Search found 4436 matches

by Dbug
Sun Mar 17, 2024 9:20 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 164
Views: 104895

Re: Upgrade Time: Encounter

Glad you both like it.

Regarding easter eggs, that will depend on how much progress I can get on the game, and how much space left on the floppy, but I have a couple ideas.

Now, if that was a reference to Easter next week, I fear I don't have any eggs around!
by Dbug
Sun Mar 17, 2024 2:12 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 164
Views: 104895

Re: Upgrade Time: Encounter

And that's what I came up with.
Still not 100% finished, but at least there's no more large expanses of white everywhere!
image_2024-03-17_141251016.png
by Dbug
Sat Mar 16, 2024 11:06 am
Forum: C programming
Topic: Launch c program with parameters
Replies: 5
Views: 209

Re: Launch c program with parameters

As far as I know, neither SEDORIC or TDOS have a way to pass parameters to executables when they are launched. That being said, I did a quick test using a comment after the command, and it seems to still be present in the command buffer in page zero. image_2024-03-16_110350897.png As you can see bot...
by Dbug
Sat Mar 16, 2024 10:33 am
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 164
Views: 104895

Re: Upgrade Time: Encounter

I'm completing the unfinished scenes. This set of views is "blank" on the right, where the player cannot go, and I need to find what to put there.🤔 Could be some fields, some river, trees, smoke stacks of a factory, mountain... What would you see in this British countryside? image_2024-03-...
by Dbug
Sat Mar 09, 2024 10:14 am
Forum: General Discussion
Topic: Microdisc Restoration
Replies: 14
Views: 1443

Re: Microdisc Restoration

Looks very nice :)
by Dbug
Thu Mar 07, 2024 8:26 am
Forum: Games
Topic: Loading tape games from disk
Replies: 13
Views: 2327

Re: Loading tape games from disk

Do you have a link to the latest sources for Novalight?
by Dbug
Thu Mar 07, 2024 8:03 am
Forum: Games
Topic: Loading tape games from disk
Replies: 13
Views: 2327

Re: Loading tape games from disk

But guys, I just realized that I have already all pieces of the puzzle - the 'improved' ROM1.1 form the #OricExos, the BOOTER (multi-FDC booter (FloppyBuilder will work too)), some glue routines, etc., So, it can be done! Wait for the demo... and give your suggestions which games/apps snapshots to ...
by Dbug
Tue Mar 05, 2024 8:07 pm
Forum: Games
Topic: Loading tape games from disk
Replies: 13
Views: 2327

Re: Loading tape games from disk

Maybe I miss understood something, but why not simply do : CLOAD"Encounter" SAVE"ENCOUNTER" That's what I did with the result below... With Sedoric, yes, but here it's a FloppyBuilder project, there's no DOS, and the system ROM is not initialized. EDIT: Also, I want to load the ...
by Dbug
Tue Mar 05, 2024 6:17 pm
Forum: Games
Topic: Loading tape games from disk
Replies: 13
Views: 2327

Re: Loading tape games from disk

I wonder what's the format of the snapshots.

I loaded Encounter.tap and saved a snapshot, ended up with a 116 912 bytes long Encounter.sna
by Dbug
Mon Mar 04, 2024 9:47 pm
Forum: Games
Topic: Loading tape games from disk
Replies: 13
Views: 2327

Re: Loading tape games from disk

Multi-part and game with customer loaders are always going to be difficult without patching. In this particular case, I was considering if it would be possible to store the original Encounter game on the floppy, so people could do like what I did for The Hobbit: The possibility to launch the origina...
by Dbug
Mon Mar 04, 2024 5:24 pm
Forum: Games
Topic: Loading tape games from disk
Replies: 13
Views: 2327

Loading tape games from disk

I remember I asked this question a long long time ago, but could not find the thread with the answer, so I'm going to ask here again. Assuming a Microdisc or Jasmin drive and the access to the overlay memory, and a single load game, what I'd like to do is: - Load a ROM (1.0 or 1.1) from disk - Load ...
by Dbug
Mon Mar 04, 2024 11:41 am
Forum: Technical questions
Topic: ULA, bus conflicts and the expansion devices
Replies: 22
Views: 1339

Re: ULA, bus conflicts and the expansion devices

65816!

Is it still running at 1mhz, or have you found a way to make it run faster than 1mhz now and then?
by Dbug
Mon Mar 04, 2024 10:12 am
Forum: Technical questions
Topic: ULA, bus conflicts and the expansion devices
Replies: 22
Views: 1339

Re: ULA, bus conflicts and the expansion devices

So today I learned - don't put WD1770s straight on the bus, especially if its as hostile as the Oric's :lol: Indeed! #Oric is full with bad HW design examples and the worst one is to leave the CPU buses unbuffered and open to this cruel world :lol: Question: A number of people are trying to make re...
by Dbug
Sun Mar 03, 2024 8:27 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 164
Views: 104895

Re: Upgrade Time: Encounter

Made a small video with a summary of the current state of what the game looks like.

by Dbug
Sun Mar 03, 2024 1:17 pm
Forum: Technical questions
Topic: ULA, bus conflicts and the expansion devices
Replies: 22
Views: 1339

Re: ULA, bus conflicts and the expansion devices

The main difference between TEXT and HIRES is that the ULA does two actual memory lookups when it need to display TEXT on screen (first read the character, then read the data for this specific character on this specific line of the screen), while in HIRES it technically only needs a single look-up t...