Search found 2507 matches

by Dbug
Sun Apr 15, 2018 11:51 am
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2376

Re: Upgrade Time: Encounter

The fifth part of Upgrade Time is now on youtube:


This time the topic is "how to improve the user experience", so don't expect any new fancy graphics :)

@Scalex: I fixed the -f6/-f0 :)
by Dbug
Wed Apr 11, 2018 4:36 pm
Forum: General Discussion
Topic: Media player extension
Replies: 5
Views: 530

Re: Media player extension

Maybe it's possible to have another pluggin on top, what I added is the official media extension:
https://www.phpbb.com/community/viewtop ... &t=2386631
by Dbug
Tue Apr 10, 2018 5:58 pm
Forum: Cross development tools
Topic: OSDK Linux/macOS recent version?
Replies: 6
Views: 801

Re: OSDK Linux/macOS recent version?

I've not done anything about the osxdk except giving my benediction for the fork :) I refuse to huse github / bitbucket or any hosted repository for various reasons (religious, conceptual, pernnity, etc...) in general, and I dislike git as a source control system in particular (I see the point of ho...
by Dbug
Mon Apr 09, 2018 5:46 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2376

Re: Upgrade Time: Encounter

It's the case because I stick to black and white, which are the default INK and PAPER value, so all these algorithm basically only need to "put the pixel" without having to wonder about the attribute placements. That being said, in the previous video, the pictures of the staircase had glitchy colore...
by Dbug
Sun Apr 08, 2018 10:52 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 94
Views: 9270

Re: Experimental very fast tape loading

My proposal is modest but I think it makes sense - in short you don't need PHP/RTI in the interrupt routine. Use only RTS instead - gain 3 cycles and 1 precious byte. :) Nice one :) Indeed, the only difference between RTI and RTS is that it restores the status register, which you don't need to do s...
by Dbug
Sun Apr 08, 2018 10:35 am
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2376

Re: Upgrade Time: Encounter

And there we go, part four of the series, this time showing how to "animate" the scene to make it react to what you are doing (with limits, we are still 100% in BASIC code :p) [media]https://www.youtube.com/watch?v=hUil-MNViLA[/media] All the files are on the SVN depot: http://miniserve.defence-forc...
by Dbug
Sun Apr 08, 2018 10:32 am
Forum: Games
Topic: Tyrann 3 ?
Replies: 37
Views: 19239

Re: Tyrann 3 ?

:shock: I never thought you regret old Universe :? We did not have much details about the old universe. What we had was a small representation of it as seen from a limited BASIC game loading stuff from tape in 198x. You can take any universe and build on top of it. You can expand by keeping the exa...
by Dbug
Sat Apr 07, 2018 2:30 pm
Forum: Games
Topic: Tyrann 3 ?
Replies: 37
Views: 19239

Re: Tyrann 3 ?

We did not have any problem so far, but for example Skooldaze, Chema contacted the original author, which is why we have that on the game page: http://defence-force.org/index.php?page=games&game=skooldaze#title6 Downloading Oric Skool Daze Due to restrictions imposed by the owners of the copyright (...
by Dbug
Fri Apr 06, 2018 7:57 pm
Forum: Games
Topic: Tyrann 3 ?
Replies: 37
Views: 19239

Re: Tyrann 3 ?

Imo, the biggest problem is the usage of the GoT licence. I would not touch it even with a very long stick: If the attorneys of HBO notice it, you are going to have problems on the forum. If it had been "inspired" by the universe, but with different names, like for example the game "Dungeons II" whi...
by Dbug
Fri Apr 06, 2018 7:48 pm
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 94
Views: 9270

Re: Experimental very fast tape loading

Adding labels would help: Having to locate where BNE -7 and BCC -27 go... is not super optimal.
by Dbug
Fri Apr 06, 2018 7:43 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2376

Re: Upgrade Time: Encounter

I'll try to have an episode this weekend, but we pretty much switch to crunch mode, so if I do one, it's going to be something minor like moving the help system to something less intrusive, so nothing epic.
by Dbug
Thu Apr 05, 2018 3:16 pm
Forum: Emulators
Topic: Oricutron and Mac Sierra and High Sierra
Replies: 15
Views: 1746

Re: Oricutron and Mac Sierra and High Sierra

and you can virtualise old versions of OS X going back to 10.4 which was the first version on this side of the Intel transition. In my (somewhat limited) experience, running OSX in a VM was good enough for normal applications, but it gave terrible performance for games or anything relying heavily o...
by Dbug
Thu Apr 05, 2018 12:43 pm
Forum: Emulators
Topic: Oricutron and Mac Sierra and High Sierra
Replies: 15
Views: 1746

Re: Oricutron and Mac Sierra and High Sierra

When we worked on Lego Minifigure Online, the biggest problem we had is that there was some pretty hard dependencies between the version of iOS apis you can develop for, the version of XCode to use, and the version of OSX Xcode accepts to run on. It's an absolute versioning nightmare, basically if y...
by Dbug
Mon Apr 02, 2018 9:10 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2376

Re: Upgrade Time: Encounter

One thing that I'm unsure of, is that if I'm using a redefined CHARMAP as a kind of primitive sprite system, how well I can then 'blit' these sprites in the HIRES section of the screen - so I guess I'll have to do some homework and see how chars can be optimally blitted into the the HIRES area. If ...
by Dbug
Mon Apr 02, 2018 3:03 pm
Forum: Emulators
Topic: Oricutron and Mac Sierra and High Sierra
Replies: 15
Views: 1746

Re: Oricutron and Mac Sierra and High Sierra

Generally speaking, the repository is missing information about how to rebuild the project for the various platforms.
Like for example, I've no idea how the Windows version was built, because there's no visual studio solution, maybe it was made with Clang/LLVM, or mingw32, ... no idea :)