Search found 2302 matches

by Chema
Tue Jan 02, 2007 10:17 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Just something I'm thinking about now, about colors... you should be very careful with the choice of colors, because some Oric users still uses either black and white tv sets, or are connected through the antenna. As a result some choices of colors makes it totally impossible to distinguish things....
by Chema
Tue Jan 02, 2007 9:58 am
Forum: 6502 assembly coding
Topic: Random number generator
Replies: 3
Views: 7318

Thanks! Will test one of those...

Cheers
by Chema
Fri Dec 29, 2006 2:39 pm
Forum: 6502 assembly coding
Topic: Random number generator
Replies: 3
Views: 7318

Random number generator

Greetings, As we are going to get rid of ROM in Space 1999, I need to replace the random number generator routine with one of my own. I don't need anything sophisticated, so it would be best if it is quick and compact. Any ideas out there? Of course one can allways copy the ROM routine (I don't have...
by Chema
Wed Dec 27, 2006 2:09 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Ok, at last some updates... I have been using some of my spare time to move on programming the general behaviour of the game. As a Father Christmas' gift, here are some screenshots of how it is going (and you will see what is left too) As soon as John takes his Commlock he receives a message: http:/...
by Chema
Fri Dec 22, 2006 1:35 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

That is fine Chema, please go ahead with changing map. When i return at some point i can always pick up the reigns (map) again and update with my style (if you want) :P ? I think we can leave the cursor bit till later, it isn't preventing us doing anything atm anyway. Some days with no news :) But ...
by Chema
Mon Dec 18, 2006 9:19 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Chema, Bring down the height of both top cursor and Items by one pixel. This should solve the issue. Dbug, we can't raise the bottom cursor because of corruption with the Room name border on both sides. Sure. I only need attributes set correctly, so the cursor is still colored :) This can wait, so ...
by Chema
Mon Dec 18, 2006 12:11 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Also, please note the following are the six locations for inventory items starting from left to right. $B609 $B60C $B60F $B625 $B628 $B62B I corrected all this, but the cursor was just one scan above the picture, while there were several rows between the end of the pic and the bottom cursor. I move...
by Chema
Thu Dec 14, 2006 2:14 pm
Forum: Cross development tools
Topic: OSDK 0.016
Replies: 6
Views: 12004

Greetings, I have been able to successfully compile and execute the current developement version of Space:1999 with the new OSDK. So it seems you did not break anything... :wink: Well, remember I am not using the C library (nor source code) anymore. However I had a couple of problems due to the spec...
by Chema
Thu Dec 14, 2006 1:20 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Got 5 min and updated the program so now it uses your color double cursors and added your item pictures :) However, with the new frame at least, items in inventory corrupt attributes in the frame image. I am not sure if it is because I have to fix something or it would be better if you set ink back ...
by Chema
Thu Dec 14, 2006 10:33 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Also, i notice that you do not use the Selector cursor for items that i used in the original image. The cursor is duplicated above aswell as below the selected item. Err... yes. In fact I was using just a line as a first test and never remembered to use your cursor... I also took the liberty of rai...
by Chema
Wed Dec 13, 2006 11:51 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Greetings... more things. Can we not start at $400 now? Unfortunately not yet. The disk routines I am using are supported by data and routines in page 4 (from the DOS, I think). Switching overlay ram on ad off is, for instance, jsr $04f2, but also there is other code that is more difficult to "patch...
by Chema
Tue Dec 12, 2006 11:17 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Your items are incredible, John. John? Jonathan or Twilighte is fine, but please not John. Oops sorry for the confusion :oops:, Twilighte Not a problem, i'll do this as soon as i get back. Can you give me a memory map of what we have so far? I am a little concerned with the size of all this extra s...
by Chema
Mon Dec 11, 2006 11:27 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Thanks for everybody's support! I had some days of holidays, so that is why I did not post anything new :) Your items are incredible, John. I can't wait to add them to the demo. I would need, if possible however, the linear version and, even better, the raw data in a file to add, something like: com...
by Chema
Thu Dec 07, 2006 7:46 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Are you the one who was not that sure that native integration of BASIC in OSDK was really useful ;) ? If you want, I can send you a beta version of the next release, that indeed contains this :) Errr :oops: yes.. Lack of imagination, perhaps? I can manage with what I have now, as I can generate a t...
by Chema
Thu Dec 07, 2006 1:27 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 355558

Greetings again... sorry for flooding you with messages :) I have corrected some bugs and added another object to the scene: a chair in the room where Helena starts that can be pused around the room. We have not still decided if we would have "pushable" objects in the game, but it is a concept test....