Search found 3020 matches
- Wed Jun 05, 2013 1:54 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 228428
Re: Fast scrolling game howto, anyone?
Thanks for your comments :) I have indeed in mind to add some color by inversing some tiles. Remember, though, that this is TEXT mode (the only way to do such a fast paralax scroll), so no nice AIC effects. In particular the "LEGO" bricks (as Dbug called them) are ship defences, and you sh...
- Tue Jun 04, 2013 11:04 pm
- Forum: Hardware hacks and extensions
- Topic: Controller + SD card at ebay
- Replies: 20
- Views: 25567
Re: Controller + SD card at ebay
But, is retromaster still working on this? I thought this project was se what stalled... Which was a pity because I really would loved to have one of those...
- Tue Jun 04, 2013 7:37 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 228428
Re: Fast scrolling game howto, anyone?
Okay, some advance on this. I think I should finish this game and dedícate it to Twilighte. That is the less I can do. Still playing with procedural generation of the ship. This is quite more complex than I expected. The result is a bit dull, as not all the elements are included. Also need to tweak ...
- Sun Jun 02, 2013 8:47 pm
- Forum: General Discussion
- Topic: RIP Twilighte
- Replies: 39
- Views: 41414
Re: RIP Twilighte
I'm glad to hear this. You will be excellent representatives of the community. My spirit will be there with you.
- Fri May 31, 2013 3:24 pm
- Forum: Cross development tools
- Topic: New pictconv soon
- Replies: 22
- Views: 35993
Re: New pictconv soon
Hit me with a large stick for saying windows instead of "modern OS". Of course something portable is much more interesting...
- Thu May 30, 2013 9:32 pm
- Forum: Cross development tools
- Topic: New pictconv soon
- Replies: 22
- Views: 35993
Re: New pictconv soon
I was tempted to start something like that several times. It should be something like HIDE but running on windows, with mouse support. Never went beside the initial idea, though. As Dbug said it would be like writing a complete new paint program with some sort of support for emulating the Oric displ...
- Thu May 30, 2013 9:28 pm
- Forum: Tape and floppy disk converters
- Topic: tap2dsk
- Replies: 6
- Views: 18650
Re: tap2dsk
Dbug may answer this. I am not sure why the old version would support wild cards and the new one won't. Anyway couldn't some smart redirection, piping or something similar do the trick? Something like a dir a*.tap>files with tap2dsk < files ?
- Thu May 30, 2013 9:25 pm
- Forum: Games
- Topic: Wurlde - Game Development Forum
- Replies: 40
- Views: 48405
Re: Wurlde - Game Development Forum
I would love to see someone jumping in and trying to finish any of these projects as a tribute to Twiligthe, but I doubt something like that can happen. Not sure if the sources are available, but anyway It would be an immense work of understanding them and trying to figure out how to proceed. And in...
- Wed May 29, 2013 11:47 pm
- Forum: General Discussion
- Topic: RIP Twilighte
- Replies: 39
- Views: 41414
Re: RIP Twilighte
Please send our condolences to the family. The whole Oric community will be there in spirit.
- Wed May 29, 2013 1:27 pm
- Forum: General Discussion
- Topic: RIP Twilighte
- Replies: 39
- Views: 41414
RIP Twilighte
As most of you may already know. Jonathan Bristow (Twilighte) passed away last night. Here is what his sister posted in Facebook: Thank you for all your loving messages for my beautiful brother Jonathan, we read them to him yesterday afternoon. We all took comfort from your words of loving friendshi...
- Tue May 21, 2013 8:05 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 228428
Re: Fast scrolling game howto, anyone?
... Which seems a good idea to me indeed!
It would be a matter of making sure you have the bank of registers ready when the next IRQ occurs, which should not be difficult, and could be made for instance after redrawing the screen...
Smart!
It would be a matter of making sure you have the bank of registers ready when the next IRQ occurs, which should not be difficult, and could be made for instance after redrawing the screen...
Smart!
- Tue May 21, 2013 7:51 pm
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 228428
Re: Fast scrolling game howto, anyone?
What's wrong in putting the player code in the IRQ? I do that all the time: That makes so many things easier! I'm using an IRQ at 50Hz to trigger a flag indicating when the vertical retrace is at the bottom of the screen. The main code does all the work and waits for that flag to be set. When this ...
- Tue May 21, 2013 10:37 am
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 228428
Re: Fast scrolling game howto, anyone?
Why not have a 50hz IRQ, and service the display on even interrupts and music on odd? (so they both run at 25hz) Sure. That is another possibility. Problem is if you slow down the rate of the player, the effects will suffer (not time enough for fast variations of volume/pitch). Anyway can't see ano...
- Tue May 21, 2013 10:35 am
- Forum: Games
- Topic: Gamebase Oric V1.00
- Replies: 42
- Views: 50510
Re: Gamebase Oric V1.00
Thanks Xeron. Will do asap.
- Tue May 21, 2013 10:08 am
- Forum: Games
- Topic: Fast scrolling game howto, anyone?
- Replies: 229
- Views: 228428
Re: Fast scrolling game howto, anyone?
This is awesome, I'm seeing the opportunity for an expanded Tracker to come of this, beyond the scrolling game engine .. well, *with* the scrolling game engine, maybe you could make a nice music editor as well .. :) Thanks!. However I don't think this will end up as an expanded Tracker. You have to...