Search found 2377 matches

by Chema
Thu Oct 25, 2007 8:53 am
Forum: Games
Topic: Anyone want to port M.U.L.E.?
Replies: 6
Views: 7951

C code can be over 5 times larger than asm easily. Anyway. I have already ported an infocom interpreter (Pinforic, which is quite a complicated program, with virtual -paged- memory management, text compression, etc.) and I would say that if you have the source code (and it is complicated enough), th...
by Chema
Wed Oct 10, 2007 7:21 pm
Forum: Cross development tools
Topic: problem with osdk ?
Replies: 32
Views: 31407

BTW tried the above trick, but could not see if it works or not, as the compiler hangs at the linking step... (just prints Linking and hangs :?) This seems more grave to me, as it seems it does not like your fpmath.c (fpmath_8_8.h or any other of those?) file. If one defines NOFPMATH it compiles wit...
by Chema
Wed Oct 10, 2007 5:54 pm
Forum: Cross development tools
Topic: problem with osdk ?
Replies: 32
Views: 31407

Not sure, but IIRC the compiler first generates a pseudocode that is then translated to 6502 asm. This pseudocode is not 8-bit among other things and this is the main reason why the compiler generates so much and so fat code. That process was done (at least in the past) with preprocessor directives ...
by Chema
Tue Oct 09, 2007 12:41 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

Small update. Maximus did an explendid job with the beta testing and the french version (he made the complete translation) and most bugs have been corrected. Yes, you read right. Thanks to Maximus, there is a complete french version of the game. I still have to consider how to solve the overlapping ...
by Chema
Tue Oct 09, 2007 9:16 am
Forum: General Discussion
Topic: Twilighte Update
Replies: 16
Views: 15423

I am very glad to hear things are evolving in a possitive direction at last!

All the best and good luck!

Best regards,
by Chema
Tue Sep 25, 2007 7:57 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 72466

P.S. What about the opening intro DBug? :twisted: Promised, as soon as I moved to the new apartment I work on it and finish it. But I'm in the same situation as the game is: I do not have any music ! I guess I will have see with Fabrice if I can have the source code of the midi player, in which cas...
by Chema
Tue Sep 25, 2007 6:54 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 72466

An alternative way to explore, is Fabrice's midi to ym converter. The result will not be as great as would be a dedicated ym tracked music, but it would be better than nothing. And it's easier to find somebody that can do midi music. Yep, that is another possibility, but, AFAIK, Fabrice worte a mid...
by Chema
Mon Sep 24, 2007 7:20 pm
Forum: Games
Topic: Space99 - Music and Sound Effect Forum
Replies: 99
Views: 72466

In case anyone did not notice. In the General Discussion Forum I haven't forgotten Space1999 but atm i would really prefer if someone else could do the music and sound effects. So the question is: Any one out there does have some skills in music and sound effects? If that is the case, are you willin...
by Chema
Mon Sep 24, 2007 10:54 am
Forum: General Discussion
Topic: Twilighte Update
Replies: 16
Views: 15423

I haven't forgotten Space1999 but atm i would really prefer if someone else could do the music and sound effects. That would be a pitty, as I already have heard what you are able to do, and it is unbelievable. Your effects and music in AT really ROCK! (BTW couldn't those sound effects be hardcoded ...
by Chema
Mon Sep 24, 2007 10:47 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

Couldn't you write a routine in the level editor that scans each screen for such errors and generates a warning? Yes, it should be possible. The problem here is time. In addition it won't be something general, as you can allways have objects that can dissappear when colliding with them, or make you...
by Chema
Fri Sep 21, 2007 6:07 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

arggh i cannot get out this corner ARGHH... another layout problem... Will fix it asap. These complicated room layouts are very nice, but also it is easy to have these problems... You surely went down near the plants where there are no stairs, so you can't get up the platform again... I hope you sa...
by Chema
Thu Sep 20, 2007 6:05 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

Ahh. I think I found that hideous bug. Indeed there was a major problem when restoring your saved game from disk at game start . A lot of weird behaviours, but most noticeable was the problem with doors not opening. While I fix this and other bugs, please notice that it works if you load your saved ...
by Chema
Tue Sep 18, 2007 8:34 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

For the point 5), perhaps simply waiting for a key to be released before checking for a key to be pressed would solve the problem. This way if the player died with a key pressed, it will not automaticaly skip the wait key, the player will have to release and then repress the key :) Yep. In fact tha...
by Chema
Mon Sep 17, 2007 6:02 pm
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

BEWARE I have been reported that there might be a major issue when loading saved games. That might be the reason for some weird behaviours. I will look at it as soon as I have some time. Fabrice also told me that it seems some passcodes behave strangely with inconsisten naming (the name issues that...
by Chema
Mon Sep 17, 2007 9:29 am
Forum: Games
Topic: Space99 - Development Forum
Replies: 389
Views: 376159

Thanks for your input. So we've got so far.. 1.- Error when both characters overlap (when crossing a room, as in the above pic). This is quite grave... I think I know where the bug is, but have to think about how to solve it. The fact is that, when crossing rooms, the char is "put" into a coordinate...