Search found 4463 matches
- Tue Feb 16, 2016 6:45 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555024
Re: OASIS very very early alpha tech demo
// Actors #define BOY 0 #define GIRL 1 #define GODZIL 10 // Rooms #define HOUSE_EXTERIOR 0 #define HALLWAY 1 // Strings #define MAIN_SET 0 #define CANTBEDONE 1 Imo, having strong typing is important. If you can identify things at the compiler level as "actors" or "rooms" or &quo...
- Tue Feb 16, 2016 6:38 pm
- Forum: General Discussion
- Topic: Next Cumulus batch
- Replies: 113
- Views: 262511
Re: Next Cumulus batch
Godzil is the one to ask, but I think you have tobaz67 wrote:Do I need to complete a survey first?
- Tue Feb 16, 2016 10:59 am
- Forum: General Discussion
- Topic: Atmoses, Microdiscs and Telestrats on ebay
- Replies: 45
- Views: 55560
Re: Atmoses, Microdiscs and Telestrats on ebay
I think it's just a normal telestrat, without the case, and since the keyboard is the same the guy just plugged a long flat cable between the motherboard and the atmos keyboard :) One of the reasons may have been that this machine was used as a Telematic server, and it was more practical to have the...
- Wed Feb 10, 2016 10:14 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555024
Re: OASIS very very early alpha tech demo
Imo, just having the base commands in is good enough. It's better to try to use just a limited set of functions and instructions and start coding, then find patterns of things you often have to do, and then create new instructions to handle these cases than trying to plane for all you may need :) If...
- Tue Feb 09, 2016 5:27 pm
- Forum: General Discussion
- Topic: New Oric Forum
- Replies: 6
- Views: 8309
Re: New Oric Forum
I don't see other Oric related forums as "rivals" :) As far as I'm concerned, the more Oric stuff there is around the better. Defence-Force stuff is clearly biased toward development, being either software or hardware, technical help, answering questions, exchanging tips and tricks, etc......
- Tue Feb 09, 2016 8:14 am
- Forum: General Discussion
- Topic: New Oric Forum
- Replies: 6
- Views: 8309
Re: New Oric Forum
Interesting, thanks
I've to say that the englishness (if that's a word) is strong in that one, reading posts sounds like being in a pub full of "mates" and "chaps"
I've to say that the englishness (if that's a word) is strong in that one, reading posts sounds like being in a pub full of "mates" and "chaps"
- Sat Feb 06, 2016 3:46 pm
- Forum: Games
- Topic: Global Game Jam 2016
- Replies: 3
- Views: 8706
Global Game Jam 2016
Last weekend I was participating to the Global Game Jam event, in the Oslo section. I was not very inspired by the theme, but I managed to release a small Oric game anyway, just don't get all excited about it :p I wrote a small article about it on my blog at http://blog.defence-force.com/index?page=...
- Mon Feb 01, 2016 10:28 pm
- Forum: BASIC programming
- Topic: Something more clever for ASCII encryption than this?
- Replies: 4
- Views: 16324
Re: Something more clever for ASCII encryption than this?
You could use the ROM (area from C000 to FFFF) to "encrypt" the values:
Code: Select all
FOR index=0 to length
encrypted[index]=source[index] XOR (PEEK(#C000+index)+index)
NEXT
- Tue Jan 26, 2016 6:46 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555024
Re: OASIS very very early alpha tech demo
Answering questions "en vrac", based on my own personal experience of using scripting systems in games I worked on: - Signed vs Unsigned: A *huge* majority of the code is just using unsigned logic, it's much better to get the full unsigned range and to have a "negate" instruction...
- Mon Jan 25, 2016 6:03 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555024
Re: OASIS very very early alpha tech demo
I don't understand where the 64 come from from the explanation It was to encode 100, which is not a small value, so the bit 6 is used for that: (...) If bit number 7 is clear, bit number 6 is examined. If clear, bits 0-5 are taken as a constant (0-63), else the next byte is read and treated as cons...
- Sun Jan 24, 2016 2:12 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 125255
Re: FloppyBuilder evolution
Very impressive, I'll wait this improvements before trying it Actually the final version will be very close to that one, so I'd rather have as many people as possible trying it so I can collect all the feedback and fix the stuff before doing it an official release. This version breaks the compatibi...
- Sun Jan 24, 2016 12:29 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 125255
Re: FloppyBuilder evolution
So here is a candidate version of the 1.0 FloppyBuilder, with last year's Global Game Jam project modified to use it. GlobalGameJam2015.zip It's not the final version, but I thought that giving some early information regarding what the system will look like would be nice. The main differences are: -...
- Sun Jan 24, 2016 11:52 am
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555024
Re: OASIS very very early alpha tech demo
Sounds good. Remember that if you end up running in short of available instructions, you can still have you compiler generate multiple instructions to emulate the equivalent using negation: byte sfAdd(byte a, byte b) returns a+b byte sfSub(byte a, byte b) returns a-b bool sfEqual(byte, byte) true if...
- Thu Jan 21, 2016 9:36 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 125255
Re: FloppyBuilder evolution
So, some feedback on what I managed to do so far: 0.20 - 2016/01/19 - Added a 'FormatVersion' command to help handle the lack of backward compatibility - Added a 'WriteLoader' command to simplify the handling of loader specific parameters (the loader cannot be compressed, should not be in the direct...
- Tue Jan 19, 2016 8:42 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 125255
FloppyBuilder evolution
I created this new topic to discuss the changes in the new versions, I'm looking for feedback, so if something seems to you to be a bad idea then by all means express yourself :) I've been discussing with Chema and Iss about their use of the system, and so far most of the changes have been in the ac...