Search found 4443 matches
- Mon Sep 21, 2015 8:34 pm
- Forum: Games
- Topic: Infocom games Z-machine
- Replies: 18
- Views: 27051
Re: Infocom games Z-machine
Awesome ! I'd be interested in the sources in order to add the possibility (if it's not already possible) to add loading compressed pictures from a Sedoric disk. So that it makes a sort of Hobbit like text/graphics game with all the power of the Z-machine. If Pinforic does not use the ROM/Sedoric, ...
- Sat Sep 19, 2015 10:49 am
- Forum: Painting tricks
- Topic: Article: How to add charsets to your program
- Replies: 7
- Views: 22486
Re: Article: How to add charsets to your program
I'm not angry :) My point is just that we have a small community, not a lot of people, not enough time, so all the effort spent ideally should be toward things that are impacting our ability to use the oric or do things for it. Tools that run on modern machine and make it much easier to do things (l...
- Fri Sep 18, 2015 8:54 pm
- Forum: Painting tricks
- Topic: Article: How to add charsets to your program
- Replies: 7
- Views: 22486
Re: Article: How to add charsets to your program
If you want to make an utility for the Oric, then make one that brings some unique value, like a level editor for Chema's new game, or a painting program to design AIC graphics easily, or a program to generate sequence of animations on multiple of 6 pixels, etc...
- Fri Sep 18, 2015 8:07 pm
- Forum: Painting tricks
- Topic: Article: How to add charsets to your program
- Replies: 7
- Views: 22486
Re: Article: How to add charsets to your program
:shock: What's wrong with just editing directly the PNG in PhotoShop, PaintShopPro, Paint.net, MSPaint, Gimp, GrafX2, ... ???? All you have to do is to create a picture 6 pixels wide and tall enough to accommodate the number of characters you want, you get the zoom, the mini view, copy-paste, etc......
- Thu Sep 17, 2015 8:18 pm
- Forum: Painting tricks
- Topic: Article: How to add charsets to your program
- Replies: 7
- Views: 22486
Article: How to add charsets to your program
I spent a bit of time to write a small article on the OSDK website on how to add custom charsets to your projects:
http://www.osdk.org/index?page=articles&ref=ART8
http://www.osdk.org/index?page=articles&ref=ART8
- Thu Sep 17, 2015 12:13 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550774
Re: OASIS very very early alpha tech demo
A solution would be to make a mouse for the Oric.... :) Well, there's already three existing pieces of hardware for the Oric that provide something like that: - The Telestrat mouse, horrible piece of crap which if I remember correctly just spams updates on the serial/joystick port - The light pen, ...
- Thu Sep 17, 2015 7:40 am
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550774
Re: OASIS very very early alpha tech demo
I would suggest using WASD then (instead of IJKL), at least people who have been playing on PCs for the last two decades would feel at home
- Wed Sep 16, 2015 7:21 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550774
Re: OASIS very very early alpha tech demo
I guess a good way of having a clearer idea would be to just try to code naively one of the typical scenes of the game, and see how much memory/storage that requires. Then only extrapolate to what that would represent for the full game
- Tue Sep 15, 2015 3:55 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550774
Re: OASIS very very early alpha tech demo
Really nice idea Dbug!. However, I am not sure about implementing the 2nd option... For what I saw even in older SCUMM engines, these offsets are 2 byte long. I don't know if scripts larger than 256 bytes are going to appear, but until I start doing something more complex, I will keep the current l...
- Tue Sep 15, 2015 10:47 am
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550774
Re: OASIS very very early alpha tech demo
I'm now wondering if it would be possible to do something even more nastier :) No idea if that would ever work, but what about: #define ENTITY_PLAYER 0 #define ENTITY_BOX 2 #define OPTION_LOOKAT(script) .( .byt VERB_LOOKAT,command_end-command_start : command_start : script : command_end .) #define O...
- Mon Sep 14, 2015 7:58 pm
- Forum: Games
- Topic: Development of Blake's 7 (was OASIS development)
- Replies: 600
- Views: 550774
Re: OASIS very very early alpha tech demo
Looks good :) Just pointing out, using macros would help scripting, you can use the ":" symbol to have multiple statement on the same line to do something a bit like that (not tested, may not work 100%, just for the idea): #define ENTITY_PLAYER 0 #define ENTITY_BOX 2 #define OPTION_LOOKAT(...
- Mon Sep 14, 2015 5:08 pm
- Forum: Games
- Topic: Tyrann 3 ?
- Replies: 37
- Views: 50635
Re: Tyrann 3 ?
There was.Chema wrote:
Okay, I thought there were some kind of technical issues here
Maximus generated tape files for the first version that worked on Euphoric but not Oricutron.
- Mon Sep 07, 2015 7:52 pm
- Forum: Games
- Topic: Tyrann for Android smartphones
- Replies: 12
- Views: 18848
Re: Tyrann for Android smartphones
I'm more concerned about Norsoft being contacted by HBO's attorneys.
For Space: 1999 I did contact Granada Ventures and added on the web page clear copyright information: http://space1999.defence-force.org
For Space: 1999 I did contact Granada Ventures and added on the web page clear copyright information: http://space1999.defence-force.org
- Mon Sep 07, 2015 5:33 pm
- Forum: Games
- Topic: Tyrann for Android smartphones
- Replies: 12
- Views: 18848
Re: Tyrann for Android smartphones
Interesting. Considering that Norsoft is apparently still alive and using the Tyrann brand, I think it would be a good idea to rename the Tyrann 3 project to something else, if only because the project is using some other copyrighted elements (GoT). Using other people intellectual properties is alwa...
- Sun Aug 30, 2015 6:00 pm
- Forum: Tape and floppy disk converters
- Topic: Track reading (Sedoric / FDC)
- Replies: 62
- Views: 69450
Re: Track reading (Sedoric / FDC)
The Jasmin is using a different drive controller, but as far as I know it should be 100% able to read and write the same thing as what the Microdisc controler does. It's totally possible to read the same floppy with both a Microdisc and a Jasmin, Fabrice proved that with his Fantasmagoric boot secto...