Search found 4463 matches

by Dbug
Tue Jul 19, 2016 11:40 am
Forum: AY sound chip
Topic: Oric's 8912 volume scale
Replies: 49
Views: 67008

Re: Oric's 8912 volume scale

And so i want to know how to make oric musics sound like before. I guess the thing starts to do clipping so perhaps a simple volume limitation could be enough. But by how much, is another story. Remember that max single channel output is 1V so you can get max 3V. The small loudspeaker probably can'...
by Dbug
Tue Jul 19, 2016 9:11 am
Forum: AY sound chip
Topic: Oric's 8912 volume scale
Replies: 49
Views: 67008

Re: Oric's 8912 volume scale

Yeah sure, you convert things, but you're never sure they're really played like they ought to be. Well, I've been using the Atari ST for quite a while, and the musics I converted were almost all musics I did listen to a lot on the Atari :) Ym tunes are usually much louder than oric tunes ; oric is ...
by Dbug
Mon Jul 18, 2016 8:43 pm
Forum: AY sound chip
Topic: Oric's 8912 volume scale
Replies: 49
Views: 67008

Re: Oric's 8912 volume scale

Well, in my own experience, the Oric sound chip behaves exactly as the one of the Atari ST, except the 1mhz vs 2mhz base frequency which requires some adjustment for both the frequencies used for channels and enveloppe duration. For my Oric demos I've converted a bunch of Atari ST musics directly to...
by Dbug
Sun Jul 17, 2016 4:39 pm
Forum: Demos
Topic: Line Feed - Oric MCP40 demo at Solskogen
Replies: 15
Views: 38937

Line Feed - Oric MCP40 demo at Solskogen

Hello everybody, last month somebody was selling a MCP40 on eBay, and on an impulse decided to buy it (I had one back in the days, always missed it, and I needed more of red and black stuff). I also managed to source some new pens (and replacement gears for the mechanism), and on Friday since I had ...
by Dbug
Wed Jul 13, 2016 2:35 pm
Forum: General Discussion
Topic: Next Cumulus batch
Replies: 113
Views: 263179

Re: Next Cumulus batch

metadata wrote:Hi guys. :)
You are alive!
by Dbug
Tue Jul 12, 2016 10:24 pm
Forum: Games
Topic: Not another boulder dash clone!
Replies: 26
Views: 38363

Re: Not another boulder dash clone!

I managed to finish the two first levels, very nice game indeed :) I specially like the possibility to play in zoomed out mode, nice to see which diamonds you forgot. If there was one thing, it's probably the keyboard handling, I sometimes lost because the character continued to move for one more fr...
by Dbug
Mon Jul 11, 2016 11:23 am
Forum: General Discussion
Topic: MCP40 "hand written" font
Replies: 6
Views: 10456

MCP40 "hand written" font

Hi,

back in the days I remember there was a program that you could use to write text as if it was hand written.
I don't remember if it was some commercial tape, or some type-in program, does anyone remember and knows where I can find it?

Thanks :)
by Dbug
Sat Jul 09, 2016 9:39 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 126042

Re: FloppyBuilder evolution

I am still using version 0.018 Well, there's been quite some changes since then: 0.19 - 2016/01/10 - Improved some error message to make them more useful when a problem happens. - Made it possible to use the system without having to delete the build folder if for some reason the size of a sector fi...
by Dbug
Sat Jul 09, 2016 9:37 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 126042

Re: FloppyBuilder evolution

I should have been clearer in the documentation: At each pass you HAVE TO use the header file generated at this pass, if you use any other version you copied over, it will most probably create weird bugs. That was the whole point of the multiple passes: The header file content changes the content of...
by Dbug
Sat Jul 09, 2016 11:09 am
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 126042

Re: FloppyBuilder evolution

I knew the code is good enough as to detect if compressing was worth it (thought I'd say maybe check not only if the size is less but maybe have some kind of margin, such as if the compressed data uses less sectors). True, if modulo 256 that does not change anything, I guess it's worth keeping it u...
by Dbug
Fri Jul 08, 2016 7:11 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 126042

Re: FloppyBuilder evolution

Hmm. FloppyBuilder when asked to compress files tries to compress them, but if the compressed size is equal or largest to the non compressed one, then the file is stored uncompressed. std::vector<unsigned char> compressedBuffer; if (m_CompressionMode==e_CompressionFilepack) { // So the user requeste...
by Dbug
Thu Jul 07, 2016 11:06 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 126042

Re: FloppyBuilder evolution

Not that I'm aware, but it's always possible :)

If you could write a minimal test case that exhibits the problem, would be helpful.
by Dbug
Wed Jul 06, 2016 10:20 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555726

Re: OASIS development

The time spent in working in the technical stuff, laying out foundations, etc... are invisible to people, but it's what make it possible to make great games :)
by Dbug
Tue Jul 05, 2016 11:30 am
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 126042

Re: FloppyBuilder evolution

Jonathan did use an Atmos with a Microdisc, I used the Pravetz with a Cumana Drive, and Jede used his Telestrat - and since he was the one who wrote the loading code originally I'm pretty sure our first demos worked fine on Telestrat! Could people with Telestrat check if Quintessential and Barbitori...
by Dbug
Sat Jul 02, 2016 8:46 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555726

Re: OASIS development

Is it using compressed resources?