Search found 1159 matches

by Symoon
Sun Aug 27, 2017 1:36 pm
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 811

Re: Progress bar loading

Marking in color wouldn't be easy (attributes management + code size increasing) but that's a very good idea! About ROM 1.0/1.1: in ROM 1.1, loading routines have been re-written and divided in several sub-routines: - initialize the VIA - display 'Searching' - wait for synchro and read header - disp...
by Symoon
Sun Aug 27, 2017 12:58 pm
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 811

Re: Progress bar loading

Thanks! It must have been another challenge with a fast loading routine... Here I had a luxury of available cycles ;) I forgot to say the program could be loaded anywhere in RAM, and seems to work in page 1. It also works for slow speed. Need to keep testing, write a manual, and will make it availab...
by Symoon
Sun Aug 27, 2017 12:45 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 549
Views: 114514

Re: Development of Blake's 7 (was OASIS development)

Oh, after all, an idea (an no, I'm not going to ask for direction key again ;) )
=> produce a small sound when people are speaking.
It was very efficient in Mercenary, especially as the author used higher sounds for "?" and "!" characters.

See:
https://www.youtube.com/watch?v=iHaktl0wjlY
by Symoon
Sun Aug 27, 2017 6:47 am
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 811

Progress bar loading

https://www.youtube.com/watch?v=B-OKtn6fBVA Will work on Orics with ROM 1.1 (impossible with ROM1.0 unless the program takes loads of RAM). The program is using the lower TEXT line so it works both in HIRES or TEXT mode. The progress bar flashes as the program is loading, and inverts the video as t...
by Symoon
Sat Aug 26, 2017 11:35 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 549
Views: 114514

Re: Development of Blake's 7 (was OASIS development)

Chema wrote:
Sat Aug 26, 2017 5:10 pm
I have around 130 free bytes. Which of the following you think would be more interesting to add, if any?
No specific ideas here... Wouldn't it be safe to keep this space during beta-test, in case of bug correction?
by Symoon
Sat Aug 26, 2017 7:45 am
Forum: 6502 assembly coding
Topic: Help: loop this?
Replies: 6
Views: 466

Help: loop this?

Hi assembler wizards ;) Today's question is: is there a way to optimize in size the following small code? (cycles don't matter). Goal of the code: invert bit 7 of two distinct bytes (to invert their video display on screen) A9 80 LDA #$80 4D BB BF EOR $BFBB 8D BB BF STA $BFBB A9 80 LDA #$80 4D DC BF...
by Symoon
Tue Aug 22, 2017 6:22 am
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 549
Views: 114514

Re: Development of Blake's 7 (was OASIS development)

Cool news as always ;)
So is there hope for Christmas? ;)
(I mean: to have the game released for Christmas... 'cos I'm confident in the fact that there will be Christmas at the end of the year :lol: )
by Symoon
Mon Aug 21, 2017 10:48 pm
Forum: Games
Topic: John S. Sinclair on Oric.org
Replies: 19
Views: 2110

Re: John S. Sinclair on Oric.org

Too bad :(
Thanks for having tried Steve!
by Symoon
Sun Aug 20, 2017 9:18 pm
Forum: 6502 assembly coding
Topic: Assembler / disassembler
Replies: 6
Views: 431

Re: Assembler / disassembler

Ok thanks!
In what I'm mainly working at these days (tape loading), cycles counting is really important and determines the way of coding.
I guess I'll have to try and learn now!
by Symoon
Sun Aug 20, 2017 5:34 pm
Forum: 6502 assembly coding
Topic: Assembler / disassembler
Replies: 6
Views: 431

Re: Assembler / disassembler

Thanks fr the replies guys, it seems quite clear ;) I'll be a total newbie here, is there some user interface, kind of: "I write my code, it displays the address and cycles count automatically"? BTW, when I saw your source 'Load_Vader_0400_source.txt', I wonder what tool are you using because of the...
by Symoon
Sun Aug 20, 2017 11:00 am
Forum: 6502 assembly coding
Topic: Assembler / disassembler
Replies: 6
Views: 431

Assembler / disassembler

Hi all, Ok, I'm getting tired of writing my own assembler programs by hand in a TXT file, like this for instance: Address / cycles / op codes / Asm instructions / Comments 0431 6 20 6A E7 JSR #E76A Init du VIA ***ROM1.0: E6CA It's fine for short programs but when they start being longer than 100 byt...
by Symoon
Sat Aug 19, 2017 9:49 am
Forum: Operating systems
Topic: Orix update thread
Replies: 21
Views: 2593

Re: Orix update thread

Thanks!
Forget about the maths, if needed I'll do it ;)

It sounds quite good for only 4 levels.
by Symoon
Fri Aug 18, 2017 10:33 pm
Forum: Operating systems
Topic: Orix update thread
Replies: 21
Views: 2593

Re: Orix update thread

It sounds quite good!
Streaming would be fun, just for curiosity what's the WAV file parameters? (if it's a WAV file...)
Frequency, bit resolution ?
by Symoon
Thu Aug 17, 2017 8:58 pm
Forum: Games
Topic: EDGE - a new game which needs sounds and music
Replies: 8
Views: 518

Re: EDGE - a new game which needs sounds and music

Very nice ndeed. I dunno about music though - wouldn't some kind of sound effects be more useful? I imagine moments when the sound might be of use in the gameplay, like if you land next to a tile that has 3 sides, it gives you little cues about the walls around you on each tile, and so on .. Couldn'...
by Symoon
Tue Aug 15, 2017 11:12 pm
Forum: Tape and floppy disk converters
Topic: Parity check live
Replies: 12
Views: 788

Re: Parity check live

It's actually not a code location problem, but a screen location problem ;) What happens is exactly this: loading a Hires screen while in Text mode... Everything gets scrambled, there's no escape! BTW loading a TEXT screen would also crush some of the display... From there I have several options: no...