Search found 135 matches

by Iapetus
Fri Jan 22, 2010 1:02 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

The picture

Image
By sanmes at 2010-01-22

Comments are welcome
by Iapetus
Thu Jan 21, 2010 3:10 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

Finaly I am back to this... Log - Instead of building the screen with a routine, I have used HIDE(Thank you Twi) and compacted the screen, takes 1.7Kb. I have a problem with the movement of the target, althought it moves quite well it flickers a lot, any ideas on how to fix this? Next: -IRQ (Will ad...
by Iapetus
Mon Jan 04, 2010 4:48 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403949

IMHO reducing the 3D view port is a no go. What about simplifying some of the models perhaps not only the missiles? Would it worth it?
by Iapetus
Fri Jan 01, 2010 10:13 pm
Forum: General Discussion
Topic: Happy new year!
Replies: 3
Views: 6301

Happy New Year ;)
by Iapetus
Sun Dec 27, 2009 11:46 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403949

:shock:

You rock Chema!

¡Esto es la Panacea! :D

All looks nice and good. If you can optimize the frame rate it will be even sweeter.

Go for it mate!
by Iapetus
Fri Dec 25, 2009 1:27 pm
Forum: General Discussion
Topic: Joyeux Noël :)
Replies: 3
Views: 6359

Merry Christmas!
Feliz Natal!
by Iapetus
Fri Dec 18, 2009 11:43 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403949

Thank you for the update Chema :)

The load/save screens are a very good idea.
by Iapetus
Sun Nov 08, 2009 8:18 pm
Forum: Audio tools
Topic: WAVE to you all
Replies: 60
Views: 100956

Great stuff, awesome work Twi :D
by Iapetus
Wed Oct 21, 2009 10:54 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403949

Keep it going, this will be awesome(anxiously waiting for it) :D

¡Fuerza!
by Iapetus
Sun Oct 11, 2009 12:55 am
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

Added:
- Read Keyboard routine;
- Move target.

Next:

-Fix flicker when moving target
-Add Time count down
by Iapetus
Wed Oct 07, 2009 9:46 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

Did some more, but I am not happy with the attributes :lol:

Next: read keyboard and move that thing :o

Image
by Iapetus
Wed Oct 07, 2009 5:41 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

From a purely CPU point of view, you can transfer without any problem at least one kilobyte of data while still staying at 50fps, even with a very crappy routine. If it ever become a performance issue, you can count on a number of people here helping to get this "invert 288 bytes" routine...
by Iapetus
Wed Oct 07, 2009 5:34 pm
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

Is it really a problem if the number have different colors on the various lines ? If you don't change the paper and the ink on each vertical line, and just use normal/inverse/normal/inverse, you will get your two paper colors, and the corresponding inverted paper color. Let say you want BLUE and CY...
by Iapetus
Wed Oct 07, 2009 12:40 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403949

Fantastic! :)
by Iapetus
Wed Oct 07, 2009 12:36 am
Forum: Games
Topic: Picross game
Replies: 32
Views: 40619

Added the code to calculate and print the horizontal guidelines Now looking at the pic I realize that I will not be able to do the same for the vertical guidelines(the paper colours) :( , I think I will have to have the numbers there with no paper and use the inverse when the player is over that lin...