Search found 19 matches

by sam
Thu Sep 12, 2019 11:12 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

@iss: * Convert and internal resize do more or less the same. The difference with the internal version is that it does this in continuous linear-rgb colorspace, preventing issues with gamma-correction. Older version of "convert" do not respect the gamma at all, and newer version quantize the linear ...
by sam
Thu Sep 12, 2019 6:45 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

That's why I usually log in as __sam__, but this forum didn't accept the leading underscore. SamDev is also an option, or Sam/Puls as I am from the Puls demo group. As far as my tests go, the algorithm works nice. Nothing really bad is produced. It is, in the latest version provided above, good enou...
by sam
Thu Sep 12, 2019 2:43 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

Now with the cmd-line version, I can process a lot of pictures and estimate the robustness of the algorithm :D So far, it behaves nicely. Of course some pictures are not a "smooth" as I wanted, but I'm not sure if it is an issue with the algorithm or simply that the picture cannot be "smoothly" appr...
by sam
Wed Sep 11, 2019 11:36 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

Okay, I have made the Lua program work in cmd-line in addition to GrafX2 (yes it can do both). Natively it can read 24bits BMP files without compression, but if you have imagemagick 's convert command in the path[1], it'll be able to process almost any kind of images. For convenience, a fast Lua int...
by sam
Tue Sep 10, 2019 3:12 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

I forgot to translate Chema's avatar, but it is already Oric compatible :) The octopus looks quite nice with the latest slight modification of the algorithm. I tried to compare the result of productions done by IoCero.com, but although I can find the oric pictures he made, I could'nt get the origina...
by sam
Tue Sep 10, 2019 2:04 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

Just for fun :lol:
by sam
Sun Sep 08, 2019 7:14 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

sam wrote:
Sun Sep 08, 2019 6:54 pm
I think I'm getting close to the definitive algorithm. For instance this weekend I get some nice results on heroic-fantasies images with my latest revision of the algorithm.
Yeah, the algorithm works quite well on other type of image as well :D
by sam
Sun Sep 08, 2019 6:54 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

It is too early to make a stand-alone version. This is still W.I.P. and using it in graphX2 is quite handy (undo/redo, support for many file format, etc). I still need to do some research to make the algorithm more robust in order to have images of constant (and predictible) quality. I think I'm get...
by sam
Thu Sep 05, 2019 3:37 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

I've found a new evolution of the algorithm that improves the quality alot on many images but might reduce it on very few ones. I need to work on this, but if anyone is willing to make a Cauldron-like game, here is a picture I recently converted:
by sam
Sat Aug 31, 2019 12:20 am
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

Re: New conversion algorithm

(but I know I can have even better quality) Indeed! Actually using z = 0.9974 - math.exp(-1/z)*0.0152 -- *a^2 in line 424 makes better images (the formula doesn't depend on the intensity of the color anymore). Unfortunately it is too late tonight for me to regenerate the pictures. But here is what ...
by sam
Fri Aug 30, 2019 10:19 pm
Forum: Painting tricks
Topic: New conversion algorithm
Replies: 22
Views: 632

New conversion algorithm

Well, I only need to look a the picture with a 6x8 grid to tell you it's not Oric compatible :) (..) Hello, it's been a while since I went here. The reason is that I studied the oric video organisation and tried to adapt my algorithms to the oric constraints. I've made numerous experiments and foun...
by sam
Fri Dec 15, 2017 10:06 pm
Forum: Technical questions
Topic: Merging video output?
Replies: 86
Views: 40599

Re: Merging video output?

(thanks for the pointer, oric display is definitely trickier than I thought. And sorry for interrupting the thread. Now I'll figure out how to tune my tools for better conformance.)
by sam
Fri Dec 15, 2017 9:02 pm
Forum: Technical questions
Topic: Merging video output?
Replies: 86
Views: 40599

Re: Merging video output?

I find that LibPIPI doesn't do a nice job on the Turrican character: Color-clashes seem too numerous for me. With my own conversion tools , running others/ostro_oric.lua under graphx2, I get this which should respect oric gfx constraints: xxx.gif Now it is certain that the best is to have 3 independ...
by sam
Sun Aug 13, 2017 11:06 am
Forum: Tape and floppy disk converters
Topic: Parity check live
Replies: 14
Views: 8360

Re: Parity check live

"Data yoyo" makes laugh french litterates (well... people that lived in France in the 70's).
https://www.youtube.com/watch?v=bcD5twysKkw
by sam
Sun Jul 30, 2017 9:10 pm
Forum: General Discussion
Topic: Summer break
Replies: 9
Views: 6621

Re: Summer break