Search found 2851 matches

by Dbug
Sun Apr 21, 2019 10:23 am
Forum: Cross development tools
Topic: OSDK 1.14 RC
Replies: 9
Views: 342

Re: OSDK 1.14 RC

I can confirm that last update in compiler works for me - no more problems with compilation found yet. @Dbug: can you check one of your demos: http://miniserve.defence-force.org/svn/users/dbug/demos/Cube/ It works by me with old compiler, but not with the new one - after 3-4 frames the cube is draw...
by Dbug
Sat Apr 20, 2019 2:10 pm
Forum: Cross development tools
Topic: OSDK 1.14 RC
Replies: 9
Views: 342

Re: OSDK 1.14 RC

Fabrice asked me to thank ISS for the discovery of the bug, adding that "the actual issue was in defstring, not in defconst). The new RC is available at http://www.osdk.org/files/osdk_1_14_rc2.zip and the source code has been submitted on SVN. Regarding Chema's original question, there was actually ...
by Dbug
Sat Apr 20, 2019 8:36 am
Forum: Technical questions
Topic: Oric on VGA monitors
Replies: 5
Views: 207

Re: Oric on VGA monitors

Hi Chema A circle on the Oricutron is 3.4"x3.4"...1:1, the same program generates a circle 8.3"x6.5"...~4:3 on the VEGA screen which is 7:4. I must say I am unable to think of a reason. Is the synch rates from the output socket different to those used for the RF output do you know? Well, most emula...
by Dbug
Sat Apr 20, 2019 8:25 am
Forum: Demos
Topic: OricExos - making the impossible
Replies: 129
Views: 13289

Re: OricExos - making the impossible

Could you briefly explain what a "trimmer" is in this context? I assume it's not related to cutting branches on trees or making one's facial hair looking nice :D
by Dbug
Sat Apr 20, 2019 8:23 am
Forum: Games
Topic: OType
Replies: 81
Views: 64154

Re: OType

Oki, so the scroll step is two lines because AIC uses one paper/color combination for the even lines and another for the odd ones. This said, if one is willing to also copy the color attributes at the left side of the play field, then it becomes possible to only scroll by one line. The problem is t...
by Dbug
Fri Apr 19, 2019 8:58 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 45
Views: 3396

Re: CC65 to DSK

Looking better already :)
by Dbug
Fri Apr 19, 2019 8:20 am
Forum: Demos
Topic: OricExos - making the impossible
Replies: 129
Views: 13289

Re: OricExos - making the impossible

iss wrote:
Thu Apr 18, 2019 9:47 pm
One conclusion here:
Any device which need to work with the RAM Overlay with any Oric should allow adjustment of the MAP signal (period).
Is that maybe what the Microdisc RV1 is for?
by Dbug
Thu Apr 18, 2019 11:06 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 45
Views: 3396

Re: CC65 to DSK

Thats a visually interesting result.

Do you think in the final version you will be able to reduce (or suppress) the flickering around the cars?
by Dbug
Wed Apr 17, 2019 2:29 pm
Forum: General Discussion
Topic: TIMETRON2019 exhibit at Subotron Hub, MQ Vienna Austria
Replies: 2
Views: 112

Re: TIMETRON2019 exhibit at Subotron Hub, MQ Vienna Austria

Sounds cool.

Regarding recommendations, I guess it would be interesting to maybe show side by side some old and new software, like "Pulsoids" compared to one of the original breakout games from Tansoft, IJK or PSS?
by Dbug
Mon Apr 15, 2019 6:46 pm
Forum: Cross development tools
Topic: Exact procedure for committing changes to the OSDK on SVN.
Replies: 5
Views: 208

Re: Exact procedure for committing changes to the OSDK on SVN.

My only concern though is that if even after discussion, I (or anyone) submit something that you like in principle but do not like implementation-wise, then this will have to be reverted after the fact. I.e., there is no pre-review of the code. Where did you see that? If it's as I said "not relevan...
by Dbug
Mon Apr 15, 2019 6:05 pm
Forum: Demos
Topic: OricExos - making the impossible
Replies: 129
Views: 13289

Re: OricExos - making the impossible

11KB/s with full broadcast mode, that's kind of cool :)

I guess I will have to come up with some additional PictConv modes optimized to support split rendering or multi-color.
by Dbug
Sun Apr 14, 2019 12:05 pm
Forum: Cross development tools
Topic: Exact procedure for committing changes to the OSDK on SVN.
Replies: 5
Views: 208

Re: Exact procedure for committing changes to the OSDK on SVN.

I don't think the process is cast is stone, and so far has been highly dependent of the type of changes. The priorities are to make it as simple for everybody, keep things reliable, and avoid having too many people having too many different versions so things get impossible to diagnose. On my side, ...
by Dbug
Sun Apr 14, 2019 11:41 am
Forum: General Discussion
Topic: Twilighte's software list
Replies: 4
Views: 2996

Re: Twilighte's software list

2010 Stromlord Game Arcade
Storm, not Strom :)
by Dbug
Sat Apr 13, 2019 12:54 pm
Forum: Cross development tools
Topic: OSDK 1.14 RC
Replies: 9
Views: 342

Re: OSDK 1.14 RC

Is this only related to the C compiler? Would any test with my games, which are mc only, be of any use?
It's mostly C, but would be cool if there was no other regression introduced involuntarily :)
by Dbug
Sat Apr 13, 2019 10:32 am
Forum: Cross development tools
Topic: OSDK 1.14 RC
Replies: 9
Views: 342

OSDK 1.14 RC

Hi, for a change, this new version of the OSDK is not a full release, but a RELEASE CANDIDATE version, the reason being that it contains the very latest version of all the code changes made by Fabrice to the Oric compiler, including fixes to the -O3 mode, additional optimizations, bug fixes for floa...