I have used an adapted version of S. Judd's lib3D library for the C64, don't know if you know about it. Actually I have based my code on this too. :D Another point that should be addressed is backface culling, which is hard even using pre-calculated normals. Where are you loosing that much time? It...
My routines are not particulatly awesome, it's a straight bresenham line routine using 8 bits coordinates, with a cohen-sutherland clipper that takes 16 bits lines and clip them to the view port, giving 8 bits clipped coordinates as a result. I have yet abstained from clipping and 16 bit math. But ...
Hi, I just registered to this forum because coincidentally I am working on a Elite like demo for the Atari 2600 myself. On the AtariAge forum someone posted a link to your YouTube video and to this thread. This looks all very impressive and promising. By far more complete than my demo probably ever ...