Search found 4463 matches

by Dbug
Wed Apr 06, 2016 7:26 pm
Forum: Hardware hacks and extensions
Topic: Telestrat cardridge
Replies: 7
Views: 13783

Re: Telestrat cardridge

3D printer model?
by Dbug
Wed Mar 30, 2016 7:34 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 89
Views: 125566

Re: FloppyBuilder evolution

Hi, an important thing to consider is that I did not create all that from thing air: - The original microdisc code comes from our ealier demos, was written by Jede, and it worked just fine. I did not try to change anything regarding the order of operations or timings, it may contain errors or useles...
by Dbug
Mon Mar 28, 2016 9:59 am
Forum: Emulators
Topic: Oricutron 1.0 (EDIT: Now 1.2)
Replies: 214
Views: 224217

Re: Oricutron 1.0 (EDIT: Now 1.2)

Regarding CPU emulation (yeah I know I arrive a bit late :D), here is my take on the subject: - Users wants something that works magically for them, so being ultra tolerant and accepts even broken software or non standard stuff and give a valid result is just fine. - Developers needs to make sure th...
by Dbug
Mon Mar 28, 2016 9:53 am
Forum: Mags and books
Topic: personal computer world review April 1983
Replies: 17
Views: 36715

Re: personal computer world review April 1983

Thanks for sharing :)
by Dbug
Fri Mar 11, 2016 8:48 pm
Forum: General Discussion
Topic: Easter Holidays break
Replies: 0
Views: 16656

Easter Holidays break

I've not been very active these few last months (a lot of stuff at work), and tomorrow I'm leaving for a two weeks compensation break far away for a family reunion, which means I'm going to be far from the servers. Let's cross fingers and that everything will be alright, else you will have to wait f...
by Dbug
Fri Mar 11, 2016 8:46 pm
Forum: Cross development tools
Topic: lst2sym - tool for OSDK+Oricutron users
Replies: 8
Views: 19977

Re: lst2sym - tool for OSDK+Oricutron users

Chema wrote:Ah, I see. Well if OSDK is ever updated to use a newer version of XA it will be invaluable :)
Or I could just re-implement my patch: I was the one that added the compatibility to Euphoric symbol files into the XA we are using.
by Dbug
Thu Mar 03, 2016 10:27 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555270

Re: OASIS development

Well, you don't have to run the engine for the intro sequence, could be another program... who knows, somebody could help, like the Space 1999 into sequence :)
Regarding Blakes 7, no I did not know about it, but I knew of "Orac".
by Dbug
Thu Mar 03, 2016 5:26 pm
Forum: General Discussion
Topic: 24 of April. AtmoStrat was born
Replies: 35
Views: 43576

Re: 24 of April. AtmoStrat was born

jorodr wrote:The Best of Atmos + The Best of Telestrat +... will see soon! :)
Does that mean we got a working set of midi and joystick connectors?
by Dbug
Thu Mar 03, 2016 2:33 pm
Forum: Hardware hacks and extensions
Topic: Homebrew ORIC computer ??
Replies: 12
Views: 21014

Re: Homebrew ORIC computer ??

The 65816 is supposed to have a 6502 compatibility mode, apparently there was also a 6502 pin compatible model but it seems impossible to find anymore.
by Dbug
Thu Mar 03, 2016 12:37 pm
Forum: Hardware hacks and extensions
Topic: Homebrew ORIC computer ??
Replies: 12
Views: 21014

Re: Homebrew ORIC computer ??

harry66 wrote:I was toying with the idea of design/making my own 'Super' Oric based on a rough spec ..
W65C02 CPU (possibly clocked at up-to 8MHz+)
(...)
All 'Pie-in-The-Sky' at the moment..but one can dream !
If you are going all the way to add so many new features, why keep a 6502 instead of say 65816 :) ?
by Dbug
Wed Mar 02, 2016 7:33 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555270

Re: OASIS development

Cool intro :)

I wonder if it would be possible to replicate the pixelized man face and zooming-in/out spaceship sequences :)
by Dbug
Mon Feb 29, 2016 7:52 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555270

Re: OASIS very very early alpha tech demo

My only concern is how to deal with tunes that are playing when the compaction routines are launched. I need to test if simply stopping the playback until the pointers are adjusted is okay, and nothing too disturbing. Preventing the resource from being moved in memory is not something I would like ...
by Dbug
Sat Feb 27, 2016 10:58 am
Forum: Mags and books
Topic: personal computer world review April 1983
Replies: 17
Views: 36715

Re: personal computer world review April 1983

I've never actually seen this magazine, so no sorry. Since it's a British magazine, perhaps you could try the other forum that Steve linked the other day, it seems to have quite a large number of UK members, may be they would know. One of the chaps that got some Oric stuff from me has set up a Oric ...
by Dbug
Sat Feb 20, 2016 7:56 pm
Forum: General Discussion
Topic: Tap files To files for Cumulus
Replies: 21
Views: 27201

Re: Tap files To files for Cumulas

There is no such thing as "converting for cumulus". Cumulus is a Microdisc emulator, so basically what you are looking for is "games compilations for Microdisc" available as DSK files. Regarding the CEO, they have many floppies, but they contain CEO published games, not commercia...
by Dbug
Tue Feb 16, 2016 8:50 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 555270

Re: OASIS very very early alpha tech demo

The way I was doing that (in C++) was to have separate classes for all the types I want to manipulate. If I take "Kya: Dark Lineage", the "script compiler" had the following types of entities: - Actors - Animations - Level Backgrounds - Monster Behaviors - Cameras - Events - Mesh...