Search found 36 matches
Thanks for all the comments! It's a little bit surprising for me that you all find it to difficult. Of course I'm used to faster Thrust-versions for years... I also implemented just my favourite keyboard-layout. Of course it would be better to make that customizable. Would be a shame if no one is ab...
O-Thrust
a somewhat boring screen (well, it's from the first level): http://www.h3games.de/oric/othrust.gif and here it is, two months of my life, compressed into 35 kb... othrust.tap (V1.2, Bugfix) Instructions: Your mission is, as some of you might have guessed, to find and attach the klystron pod (sphere)...
- Wed Apr 14, 2010 10:15 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404087
- Tue Apr 13, 2010 3:02 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404087
I've finally managed to read all 24 pages, and just want to say this thread alone is very interesting for me (of course I was to lazy to write down some useful technical stuff so I have to read it all again... ;) I admire how you can motivate yourself over such a long time, and hope you will finish ...
- Sat Mar 13, 2010 10:26 pm
- Forum: Painting tricks
- Topic: A little voxel-demo
- Replies: 9
- Views: 22740
Outcast, hm... probably not this year ;) Using the stack, smart :) Yes, and sometimes you get some really interesting graphics on the screen when making mistakes (I had expected the emulator to just freeze when poping/pushing a differing amount of bytes, but sometimes the result was still playable m...
- Wed Mar 03, 2010 6:58 pm
- Forum: Painting tricks
- Topic: A little voxel-demo
- Replies: 9
- Views: 22740
A little voxel-demo
Haven't found one here, so I had to do it... http://h3games.de/oric/voxel.png Yes, in one corner I built a little "city" :) That could look better of course with some fine-tuning (and a mapeditor...) so here's the file voxel.tap - Uses a hires display with virtual 40 x 100 pixel. - Mapsize...
- Wed Mar 03, 2010 6:40 pm
- Forum: Painting tricks
- Topic: A little sprite-demo (textmode)
- Replies: 27
- Views: 46169
Ok, I try to calculate... AltChrTable and textscreen are overlapping by 128 bytes. 160 bytes would be 4 lines of text. So I need a minimum of 32 lines of hires at the top of the screen (and the maximum is 128 lines before the hiresscreen reaches the StdChrTable). I will play a bit with that... And a...
- Wed Mar 03, 2010 6:39 pm
- Forum: Games
- Topic: Times of Lore?
- Replies: 15
- Views: 24030
- Tue Mar 02, 2010 2:39 am
- Forum: Cross development tools
- Topic: OSDK Understanding Question
- Replies: 5
- Views: 11250
- Sun Feb 28, 2010 12:22 am
- Forum: 6502 assembly coding
- Topic: Time-Measurement
- Replies: 12
- Views: 33178
- Sun Feb 28, 2010 12:21 am
- Forum: Painting tricks
- Topic: A little sprite-demo (textmode)
- Replies: 27
- Views: 46169
- Sat Feb 27, 2010 4:05 pm
- Forum: 6502 assembly coding
- Topic: Time-Measurement
- Replies: 12
- Views: 33178
Time-Measurement
Is there any convenient way to measure the speed of a routine?
To count cpu-cycles, or seconds, or whatever?
Doesn't matter if C or assembler.
(I've tried using clock() and sometimes it works, but most of the time not, or I'm to stupid)
To count cpu-cycles, or seconds, or whatever?
Doesn't matter if C or assembler.
(I've tried using clock() and sometimes it works, but most of the time not, or I'm to stupid)