Search found 3020 matches

by Chema
Sun Jan 08, 2023 11:41 pm
Forum: Emulators
Topic: Telestrat core for MiSTer FPGA
Replies: 5
Views: 1434

Re: Telestrat core for MiSTer FPGA

Regarding the disk controller, there's a known issue on the Telestrat compared to the Atmos + Microdisc, where accesses to the FDC registers misbehave if the instruction is not aligned on a multiple of 4 bytes (I think, Chema can correct if I'm wrong) in memory, not sure what the actual cause is, b...
by Chema
Sun Jan 08, 2023 4:39 pm
Forum: General Discussion
Topic: what we consider a FPGA, ¿Hardware or emulation?
Replies: 8
Views: 2318

Re: what we consider a FPGA, ¿Hardware or emulation?

jbperin wrote: Sat Jan 07, 2023 6:27 pm :shock: That's definitely hardware emulation.
That is what I always stated, and almost lost my neck for it :) many people can't stand that some consider FPGA as emulation, even if hardware emulation.
by Chema
Sat Jan 07, 2023 4:59 pm
Forum: General Discussion
Topic: what we consider a FPGA, ¿Hardware or emulation?
Replies: 8
Views: 2318

Re: what we consider a FPGA, ¿Hardware or emulation?

Hey rampa! Nice to have you here :)

What a question, I'd say emulation, but then I'd have a mob trying to hang me XD

Welcome to the forum!
by Chema
Mon Jan 02, 2023 9:43 pm
Forum: General Discussion
Topic: Season greetings!
Replies: 44
Views: 27052

Re: Season greetings!

Oops! I missed it... anyway Happy New Year to all this marvellous community!
by Chema
Thu Dec 29, 2022 10:47 am
Forum: C programming
Topic: Pseudo pixel game prototype.
Replies: 26
Views: 6275

Re: Pseudo pixel game prototype.

Also, Oricium is all text mode. All sprite masking & animation is done by redefining characters. Even the pixel scroll in the starfield.

And the radar at the bottom.

The code is in the repo, if you're interested.
by Chema
Sun Dec 25, 2022 11:25 am
Forum: General Discussion
Topic: Christmas
Replies: 20
Views: 4756

Re: Christmas

Merry Christmas to all Oric lovers here!!!
by Chema
Thu Dec 22, 2022 5:30 pm
Forum: General Discussion
Topic: Next forum upgrade
Replies: 12
Views: 2512

Re: Next forum upgrade

Oops... good luck! I just hope everything goes smoothly. We don't want any disruptions in our favourite forum :)

If I can do anything to help or test...
by Chema
Sun Nov 27, 2022 9:08 pm
Forum: Hardware hacks and extensions
Topic: Disk drive headache
Replies: 5
Views: 2706

Re: Disk drive headache

Are you using the original 3" drives? Maybe the disks are not in good condition. I either use a Gotek (which works like a charm) or 3.5 drives and disks I write with write2dsk. If it were a matter of amplibus (bus signals, delays...) you would probably have a machine that does not boot to the i...
by Chema
Tue Nov 22, 2022 3:25 pm
Forum: Demos
Topic: Space Force [raxiss]
Replies: 15
Views: 6169

Re: Space Force [raxiss]

Scrolling is a pain on the Oric. Twilighte's swiv demo is a masterpiece and it is probably the slowest scroll at which a game would be playable... or enjoyable. If you want to go fullscreen (almost) then it's probably a no-no. I used text mode in Oricium, which gave me 50 fps of scroll for only the ...
by Chema
Tue Nov 22, 2022 3:09 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 530247

Re: Space99 - Development Forum

Great for the disk loading part!!

I know nothing about js isometric engines, sorry. I hope you finally find a suitable one.
by Chema
Tue Nov 15, 2022 8:23 pm
Forum: Tape and floppy disk converters
Topic: Track reading (Sedoric / FDC)
Replies: 62
Views: 71222

Re: Track reading (Sedoric / FDC)

Indeed... that would help in writing a disc clone Oric utility. I always wondered if read_track/write_track only would do, and feared it would not. Well, at least with existing FDCs, it doesn't. I had updated the very first post of this thread, so we can have a sum-up of the situation. Yes, I under...
by Chema
Tue Nov 15, 2022 3:21 pm
Forum: Tape and floppy disk converters
Topic: Track reading (Sedoric / FDC)
Replies: 62
Views: 71222

Re: Track reading (Sedoric / FDC)

This makes sense - first to use whole track reading just to get the "description" of the track (i.e. number of sectors and their size) and then to read every sector individually. Very interesting! :) Indeed... that would help in writing a disc clone Oric utility. I always wondered if read...
by Chema
Mon Nov 14, 2022 10:48 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 530247

Re: Space99 - Development Forum

This is looking fantastic!!! The graphics you mention are for animation of doors when opening and for the pyramid that represents a passcode you can get. Other objects are sprites, if I recall correctly, not as tiles. The special tiles that are invisible, but treated as obstacles, are there to preve...
by Chema
Thu Nov 10, 2022 9:43 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 530247

Re: Space99 - Development Forum

Some more questions: 1) Where do I find info about wcmap.exe and wcgraph.exe used to compile the game? Or are these te executables of WHITE and NOISE? If not... where can I find such executables? I was only able to find sources. They are in the repository https://osdn.net/projects/oricsdk/scm/svn/t...
by Chema
Thu Nov 10, 2022 10:56 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 401
Views: 530247

Re: Space99 - Development Forum

Nice you are interested in porting this... it was my first game for the oric, written so many years ago when I promised Fabrice Frances I'd learn asm :D It started as an isometric engine you could use from C (Thus the name NOSIE - Novel Oric Isometric Engine). When developing I quickly noticed I had...