Search found 4463 matches

by Dbug
Tue Feb 16, 2016 6:45 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555024

Re: OASIS very very early alpha tech demo

// Actors #define BOY 0 #define GIRL 1 #define GODZIL 10 // Rooms #define HOUSE_EXTERIOR 0 #define HALLWAY 1 // Strings #define MAIN_SET 0 #define CANTBEDONE 1 Imo, having strong typing is important. If you can identify things at the compiler level as "actors" or "rooms" or &quo...
by Dbug
Tue Feb 16, 2016 6:38 pm
Forum: General Discussion
Topic: Next Cumulus batch
Replies: 113
Views: 262511

Re: Next Cumulus batch

baz67 wrote:Do I need to complete a survey first?
Godzil is the one to ask, but I think you have to :)
by Dbug
Tue Feb 16, 2016 10:59 am
Forum: General Discussion
Topic: Atmoses, Microdiscs and Telestrats on ebay
Replies: 45
Views: 55560

Re: Atmoses, Microdiscs and Telestrats on ebay

I think it's just a normal telestrat, without the case, and since the keyboard is the same the guy just plugged a long flat cable between the motherboard and the atmos keyboard :) One of the reasons may have been that this machine was used as a Telematic server, and it was more practical to have the...
by Dbug
Wed Feb 10, 2016 10:14 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555024

Re: OASIS very very early alpha tech demo

Imo, just having the base commands in is good enough. It's better to try to use just a limited set of functions and instructions and start coding, then find patterns of things you often have to do, and then create new instructions to handle these cases than trying to plane for all you may need :) If...
by Dbug
Tue Feb 09, 2016 5:27 pm
Forum: General Discussion
Topic: New Oric Forum
Replies: 6
Views: 8309

Re: New Oric Forum

I don't see other Oric related forums as "rivals" :) As far as I'm concerned, the more Oric stuff there is around the better. Defence-Force stuff is clearly biased toward development, being either software or hardware, technical help, answering questions, exchanging tips and tricks, etc......
by Dbug
Tue Feb 09, 2016 8:14 am
Forum: General Discussion
Topic: New Oric Forum
Replies: 6
Views: 8309

Re: New Oric Forum

Interesting, thanks :)

I've to say that the englishness (if that's a word) is strong in that one, reading posts sounds like being in a pub full of "mates" and "chaps" :D
by Dbug
Sat Feb 06, 2016 3:46 pm
Forum: Games
Topic: Global Game Jam 2016
Replies: 3
Views: 8706

Global Game Jam 2016

Last weekend I was participating to the Global Game Jam event, in the Oslo section. I was not very inspired by the theme, but I managed to release a small Oric game anyway, just don't get all excited about it :p I wrote a small article about it on my blog at http://blog.defence-force.com/index?page=...
by Dbug
Mon Feb 01, 2016 10:28 pm
Forum: BASIC programming
Topic: Something more clever for ASCII encryption than this?
Replies: 4
Views: 16324

Re: Something more clever for ASCII encryption than this?

You could use the ROM (area from C000 to FFFF) to "encrypt" the values:

Code: Select all

FOR index=0 to length
  encrypted[index]=source[index] XOR (PEEK(#C000+index)+index)
NEXT
by Dbug
Tue Jan 26, 2016 6:46 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555024

Re: OASIS very very early alpha tech demo

Answering questions "en vrac", based on my own personal experience of using scripting systems in games I worked on: - Signed vs Unsigned: A *huge* majority of the code is just using unsigned logic, it's much better to get the full unsigned range and to have a "negate" instruction...
by Dbug
Mon Jan 25, 2016 6:03 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555024

Re: OASIS very very early alpha tech demo

I don't understand where the 64 come from from the explanation It was to encode 100, which is not a small value, so the bit 6 is used for that: (...) If bit number 7 is clear, bit number 6 is examined. If clear, bits 0-5 are taken as a constant (0-63), else the next byte is read and treated as cons...
by Dbug
Sun Jan 24, 2016 2:12 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 125255

Re: FloppyBuilder evolution

Very impressive, I'll wait this improvements before trying it Actually the final version will be very close to that one, so I'd rather have as many people as possible trying it so I can collect all the feedback and fix the stuff before doing it an official release. This version breaks the compatibi...
by Dbug
Sun Jan 24, 2016 12:29 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 125255

Re: FloppyBuilder evolution

So here is a candidate version of the 1.0 FloppyBuilder, with last year's Global Game Jam project modified to use it. GlobalGameJam2015.zip It's not the final version, but I thought that giving some early information regarding what the system will look like would be nice. The main differences are: -...
by Dbug
Sun Jan 24, 2016 11:52 am
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555024

Re: OASIS very very early alpha tech demo

Sounds good. Remember that if you end up running in short of available instructions, you can still have you compiler generate multiple instructions to emulate the equivalent using negation: byte sfAdd(byte a, byte b) returns a+b byte sfSub(byte a, byte b) returns a-b bool sfEqual(byte, byte) true if...
by Dbug
Thu Jan 21, 2016 9:36 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 125255

Re: FloppyBuilder evolution

So, some feedback on what I managed to do so far: 0.20 - 2016/01/19 - Added a 'FormatVersion' command to help handle the lack of backward compatibility - Added a 'WriteLoader' command to simplify the handling of loader specific parameters (the loader cannot be compressed, should not be in the direct...
by Dbug
Tue Jan 19, 2016 8:42 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 125255

FloppyBuilder evolution

I created this new topic to discuss the changes in the new versions, I'm looking for feedback, so if something seems to you to be a bad idea then by all means express yourself :) I've been discussing with Chema and Iss about their use of the system, and so far most of the changes have been in the ac...