Search found 4463 matches
- Sun Feb 15, 2015 3:39 pm
- Forum: General Discussion
- Topic: New version of Oricutron for Pandora in progress ..
- Replies: 5
- Views: 9365
Re: New version of Oricutron for Pandora in progress ..
There's no such thing as a "Steam release of Oricutron": If a Steam enabled Oricutron gets released, that will be a specific cut-down version made to run ONE specific game directly, without any access to the menus, floppy loading, etc... Generally speaking, every software you want to inclu...
- Sat Feb 14, 2015 10:04 pm
- Forum: Cross development tools
- Topic: OSDK 1.5
- Replies: 23
- Views: 36218
Re: OSDK 1.5
One important detail: I used by default the palettes from Twilighte which are: - Even lines: Black Paper and Cyan Ink (inverted to White Paper and Red Ink) - Odd lines: Black Paper and Yellow Ink (Inverted to White Paper and Blue Ink) I will probably provide a way to specify custom colors, but I did...
- Sat Feb 14, 2015 9:55 pm
- Forum: Cross development tools
- Topic: OSDK 1.5
- Replies: 23
- Views: 36218
OSDK 1.5
The version 1.5 of the OSDK is now available, with the following changes: - PictConv was updated to version 0.21, providing native support for AIC pictures and also support for alpha channel. What it means in practice is that you can draw pictures on a PC alternating the colors like you would do it ...
- Sat Feb 14, 2015 9:21 pm
- Forum: Cross development tools
- Topic: OSDK's test suite
- Replies: 3
- Views: 12068
OSDK's test suite
To make the evolution and porting of the OSDK easier to manage, I started a "Test Suite" that will help track the regressions. http://miniserve.getmyip.com/svn/public/pc/tools/osdk/main/TestSuite/ The idea is simple: Run the suite with a particular version of the OSDK, running the tools on...
Re: Steam/GOG
ThanksXeron wrote:feel free to use oricutron
- Mon Feb 09, 2015 8:20 pm
- Forum: Games
- Topic: Global Game Jam 2015
- Replies: 17
- Views: 27059
Re: Global Game Jam 2015
It's not yet committed.ibisum wrote:Wow, I have to check out your additions to PictConv ..
I had to do some changes in a number of places, and I have to make sure it's still correctly generating other type of pictures.
- Mon Feb 09, 2015 6:23 pm
- Forum: Games
- Topic: Global Game Jam 2015
- Replies: 17
- Views: 27059
Re: Global Game Jam 2015
Indeed Dbug. This new graphics are impressive! You are mastering the AIC method now... I know who to ask whenever I need help in future projects ;) Actually, I added the native support for AIC and Alpha Chanel in PictConv, so you will not have to HIDE anymore :D I'm still experimenting with the gra...
- Sun Feb 08, 2015 9:18 pm
- Forum: Games
- Topic: Global Game Jam 2015
- Replies: 17
- Views: 27059
Re: Global Game Jam 2015
I continued working on the game, mostly the pure tech demo part:
https://www.youtube.com/watch?v=LgctwVnW8Vc
https://www.youtube.com/watch?v=LgctwVnW8Vc
Re: Parallax?
Thanks for all the answers
As far as I can see, most games with parallax are doing it on stars, few are doing it with things like mountains (like Super Jeep) but it's done so there's no overlapping between the parallax plans and what the player can interact with.
As far as I can see, most games with parallax are doing it on stars, few are doing it with things like mountains (like Super Jeep) but it's done so there's no overlapping between the parallax plans and what the player can interact with.
Re: Steam/GOG
Well, if things were easy, they would not be interesting to try :) Getting the things accepted on the various stores is indeed complicated, but that's more or less a problem that everybody has. It's not proper to old school titles, it's just that there's so many games theses days that the selection ...
Steam/GOG
In these few last months, there's been quite a lot of old games made available through the Steam or GOG (Good Old Games) download platforms, many of these running either inside a repackaged DOSBox or ScummVM. I was wondering if it could make sense/be doable, to do the same thing with Oric games :) L...
- Thu Feb 05, 2015 3:07 pm
- Forum: Mags and books
- Topic: Hebdogiciel
- Replies: 11
- Views: 26431
Re: Hebdogiciel
That may have been "copieur-pro" as on this page: http://www.hebdogiciel.fr/oric.htm The thing is, that one is 2.5 k long, which is way longer than what I used. If that was that one, then I managed to get it under 512 bytes long by removing the Oric1/Atmos compatibility, replacing all the ...
- Thu Feb 05, 2015 2:08 pm
- Forum: Mags and books
- Topic: Hebdogiciel
- Replies: 11
- Views: 26431
Re: Hebdogiciel
You crazy pirate! :D Actually it was not really piracy. I had two tape decks: The one I kept the settings unmodified, and the one I used to "import" software. The reason is that the various software houses used different "Azimuth" settings for the tapes, so for Loriciels I had t...
- Thu Feb 05, 2015 8:34 am
- Forum: Mags and books
- Topic: Hebdogiciel
- Replies: 11
- Views: 26431
Re: Hebdogiciel
It was in Hebdogiciel that I found the copy program I used the more often back in the days. I did my own version that had almost no UI at all - replaced by calls to PING/SHOOT/EXPLODE/ZAP to indicated when to insert/swap tapes - so it could fit in some almost never used places in memory, allowing me...
Re: Parallax?
Should have been more accurate: Classic games, not recent ones like the ones made by either Twilighte or Chema