Search found 4458 matches

by Dbug
Fri Mar 11, 2016 8:46 pm
Forum: Cross development tools
Topic: lst2sym - tool for OSDK+Oricutron users
Replies: 8
Views: 19495

Re: lst2sym - tool for OSDK+Oricutron users

Chema wrote:Ah, I see. Well if OSDK is ever updated to use a newer version of XA it will be invaluable :)
Or I could just re-implement my patch: I was the one that added the compatibility to Euphoric symbol files into the XA we are using.
by Dbug
Thu Mar 03, 2016 10:27 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 551970

Re: OASIS development

Well, you don't have to run the engine for the intro sequence, could be another program... who knows, somebody could help, like the Space 1999 into sequence :)
Regarding Blakes 7, no I did not know about it, but I knew of "Orac".
by Dbug
Thu Mar 03, 2016 5:26 pm
Forum: General Discussion
Topic: 24 of April. AtmoStrat was born
Replies: 35
Views: 43459

Re: 24 of April. AtmoStrat was born

jorodr wrote:The Best of Atmos + The Best of Telestrat +... will see soon! :)
Does that mean we got a working set of midi and joystick connectors?
by Dbug
Thu Mar 03, 2016 2:33 pm
Forum: Hardware hacks and extensions
Topic: Homebrew ORIC computer ??
Replies: 12
Views: 20526

Re: Homebrew ORIC computer ??

The 65816 is supposed to have a 6502 compatibility mode, apparently there was also a 6502 pin compatible model but it seems impossible to find anymore.
by Dbug
Thu Mar 03, 2016 12:37 pm
Forum: Hardware hacks and extensions
Topic: Homebrew ORIC computer ??
Replies: 12
Views: 20526

Re: Homebrew ORIC computer ??

harry66 wrote:I was toying with the idea of design/making my own 'Super' Oric based on a rough spec ..
W65C02 CPU (possibly clocked at up-to 8MHz+)
(...)
All 'Pie-in-The-Sky' at the moment..but one can dream !
If you are going all the way to add so many new features, why keep a 6502 instead of say 65816 :) ?
by Dbug
Wed Mar 02, 2016 7:33 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 551970

Re: OASIS development

Cool intro :)

I wonder if it would be possible to replicate the pixelized man face and zooming-in/out spaceship sequences :)
by Dbug
Mon Feb 29, 2016 7:52 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 551970

Re: OASIS very very early alpha tech demo

My only concern is how to deal with tunes that are playing when the compaction routines are launched. I need to test if simply stopping the playback until the pointers are adjusted is okay, and nothing too disturbing. Preventing the resource from being moved in memory is not something I would like ...
by Dbug
Sat Feb 27, 2016 10:58 am
Forum: Mags and books
Topic: personal computer world review April 1983
Replies: 17
Views: 36060

Re: personal computer world review April 1983

I've never actually seen this magazine, so no sorry. Since it's a British magazine, perhaps you could try the other forum that Steve linked the other day, it seems to have quite a large number of UK members, may be they would know. One of the chaps that got some Oric stuff from me has set up a Oric ...
by Dbug
Sat Feb 20, 2016 7:56 pm
Forum: General Discussion
Topic: Tap files To files for Cumulus
Replies: 21
Views: 27131

Re: Tap files To files for Cumulas

There is no such thing as "converting for cumulus". Cumulus is a Microdisc emulator, so basically what you are looking for is "games compilations for Microdisc" available as DSK files. Regarding the CEO, they have many floppies, but they contain CEO published games, not commercia...
by Dbug
Tue Feb 16, 2016 8:50 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 551970

Re: OASIS very very early alpha tech demo

The way I was doing that (in C++) was to have separate classes for all the types I want to manipulate. If I take "Kya: Dark Lineage", the "script compiler" had the following types of entities: - Actors - Animations - Level Backgrounds - Monster Behaviors - Cameras - Events - Mesh...
by Dbug
Tue Feb 16, 2016 6:45 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 551970

Re: OASIS very very early alpha tech demo

// Actors #define BOY 0 #define GIRL 1 #define GODZIL 10 // Rooms #define HOUSE_EXTERIOR 0 #define HALLWAY 1 // Strings #define MAIN_SET 0 #define CANTBEDONE 1 Imo, having strong typing is important. If you can identify things at the compiler level as "actors" or "rooms" or &quo...
by Dbug
Tue Feb 16, 2016 6:38 pm
Forum: General Discussion
Topic: Next Cumulus batch
Replies: 113
Views: 259585

Re: Next Cumulus batch

baz67 wrote:Do I need to complete a survey first?
Godzil is the one to ask, but I think you have to :)
by Dbug
Tue Feb 16, 2016 10:59 am
Forum: General Discussion
Topic: Atmoses, Microdiscs and Telestrats on ebay
Replies: 45
Views: 54219

Re: Atmoses, Microdiscs and Telestrats on ebay

I think it's just a normal telestrat, without the case, and since the keyboard is the same the guy just plugged a long flat cable between the motherboard and the atmos keyboard :) One of the reasons may have been that this machine was used as a Telematic server, and it was more practical to have the...
by Dbug
Wed Feb 10, 2016 10:14 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 600
Views: 551970

Re: OASIS very very early alpha tech demo

Imo, just having the base commands in is good enough. It's better to try to use just a limited set of functions and instructions and start coding, then find patterns of things you often have to do, and then create new instructions to handle these cases than trying to plane for all you may need :) If...
by Dbug
Tue Feb 09, 2016 5:27 pm
Forum: General Discussion
Topic: New Oric Forum
Replies: 6
Views: 8291

Re: New Oric Forum

I don't see other Oric related forums as "rivals" :) As far as I'm concerned, the more Oric stuff there is around the better. Defence-Force stuff is clearly biased toward development, being either software or hardware, technical help, answering questions, exchanging tips and tricks, etc......