Search found 3020 matches

by Chema
Wed Jun 05, 2013 1:54 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228428

Re: Fast scrolling game howto, anyone?

Thanks for your comments :) I have indeed in mind to add some color by inversing some tiles. Remember, though, that this is TEXT mode (the only way to do such a fast paralax scroll), so no nice AIC effects. In particular the "LEGO" bricks (as Dbug called them) are ship defences, and you sh...
by Chema
Tue Jun 04, 2013 11:04 pm
Forum: Hardware hacks and extensions
Topic: Controller + SD card at ebay
Replies: 20
Views: 25567

Re: Controller + SD card at ebay

But, is retromaster still working on this? I thought this project was se what stalled... Which was a pity because I really would loved to have one of those...
by Chema
Tue Jun 04, 2013 7:37 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228428

Re: Fast scrolling game howto, anyone?

Okay, some advance on this. I think I should finish this game and dedícate it to Twilighte. That is the less I can do. Still playing with procedural generation of the ship. This is quite more complex than I expected. The result is a bit dull, as not all the elements are included. Also need to tweak ...
by Chema
Sun Jun 02, 2013 8:47 pm
Forum: General Discussion
Topic: RIP Twilighte
Replies: 39
Views: 41414

Re: RIP Twilighte

I'm glad to hear this. You will be excellent representatives of the community. My spirit will be there with you.
by Chema
Fri May 31, 2013 3:24 pm
Forum: Cross development tools
Topic: New pictconv soon
Replies: 22
Views: 35993

Re: New pictconv soon

Hit me with a large stick for saying windows instead of "modern OS". Of course something portable is much more interesting...
by Chema
Thu May 30, 2013 9:32 pm
Forum: Cross development tools
Topic: New pictconv soon
Replies: 22
Views: 35993

Re: New pictconv soon

I was tempted to start something like that several times. It should be something like HIDE but running on windows, with mouse support. Never went beside the initial idea, though. As Dbug said it would be like writing a complete new paint program with some sort of support for emulating the Oric displ...
by Chema
Thu May 30, 2013 9:28 pm
Forum: Tape and floppy disk converters
Topic: tap2dsk
Replies: 6
Views: 18650

Re: tap2dsk

Dbug may answer this. I am not sure why the old version would support wild cards and the new one won't. Anyway couldn't some smart redirection, piping or something similar do the trick? Something like a dir a*.tap>files with tap2dsk < files ?
by Chema
Thu May 30, 2013 9:25 pm
Forum: Games
Topic: Wurlde - Game Development Forum
Replies: 40
Views: 48405

Re: Wurlde - Game Development Forum

I would love to see someone jumping in and trying to finish any of these projects as a tribute to Twiligthe, but I doubt something like that can happen. Not sure if the sources are available, but anyway It would be an immense work of understanding them and trying to figure out how to proceed. And in...
by Chema
Wed May 29, 2013 11:47 pm
Forum: General Discussion
Topic: RIP Twilighte
Replies: 39
Views: 41414

Re: RIP Twilighte

Please send our condolences to the family. The whole Oric community will be there in spirit.
by Chema
Wed May 29, 2013 1:27 pm
Forum: General Discussion
Topic: RIP Twilighte
Replies: 39
Views: 41414

RIP Twilighte

As most of you may already know. Jonathan Bristow (Twilighte) passed away last night. Here is what his sister posted in Facebook: Thank you for all your loving messages for my beautiful brother Jonathan, we read them to him yesterday afternoon. We all took comfort from your words of loving friendshi...
by Chema
Tue May 21, 2013 8:05 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228428

Re: Fast scrolling game howto, anyone?

... Which seems a good idea to me indeed!

It would be a matter of making sure you have the bank of registers ready when the next IRQ occurs, which should not be difficult, and could be made for instance after redrawing the screen...

Smart!
by Chema
Tue May 21, 2013 7:51 pm
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228428

Re: Fast scrolling game howto, anyone?

What's wrong in putting the player code in the IRQ? I do that all the time: That makes so many things easier! I'm using an IRQ at 50Hz to trigger a flag indicating when the vertical retrace is at the bottom of the screen. The main code does all the work and waits for that flag to be set. When this ...
by Chema
Tue May 21, 2013 10:37 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228428

Re: Fast scrolling game howto, anyone?

Why not have a 50hz IRQ, and service the display on even interrupts and music on odd? (so they both run at 25hz) Sure. That is another possibility. Problem is if you slow down the rate of the player, the effects will suffer (not time enough for fast variations of volume/pitch). Anyway can't see ano...
by Chema
Tue May 21, 2013 10:35 am
Forum: Games
Topic: Gamebase Oric V1.00
Replies: 42
Views: 50510

Re: Gamebase Oric V1.00

Thanks Xeron. Will do asap.
by Chema
Tue May 21, 2013 10:08 am
Forum: Games
Topic: Fast scrolling game howto, anyone?
Replies: 229
Views: 228428

Re: Fast scrolling game howto, anyone?

This is awesome, I'm seeing the opportunity for an expanded Tracker to come of this, beyond the scrolling game engine .. well, *with* the scrolling game engine, maybe you could make a nice music editor as well .. :) Thanks!. However I don't think this will end up as an expanded Tracker. You have to...