Search found 20 matches

by trrerr
Thu Dec 12, 2019 9:26 pm
Forum: Games
Topic: Bocco's adventures
Replies: 24
Views: 5009

Re: Bocco's adventures

Hello retroric, I'm glad you like what I did. I like the enthusiasm you talk about Bocco Adventures :) For Bocco2Adventures, yes this will be a sequel to the roguelike style game. What you saw is a very early version. Unfortunately, memory is not enough for what I want to do, and now I'm looking for...
by trrerr
Mon Dec 02, 2019 12:12 am
Forum: Games
Topic: Bocco's adventures
Replies: 24
Views: 5009

Re: Bocco's adventures

Hi,
I had some free time and did a few more levels

Enjoy :)
bocco.dsk
(1000.25 KiB) Downloaded 15 times
by trrerr
Sun Nov 24, 2019 7:16 pm
Forum: Games
Topic: Sea battle
Replies: 16
Views: 1195

Re: Sea battle

Good score Symoon. I never imagined that someone would play so many levels. :)
by trrerr
Wed Nov 06, 2019 10:03 pm
Forum: Demos
Topic: 5th11 - a quick made demo
Replies: 7
Views: 418

Re: 5th11 - a quick made demo

Great demo, ISS. Symoon I think the screens are more than 3.
by trrerr
Sat Oct 26, 2019 7:13 pm
Forum: Games
Topic: Sea battle
Replies: 16
Views: 1195

Re: Sea battle

The files have been updated in the main post. Now there are two spurious images below that I can not remove. It might not have been a good idea to update the main post. :(
by trrerr
Fri Oct 25, 2019 10:33 pm
Forum: Games
Topic: Sea battle
Replies: 16
Views: 1195

Re: Sea battle

Yes, this with level 0 is a small bug. It will be fixed.
I mean, the computer is not very smart. The difficulty of the game is raised by reducing the islands on the map.
My focus was to experiment with AIC mode :).
by trrerr
Thu Oct 24, 2019 10:50 pm
Forum: Games
Topic: Sea battle
Replies: 16
Views: 1195

Sea battle

Hello everyone :) Months ago (maybe April), while working on Boko's adventures, I decided to experiment with ORIC's AIC chart. I made a game that tested AIC mode to see how effective it was. The new game is the old well known Sea Battle but with colorful redesign. seabattle.png I didn't think to sha...
by trrerr
Wed Aug 14, 2019 10:22 pm
Forum: Games
Topic: Bocco's adventures
Replies: 24
Views: 5009

Re: Bocco's adventures

Thank you all for great feedback. I chose to use the SEDORIC so that I could then easily subtract the levels from the image and make the final build. I'm thinking of doing a few more levels, or someone else to try. Using SEDORIC everyone will be able to make their own levels. But this way, i can't u...
by trrerr
Mon Aug 12, 2019 11:01 pm
Forum: Games
Topic: Bocco's adventures
Replies: 24
Views: 5009

Re: Bocco's adventures

Hi Dbug :), I don't know why this is happening. I needed 27k for the game: /* screen 18 x 14 = 252 bytes rooms 3x3 = 9 level 9 x 252 = 2268 / #8dc bytes #6f00 - #77db level (rooms data) #77dc - #77FF author name 35 bytes #7800 - #9800 tileset #9800 - #9FFF chars #A000 - #BFDF hires game - #503-#6eff...
by trrerr
Mon Aug 12, 2019 7:53 am
Forum: Games
Topic: Bocco's adventures
Replies: 24
Views: 5009

Re: Bocco's adventures

Yes, i need to specify: the bombs only affect the walls but not the enemies :)
by trrerr
Sun Aug 11, 2019 11:31 pm
Forum: Games
Topic: Bocco's adventures
Replies: 24
Views: 5009

Bocco's adventures

Hello everyone 🙂 , A few months ago, I decided to try something in graphical mode. I got ideas from the internet and drew a few figures. Then I decided to create game with them. I decided to try the C again. Yes I know (+1 for assembler) 🙂 There were many things I had not foreseen. I have changed th...
by trrerr
Thu Oct 11, 2018 9:23 pm
Forum: Games
Topic: Ascii Moon Buggy
Replies: 18
Views: 5392

Re: Ascii Moon Buggy

Thank you both of you :)
by trrerr
Mon Oct 08, 2018 9:34 pm
Forum: Games
Topic: Ascii Moon Buggy
Replies: 18
Views: 5392

Re: Ascii Moon Buggy

Thanks Dbug, i could use macros for "getpos". "deleteObject" I never used it. I was thinking of making a linked list, but I had to impress several complementary functions and thought I could go without it. I will try it. Engine.c wrote it before I even had a game idea. I will test the performance of...
by trrerr
Fri Oct 05, 2018 9:09 pm
Forum: Games
Topic: Ascii Moon Buggy
Replies: 18
Views: 5392

Re: Ascii Moon Buggy

Тhanks :),
I tried everything I thought to speed up, but... maybe C is not very suitable for fast games.
by trrerr
Fri Oct 05, 2018 7:52 pm
Forum: Games
Topic: Ascii Moon Buggy
Replies: 18
Views: 5392

Re: Ascii Moon Buggy

Тhanks :),

I do all this to have fun.
I uploaded all projects in github: https://github.com/raxrax

Regards.