02 am
Great start on the Oric Nox.
I come from the C64 too. I have started to code a simple game on the oric, no sprites though
Posted: Sat Feb 27, 2010 3:59 pm
Well, good luck!
Would be nice to have some games to play around with
(I know there are some bigger ones in development...)
Posted: Sat Feb 27, 2010 5:32 pm
Wow, that demo is so cool. I'm not sure if the question was asked before but how many characters are used?
Posted: Sun Feb 28, 2010 12:21 am
Since I use both charsets, I have to work with 80 chars
(using the top 16 chars from StdCharSet for the "status panel").
4 Sprites need 48 chars, so I can use 32 for background-gfx (here A-Z and some punctuation).
Sprites have a size eqal to 3x2 chars, so for drawing I need 4x3 chars for each one.
Posted: Wed Mar 03, 2010 2:42 pm
As u have probably discovered normally the last 16 alt characters are not available since their definition would reside at the beginning of the Text screen memory.
However sometimes a neat trick to get all 96 available characters in both std and alt character sets is to create a HIRES Inlay then let the alt character definition overrun into the text screen (hidden by the HIRES Inlay).
Posted: Wed Mar 03, 2010 6:40 pm
Ok, I try to calculate...
AltChrTable and textscreen are overlapping by 128 bytes.
160 bytes would be 4 lines of text.
So I need a minimum of 32 lines of hires at the top of the screen
(and the maximum is 128 lines before the hiresscreen reaches the StdChrTable).
I will play a bit with that...
And another question: in hires there are 3 lines of text at the bottom.
And there it's possible to print characters, even though the hiresscreen
is using all the the memory for character-definitions.
So the ULA must read the definitions from the ROM I guess.
(and the hires-character-print-function also).
Is it possible for us to do that too?
Or is it possible at least to restore the whole characterset?
Posted: Wed Mar 03, 2010 8:22 pm
The TEXT character sets are from $B400 and $B800 respectively, but the 3 lines of text at the end of the HIRES section uses the adresses $9800 and $9C00.
So technically, if you start in TEXT mode, then at the end of line 25 you insert a SWITCH TO HIRES attribute, you effectively forced the 3 last lines of TEXT to use the other set of adresses.