Search found 3013 matches

by Chema
Sat Jul 29, 2023 10:04 pm
Forum: Games
Topic: A new adventure
Replies: 6
Views: 1449

Re: A new adventure

Very nice!!! Thanks, Bieno for mentioning me, but I'm not sure I deserve credit. I simply created the tap from the snapshot with he Quill, which is somewhat awkward as the program uses non-standard save routines thus forcing Oricutron to use the ORT format, and that was it all. Anyway, congratulatio...
by Chema
Wed Jul 26, 2023 10:08 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 164
Views: 104905

Re: Upgrade Time: Encounter

Great! You are doing a really impressive work with this one Dbug!!!!
by Chema
Mon Jun 26, 2023 10:57 am
Forum: Demos
Topic: No Problem by IRIS
Replies: 26
Views: 5540

Re: No Problem by IRIS

Just played it and it is really cool! Congrats!

I am always amazed at the tricks you demo coders come up with... extremely good stuff. And tap based!!!

I experienced some tearing, however. Did you try the trick to vsync by changing between 50-60 Hz? Maybe the routine is too large to fit in memory?
by Chema
Tue Jun 13, 2023 7:50 am
Forum: 6502 assembly coding
Topic: Syntax in MONASM
Replies: 5
Views: 6155

Re: Syntax in MONASM

Can't help, sorry. But my best guess is that the 0400 is the address at which the code is assembled. No idea about the ++ ? 1 bits.

Either the @ is undocumented and relates to the usual "at" meaning or it is taken as extra input and is generating some kind of error or unexpected result.
by Chema
Thu Jun 08, 2023 7:23 pm
Forum: General Discussion
Topic: Link to source code in repo broken?
Replies: 2
Views: 1589

Re: Link to source code in repo broken?

I knew you'd answered this before... Sorry for repeating the question.
by Chema
Thu Jun 08, 2023 1:26 pm
Forum: General Discussion
Topic: Link to source code in repo broken?
Replies: 2
Views: 1589

Link to source code in repo broken?

Hi Dbug. I was trying to point someone to the sources of Blake's 7 and I found that the link to the repository in the games page seems to be broken. I have the impression that I already asked this before, but can this be fixed? I think you answered this before, but I simply cannot remember what the ...
by Chema
Thu Jun 08, 2023 12:09 pm
Forum: General Discussion
Topic: Nova demoparty, South West UK, 23rd-25th June
Replies: 10
Views: 2221

Re: Nova demoparty, South West UK, 23rd-25th June

iss wrote: Thu Jun 08, 2023 11:11 am Very nice!
How the turntables: the author of the most descent Oric emulator buys real Oric :D .
hehehehe indeed!
by Chema
Sat Jun 03, 2023 11:51 pm
Forum: Hardware hacks and extensions
Topic: Mageco MIDI interface
Replies: 22
Views: 5240

Re: Mageco MIDI interface

And there's a project to make a midi box with a raspberry pi (see for instance https://www.google.com/amp/s/www.instru ... _page=true)
by Chema
Fri Jun 02, 2023 7:02 am
Forum: Games
Topic: Wizard's Lair - [raxiss]
Replies: 38
Views: 6616

Re: Wizard's Lair - [raxiss]

I'm at my phone now, so I may be wrong, but I think the movement was done on a character basis. If you have room I'd add midsteps. It's only a visual thing, as it should not change any logic, simply draw the character movement in two steps, but might look terrific.
by Chema
Wed May 31, 2023 2:14 pm
Forum: Games
Topic: Wizard's Lair - [raxiss]
Replies: 38
Views: 6616

Re: Wizard's Lair - [raxiss]

Dbug wrote: Wed May 31, 2023 12:00 pm I guess you still have the few bytes between the screen and the ROM, as well as the entire page 2.

Do you have a map file of the game?
I came here to say exactly the same. 256+ bytes can make a difference!
by Chema
Thu May 18, 2023 6:39 pm
Forum: Games
Topic: Oric adventure [raxiss]
Replies: 15
Views: 2723

Re: Oric adventure [raxiss]

I love this small demo! I several times toyed with the idea of this kind of game too, but never actually started anything. Never decided if using text mode (dynamic char redefinition, good speed, but few colors - mixing modes means losing characters) or hires, but considering a disk-based game, ther...
by Chema
Fri May 12, 2023 1:55 pm
Forum: Games
Topic: Wizard's Lair - [raxiss]
Replies: 38
Views: 6616

Re: Wizard's Lair - [raxiss]

Great! A new game!!!! Thank you so much :)
by Chema
Mon May 08, 2023 9:31 pm
Forum: Games
Topic: OType
Replies: 88
Views: 123375

Re: OType

Dbug wrote: Mon May 08, 2023 7:32 pm Well, if it was easy, he would probably not have done it :D
Indeed :lol:
by Chema
Mon May 08, 2023 6:11 pm
Forum: Games
Topic: OType
Replies: 88
Views: 123375

Re: OType

This one was a really mammoth project... as if a vertical scrolling shmup in groud/air/space was not enough!

The technical demos are impressive with a relatively usable vertical scroll in HIRES, which is not something easy to do at all!
by Chema
Sun May 07, 2023 2:33 pm
Forum: Games
Topic: Wurlde - Game Development Forum
Replies: 40
Views: 48116

Re: Wurlde - Game Development Forum

The problem here, I think, is that I doubt Wurdle existed as anything more than a set of experiments, failed attempts and small ideas of different approaches and game mechanics. Putting all that together with a story will be a nightmare. But maybe I missed some info here.. OType, on the other hand, ...