Search found 2769 matches

by Dbug
Mon Dec 24, 2018 5:29 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1587

Re: CC65 to DSK

Yeah, for best results I would remove the background gradient and have the logo use a non-antialiased font.

Generally speaking, vertical color changes are fine, horizontal ones, not that much :)
by Dbug
Mon Dec 24, 2018 8:57 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1587

Re: CC65 to DSK

Remember that the libpipi algorithm is also present in pictconv (it's the Sam mode).
by Dbug
Fri Dec 21, 2018 11:15 am
Forum: General Discussion
Topic: Christmas Break
Replies: 8
Views: 381

Christmas Break

So, this is this time of the year again, I'm going out in the family for Christmas, which means if something bad happen I will not be able to do much, in which case that would be the perfect time, for all of you to enjoy a well deserved break out of your computer screens :) Have a good time! (Also, ...
by Dbug
Thu Dec 20, 2018 7:02 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1587

Re: CC65 to DSK

Oh I see: PictConv is not a magic conversion tool, it just makes it easier to convert stuff that is Oric compliant. It basically automates the placement of invert bits, detecting if something should be ink or paper, etc... but if your picture is not Oric compliant, you will get garbage. There's a re...
by Dbug
Thu Dec 20, 2018 11:46 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1587

Re: CC65 to DSK

By the way, the AIC mode in PictConv seems broken. Using the -f7 flag, I only get B/W images. In -f7 mode, the attributes are not saved, to leave you the option of choosing whatever combination of INK you want, it also makes it easier to generate bitmap blocks without wasting room. Maybe that's you...
by Dbug
Thu Dec 20, 2018 10:07 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1587

Re: CC65 to DSK

Tap2DSK requires valid Tape files with the correct header. If you have a binary file in the format you want, you can just use Header.exe (from the OSDK) -> http://www.osdk.org/index.php?page=documentation&subpage=header In the specific case of a picture, you could also use PictConv which will conver...
by Dbug
Thu Dec 20, 2018 9:53 am
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 12831

Re: Networking Orics.

I've a bunch of questions :) - Do you have any idea of what the bandwidth you can achieve in term of raw transfer speed? - Is it some buffering, so for example you can have the system play nicely with interrupts and long operations? (like for example read a burst of bytes in one large bloc and then ...
by Dbug
Wed Dec 19, 2018 8:53 pm
Forum: Technical questions
Topic: Jasmin time
Replies: 4
Views: 425

Re: Jasmin time

I'm not a Jasmin expert at all, never actually used one, sorry!
by Dbug
Wed Dec 19, 2018 5:23 pm
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 12831

Re: Networking Orics.

Remember to correctly enable/disable interrupts (SEI/CLI) when playing with the VIA, else you risk to get the 100hz system IRQ to put havok in your routines when it decides to read the keyboard :)
by Dbug
Tue Dec 18, 2018 7:23 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1587

Re: CC65 to DSK

As said previously by ISS and Chema, you have (mostly) two options: Tap2DSK and FloppyBuilder FloppyBuilder was designed to allow you to extract every single byte of memory, but that obviously comes with a lot of specific restrictions, such as a custom build model where the Build System and FloppyBu...
by Dbug
Tue Dec 18, 2018 9:13 am
Forum: General Discussion
Topic: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)
Replies: 12
Views: 528

Re: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)

Generally speaking, there are no such thing as generic drawing routines on the Oric, at least not optimized ones, the reason being that the way you decide to draw things is highly dependent on the type of game, the size and number of sprites, if the background moves or not, if there is actually a ba...
by Dbug
Mon Dec 17, 2018 7:17 pm
Forum: Demos
Topic: OricExos - making the impossible
Replies: 82
Views: 7011

Re: OricExos - making the impossible

OricExos with attached extension - everything works exactly as expected! Congrats, it's nice when complicated things all come together and actually do work as expected :) Ideas for real X-mas demo are welcome! Maybe something simple but that shows the power of the machine, and related to the period...
by Dbug
Mon Dec 17, 2018 7:14 pm
Forum: General Discussion
Topic: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)
Replies: 12
Views: 528

Re: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)

For the Oric graphics, have you decided on which method to use to display things:
- DuoChrome
- Colored with attributes fighting
- AIC
- Other
?
by Dbug
Sun Dec 16, 2018 10:15 am
Forum: Emulators
Topic: WinXP eat my TAP file!?
Replies: 4
Views: 4921

Re: WinXP eat my TAP file!?

Good to know.

Also: Remember to make backups!
by Dbug
Sun Dec 16, 2018 9:43 am
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 12831

Re: Networking Orics.

Using the parallel port is an interesting idea, because for once that would be a device compatible with floppy disks or floppy emulators :) That being said, to use the parallel port you need to go through the VIA, which has some implications on the maximum performance you can get, also you need to m...