Search found 49 matches

by thrust26
Thu Jan 28, 2010 2:54 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403819

Algarbi wrote:The lack of hardware doublebuffer is certainly a pain.
Yup.

But I see everything as a challenge, else I wouldn't code for the Atari 2600, which doesn't even have ANY frame buffer. :)
by thrust26
Thu Jan 28, 2010 12:43 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403819

I have used an adapted version of S. Judd's lib3D library for the C64, don't know if you know about it. Actually I have based my code on this too. :D Another point that should be addressed is backface culling, which is hard even using pre-calculated normals. Where are you loosing that much time? It...
by thrust26
Thu Jan 28, 2010 12:32 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403819

My routines are not particulatly awesome, it's a straight bresenham line routine using 8 bits coordinates, with a cohen-sutherland clipper that takes 16 bits lines and clip them to the view port, giving 8 bits clipped coordinates as a result. I have yet abstained from clipping and 16 bit math. But ...
by thrust26
Wed Jan 27, 2010 7:51 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403819

Hi, I just registered to this forum because coincidentally I am working on a Elite like demo for the Atari 2600 myself. On the AtariAge forum someone posted a link to your YouTube video and to this thread. This looks all very impressive and promising. By far more complete than my demo probably ever ...