Search found 1388 matches

by Symoon
Tue May 29, 2018 3:14 pm
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 132
Views: 23349

Re: Experimental very fast tape loading

Thanks for your tests ;) Quick news if I type HIRES:POKE#21F,0:CLOAD"" then voilier_std_1.1g.wav works! Of course the hires screen has 'Searching...' just like ROM v.1.0 error :). I'll check what exactly the routine 'PrintSearching' at $E57D do... Strange! If I'm not mistaken (away from all my code ...
by Symoon
Tue May 29, 2018 1:05 pm
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 132
Views: 23349

Re: Experimental very fast tape loading

What happens with the standard speed loader is quite strange. It is quite possible that I made a mistake somewhere (some init missing when in Hires mode?); unless you think it could be something with the emulator? If I had to bet, I'd say that it is an uninitialized variable, probably in zero page....
by Symoon
Tue May 29, 2018 11:52 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 132
Views: 23349

Re: Experimental very fast tape loading

Oricutron accepts WAV's, has monitor+debugger and works with your latest ship_novalight_1.1g.zip . :) What is interesting voilier_F16_1.1g.wav works fine, but with voilier_std_1.1g.wav loading works by me only if I didn't switched to HIRES before CLOAD"". I.e.: Start Oricutron, type: HIRES:CLOAD"" ...
by Symoon
Tue May 29, 2018 6:38 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 132
Views: 23349

Re: Experimental very fast tape loading

I could spend a long time testing... Actually it does work on real machines, but not in Euphoric anymore. I think I changed the thresholds a few versions ago, and Euphoric doesn't seem to like them. That's a pity and I don't know why, the values I use should be working according to what I measured ...
by Symoon
Tue May 29, 2018 2:05 am
Forum: Painting tricks
Topic: HIRES ghost line ?
Replies: 12
Views: 1912

Re: HIRES ghost line ?

Back to the "ghost line"... I was thinking it could be used to save/restore, on ROM 1.0, the line that is destroyed by the status line (displayed in the middle of the HIRES screen, when Loading/saving for instance). This brought a thought... Could all this be the remains of an old memory map? I mean...
by Symoon
Tue May 29, 2018 12:50 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 132
Views: 23349

Re: Experimental very fast tape loading

Ok, 1st tests: the loader is now only 0.63 second long... But is not working yet, aaaargh ;) I could spend a long time testing... Actually it does work on real machines, but not in Euphoric anymore. I think I changed the thresholds a few versions ago, and Euphoric doesn't seem to like them. That's ...
by Symoon
Mon May 28, 2018 7:05 pm
Forum: General Discussion
Topic: Oric Tshirts
Replies: 14
Views: 1271

Re: Oric Tshirts

I find them well, not ugly, but not really nice ;)
by Symoon
Mon May 28, 2018 10:51 am
Forum: Games
Topic: OType
Replies: 75
Views: 57410

Re: OType

I recall I found back some data for this tune, but it didn't exactly match the one in the video. Can't recall how different it was, but I can try and find it back if you wish.
by Symoon
Mon May 28, 2018 7:33 am
Forum: Games
Topic: OType
Replies: 75
Views: 57410

Re: OType

There are many different demos for O-Type, that show the project evolved from different ideas.
You can still get the CEO-Mag issue dedicated to Jonathan, where IIRC I tried to sum up all these, maybe it can help (however I'm not sure I put links where to download them)
by Symoon
Mon May 28, 2018 6:30 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 132
Views: 23349

Re: Experimental very fast tape loading

I'm currently working at reducing the loader's loading time. It's about 1.1 second and this is a penalty for multipart programs, expecially if they're short. Ok, 1st tests: the loader is now only 0.63 second long... But is not working yet, aaaargh ;) Had to cut it in several parts, it's actually a ...
by Symoon
Sun May 27, 2018 9:51 pm
Forum: Painting tricks
Topic: HIRESMAN
Replies: 10
Views: 8651

Re: HIRESMAN

Found this back.
So many things to explore!
HiresMan.zip
(13.6 KiB) Downloaded 84 times
by Symoon
Sun May 27, 2018 8:00 am
Forum: Painting tricks
Topic: HIRES ghost line ?
Replies: 12
Views: 1912

Re: HIRES ghost line ?

There are also all the "invert" bytes values that could be used... But I mean, technically it can be achived, but for a human brain this seems a bit complicated ;) To anyone willing to dig this subject, another way to begin with could be checking existing known HIRES pictures, and see if they alread...
by Symoon
Fri May 25, 2018 2:03 pm
Forum: Painting tricks
Topic: HIRES ghost line ?
Replies: 12
Views: 1912

Re: HIRES ghost line ?

ibisum wrote:
Fri May 25, 2018 1:41 pm
I like the idea of self-executing image files on Oric! But not just using 40bytes .. what about putting it all in the images too .. ;)
Yep, having data that can be both drawing and executable code is quite a challenge, but could be done? ;)
by Symoon
Fri May 25, 2018 11:59 am
Forum: Painting tricks
Topic: HIRES ghost line ?
Replies: 12
Views: 1912

Re: HIRES ghost line ?

Actually that's funny. That means that by adding and saving a JMP $BF40 right before the Hires screen (in 9FFD), you can make a Hires screen self-executing some code. For instance loading the next part, which avoids a small loader. Other option, adding this JMP at the start of the Hires screen (4C ...
by Symoon
Fri May 25, 2018 1:09 am
Forum: Painting tricks
Topic: HIRES ghost line ?
Replies: 12
Views: 1912

Re: HIRES ghost line ?

Actually that's funny. That means that by adding and saving a JMP $BF40 right before the Hires screen (in 9FFD), you can make a Hires screen self-executing some code. For instance loading the next part, which avoids a small loader. Other option, adding this JMP at the start of the Hires screen (4C 4...