Search found 2616 matches

by Dbug
Fri Jan 26, 2007 12:15 am
Forum: 6502 assembly coding
Topic: Need exemples of modular relocatable asm source
Replies: 6
Views: 9064

Why not just trying to get your compiler for your language to just produce a Xa (or other) compatible source code ? Now compiler generates code and calculates addresses of variables at compile time. Compiler may be configured to use this or that area of memory to store variables. Does your compiler ...
by Dbug
Thu Jan 25, 2007 9:29 pm
Forum: 6502 assembly coding
Topic: Need exemples of modular relocatable asm source
Replies: 6
Views: 9064

Well, I'm using Xa (as a part of the OSDK), and I have no idea of how doing what you are talking about. The only thing I'm using, is that if I want to see a label defined in an assembly code module from a C module, I need to prefix with an underscore. For remaining thing, I use just automatical allo...
by Dbug
Wed Jan 24, 2007 2:46 pm
Forum: Technical questions
Topic: Faulty Ram / Faulty Oric
Replies: 11
Views: 10968

Arse - thats unfortunate - so I performed major surgery on a healthy Atmos??? Couldnt find any info on the Atmos online - bought a book on the Oric 1 which had the screenshot showing the 47K, just assumed the Atmos was the same as the Oric 1 with all the bugs ironned out of the ROM. Arg, totaly mis...
by Dbug
Tue Jan 23, 2007 4:21 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 60235

Chema wrote:-Stepping sound (two at different pitch, such as the two Oric's kbd clicks).
Actually I think that one single sound with a random slight alteration of the pitch would be better. Having two differents sounds would sound like the heroes have a peg leg, or two different shoes :)
by Dbug
Mon Jan 22, 2007 11:15 am
Forum: Technical questions
Topic: sourcing voltage regulator (IC1)
Replies: 6
Views: 7710

Womble wrote:What are you running on your Orics - any recomendations?
You can probably ask this question again on the game section of the forum, because most probably people that would reply to you are not the one that read the tech section :)
by Dbug
Thu Jan 18, 2007 9:41 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 333077

Last, but not least, I have turn ROM off during all gameplay and adjusted irq routines to work (in fact I replace normal irq routine -Twilighte's- with disk irq routine when saving/loading and then install it again -- I suppose this is not a problem). This means no more sounds. No more tic-toc soun...
by Dbug
Wed Jan 17, 2007 8:11 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 333077

It is mostly a kludge but it works rather well, imho. And it was something Dbug and Twilighte claim to have in the game, so I expend some time trying to do it... The kind of 'kludge' that makes the difference between an enjoyable game, and a frustrating experience :) The idea will be detecting when...
by Dbug
Tue Jan 16, 2007 9:02 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 333077

Chema wrote:So you did not download the map from my post previous to the one with the demo... :twisted:
Have to admit that I did not saw the message.
I downloaded the maps, dude, they are great !
Actually they are exactly the way I wanted them to be :D
by Dbug
Tue Jan 16, 2007 7:43 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 333077

Nobody noticed that the overall speed has been increased? That means it was not quite noticeable :oops: ...runs very smoothly too. Controls react very well... Was thinking that this sentence was clear enough, obviously not :) The speed is way better than earlier ! Now for the map, it does not neces...
by Dbug
Mon Jan 15, 2007 11:46 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 333077

Feedback on the demo :) Well, first I have to say that it looks graphicaly very nice, and runs very smoothly too. Controls react very well, and the presence of loading and saving code is a great plus for being able to test correctly ! Also big big plus is the "collisiong sliding" code. It works very...
by Dbug
Sat Jan 13, 2007 2:53 pm
Forum: General Discussion
Topic: Oric Forth
Replies: 4
Views: 4514

Looks like the Oric Forth exists in Sedoric compatible version: http://oric.free.fr/F83/f83m.html This page is in French, but obviously if you try to contact Thierry Bestel you could have a lot of information about this, and most probably get the very last versions that seem to be debugged and impro...
by Dbug
Fri Jan 12, 2007 9:52 am
Forum: General Discussion
Topic: Oric Forth
Replies: 4
Views: 4514

No idea about that. I never used Forth.

Do you know if there are portable free cross Forth compilers ? Could be something I could add in the OSDK. Would give people the choice between BASIC, C, Assembler and Forth :)
by Dbug
Thu Jan 11, 2007 9:10 pm
Forum: Technical questions
Topic: no colour on my atmos
Replies: 18
Views: 15545

Re: WILL THIS MONITOR WORK

SORRY LAST QUESTION ON THIS SUBJECT ,HI GUYS IVE GOT THE CHANCE OF A PHILIPS MONITOR PREVIOUSLY USED WITH AN AMIGA A1200 WILL THIS BE COMPATABLE IF I MAKE A LEAD? Most probably :) Do you have the reference model/type of the monitor ? If it's a real rgb monitor, you only need the 4 wires, no transis...
by Dbug
Mon Jan 08, 2007 11:15 am
Forum: Technical questions
Topic: no colour on my atmos
Replies: 18
Views: 15545

Think it's chanel 36.
by Dbug
Sat Jan 06, 2007 3:44 pm
Forum: C programming
Topic: HowTo: C Programming on the Oric
Replies: 6
Views: 9766

HowTo: C Programming on the Oric

While doing some googling, I found out this: "This series of articles is a C language tutorial, focused on using C efficiently on Oric computers" So if you wish to learn C, you can learn with that, it's quite nicely written, and I feel a bit ashamed to never have found it earlier ! http://www.bedroo...