Search found 4463 matches
- Tue Jul 19, 2016 11:40 am
- Forum: AY sound chip
- Topic: Oric's 8912 volume scale
- Replies: 49
- Views: 67008
Re: Oric's 8912 volume scale
And so i want to know how to make oric musics sound like before. I guess the thing starts to do clipping so perhaps a simple volume limitation could be enough. But by how much, is another story. Remember that max single channel output is 1V so you can get max 3V. The small loudspeaker probably can'...
- Tue Jul 19, 2016 9:11 am
- Forum: AY sound chip
- Topic: Oric's 8912 volume scale
- Replies: 49
- Views: 67008
Re: Oric's 8912 volume scale
Yeah sure, you convert things, but you're never sure they're really played like they ought to be. Well, I've been using the Atari ST for quite a while, and the musics I converted were almost all musics I did listen to a lot on the Atari :) Ym tunes are usually much louder than oric tunes ; oric is ...
- Mon Jul 18, 2016 8:43 pm
- Forum: AY sound chip
- Topic: Oric's 8912 volume scale
- Replies: 49
- Views: 67008
Re: Oric's 8912 volume scale
Well, in my own experience, the Oric sound chip behaves exactly as the one of the Atari ST, except the 1mhz vs 2mhz base frequency which requires some adjustment for both the frequencies used for channels and enveloppe duration. For my Oric demos I've converted a bunch of Atari ST musics directly to...
- Sun Jul 17, 2016 4:39 pm
- Forum: Demos
- Topic: Line Feed - Oric MCP40 demo at Solskogen
- Replies: 15
- Views: 38937
Line Feed - Oric MCP40 demo at Solskogen
Hello everybody, last month somebody was selling a MCP40 on eBay, and on an impulse decided to buy it (I had one back in the days, always missed it, and I needed more of red and black stuff). I also managed to source some new pens (and replacement gears for the mechanism), and on Friday since I had ...
- Wed Jul 13, 2016 2:35 pm
- Forum: General Discussion
- Topic: Next Cumulus batch
- Replies: 113
- Views: 263179
Re: Next Cumulus batch
You are alive!metadata wrote:Hi guys.
- Tue Jul 12, 2016 10:24 pm
- Forum: Games
- Topic: Not another boulder dash clone!
- Replies: 26
- Views: 38363
Re: Not another boulder dash clone!
I managed to finish the two first levels, very nice game indeed :) I specially like the possibility to play in zoomed out mode, nice to see which diamonds you forgot. If there was one thing, it's probably the keyboard handling, I sometimes lost because the character continued to move for one more fr...
- Mon Jul 11, 2016 11:23 am
- Forum: General Discussion
- Topic: MCP40 "hand written" font
- Replies: 6
- Views: 10456
MCP40 "hand written" font
Hi,
back in the days I remember there was a program that you could use to write text as if it was hand written.
I don't remember if it was some commercial tape, or some type-in program, does anyone remember and knows where I can find it?
Thanks
back in the days I remember there was a program that you could use to write text as if it was hand written.
I don't remember if it was some commercial tape, or some type-in program, does anyone remember and knows where I can find it?
Thanks
- Sat Jul 09, 2016 9:39 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 126042
Re: FloppyBuilder evolution
I am still using version 0.018 Well, there's been quite some changes since then: 0.19 - 2016/01/10 - Improved some error message to make them more useful when a problem happens. - Made it possible to use the system without having to delete the build folder if for some reason the size of a sector fi...
- Sat Jul 09, 2016 9:37 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 126042
Re: FloppyBuilder evolution
I should have been clearer in the documentation: At each pass you HAVE TO use the header file generated at this pass, if you use any other version you copied over, it will most probably create weird bugs. That was the whole point of the multiple passes: The header file content changes the content of...
- Sat Jul 09, 2016 11:09 am
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 126042
Re: FloppyBuilder evolution
I knew the code is good enough as to detect if compressing was worth it (thought I'd say maybe check not only if the size is less but maybe have some kind of margin, such as if the compressed data uses less sectors). True, if modulo 256 that does not change anything, I guess it's worth keeping it u...
- Fri Jul 08, 2016 7:11 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 126042
Re: FloppyBuilder evolution
Hmm. FloppyBuilder when asked to compress files tries to compress them, but if the compressed size is equal or largest to the non compressed one, then the file is stored uncompressed. std::vector<unsigned char> compressedBuffer; if (m_CompressionMode==e_CompressionFilepack) { // So the user requeste...
- Thu Jul 07, 2016 11:06 pm
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 126042
Re: FloppyBuilder evolution
Not that I'm aware, but it's always possible
If you could write a minimal test case that exhibits the problem, would be helpful.
If you could write a minimal test case that exhibits the problem, would be helpful.
- Wed Jul 06, 2016 10:20 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555726
Re: OASIS development
The time spent in working in the technical stuff, laying out foundations, etc... are invisible to people, but it's what make it possible to make great games
- Tue Jul 05, 2016 11:30 am
- Forum: Tape and floppy disk converters
- Topic: FloppyBuilder evolution
- Replies: 89
- Views: 126042
Re: FloppyBuilder evolution
Jonathan did use an Atmos with a Microdisc, I used the Pravetz with a Cumana Drive, and Jede used his Telestrat - and since he was the one who wrote the loading code originally I'm pretty sure our first demos worked fine on Telestrat! Could people with Telestrat check if Quintessential and Barbitori...
- Sat Jul 02, 2016 8:46 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 555726
Re: OASIS development
Is it using compressed resources?