Search found 2739 matches

by Dbug
Mon Oct 08, 2018 8:23 pm
Forum: C programming
Topic: Adding MYMPlayer to C
Replies: 7
Views: 529

Re: Adding MYMPlayer to C

The error is reported from the system not being happy after the program finished. If you add: printf("Press a key to stop"); get(); call(0x6503); you'll see that the error appears only after you exit the program. Basically the whole "sedoric" invocation is kind of wonky (and by the way, how did you ...
by Dbug
Mon Oct 08, 2018 6:26 pm
Forum: Demos
Topic: OricExos - making the impossible
Replies: 79
Views: 5006

Re: OricExos - making the impossible

Cool :)

So, in this version, how did you merge the outputs, is it the RGB ladder thing, or pure signal ORing, or???
by Dbug
Sat Oct 06, 2018 3:28 pm
Forum: Games
Topic: Ascii Moon Buggy
Replies: 18
Views: 1279

Re: Ascii Moon Buggy

I tried everything I thought to speed up, but... maybe C is not very suitable for fast games. Well, regarding the speed difference, there are many things that can impact the performance. From my own tests, I'd say that optimized C (with our compiler) is about 5 to 10 time slower in average than ass...
by Dbug
Wed Oct 03, 2018 5:39 pm
Forum: Demos
Topic: OricExos - making the impossible
Replies: 79
Views: 5006

Re: OricExos - making the impossible

Regarding the use of multiple oric motherboards, there are multiple ways of seing the situation. The way I see it is that: - Orics are not rare, at all. It was not "Computer of the year 1983" in France for nothing: Every week you can find some on ebay, right now there are about ten Pravetz and Atmos...
by Dbug
Tue Oct 02, 2018 9:43 am
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Re: Modern Software Packaging

Interesting, did not know these universal game cases, thanks for the link :)

I wonder how a 3" floppy would fit in...
by Dbug
Tue Oct 02, 2018 9:38 am
Forum: Games
Topic: Ascii Moon Buggy
Replies: 18
Views: 1279

Re: Ascii Moon Buggy

The one problem I could not solve is that when using floating-point numbers, the program starts to work incorrectly. (for example, if I sketch line 44 in obj_gameManager.c). Floating point numbers are kind of a hack, basically the compiler has been told on how represent these values as the 5 bytes ...
by Dbug
Wed Sep 26, 2018 6:13 pm
Forum: C programming
Topic: Textmode Sideways Scroller
Replies: 24
Views: 1601

Re: Textmode Sideways Scroller

A "soft" way to learn assembler is to look in your osdk/temp folder for the content of the "linked.s", it's basically the output of the C compiler. You will experience multiple-phases of enlightment: 1) Duh, what's that shit, don't understand anything, is that magic incantations???? 2) Oh, I see, I ...
by Dbug
Tue Sep 25, 2018 9:19 pm
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Re: Modern Software Packaging

Yes, I've put a cutting board between the transparent window and the plastic, used a small cutter (scalpel) to cut out the plastic, that makes a hole, but the idea is to put a rectangular filler to hide it (can just be a black or red sheet of plastic, cardboard, anything rigid and opaque would do) g...
by Dbug
Tue Sep 25, 2018 9:04 am
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Re: Modern Software Packaging

Here is the v2: - Color print instead of black and white - Oric logo is now aligned with the side, and with "software" under - Added the red lines on top and bottom - Defence-Force logo does not have the white fringe anymore IMGP5838.JPG IMGP5839.JPG Regarding the white foam inside the box, it was s...
by Dbug
Sun Sep 23, 2018 3:05 pm
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Re: Modern Software Packaging

But nowadays all the options I found (DS, PSP, Wii and PS4 all have different cases, I think) share one problem for me that you seem to have solved: the internal shape to hold a disk. How did you do that? You may want me to prepare a new version of the cover, prepared for this type of cases... It's...
by Dbug
Sun Sep 23, 2018 2:06 pm
Forum: C programming
Topic: Textmode Sideways Scroller
Replies: 24
Views: 1601

Re: Textmode Sideways Scroller

So, regarding your routines, there's rarely an "optimal way" of doing things, in your particular case, the killer is the "n*40" which the compiler will not optimize for you. What I suggest instead of for (n=26;n>27-maxheight;n--) { if (n>hgt) { poke(bufferstart+39+n*40,128); } else { poke(bufferstar...
by Dbug
Sun Sep 23, 2018 1:27 pm
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Re: Modern Software Packaging

It's not really off topic, if you think about it: If we settle on some kind of common packaging, it would be nice if it could accommodate physical clues and bonus items as well :)
by Dbug
Sun Sep 23, 2018 12:47 pm
Forum: Games
Topic: Oric Kong converted in C, need beta test (and graphist !)
Replies: 21
Views: 1361

Re: Oric Kong converted in C, need beta test (and graphist !)

At one moment, when DBug wrote here (see his post) and told me that keyboard tempo was a bad thing, I changed the code in order to use peek(#208) instead of the key$ facility : bad idea. You were pressing a key, and you were falling from the building at the other side of the screen in fraction of a...
by Dbug
Sun Sep 23, 2018 12:44 pm
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Re: Modern Software Packaging

I like how you managed to make it look good both in color & grayscale. The final version is supposed to be in color, just that I only had a B&W printer to do my tests. It was just a test, there need to have an actual layout, with safe areas for the place where the folding happen, as you said the Or...
by Dbug
Sun Sep 23, 2018 10:36 am
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 16
Views: 1175

Modern Software Packaging

Hi, for years, me and others have been releasing software for the Oric, mostly in emulator format, but now and then we've been releasing physical versions, complete with inlays and manuals, both for tape an floppy. One thing that always annoyed me was that there was no common packaging for this soft...