Search found 2769 matches

by Dbug
Tue Jan 15, 2019 2:06 pm
Forum: Cross development tools
Topic: Questions to CC65 users
Replies: 5
Views: 149

Re: Questions to CC65 users

In short, my approach is to avoid functions with parameters - I'm using simply global variables :). That's also the approach I'm using. Even when the best and tightest tweaks of the universes, the C compiler will always generate shitty code compared to the assembler. It's not a problem of smart eng...
by Dbug
Tue Jan 15, 2019 9:18 am
Forum: Cross development tools
Topic: Questions to CC65 users
Replies: 5
Views: 149

Re: Questions to CC65 users

- Are there ways to put variables in the zero page? The OSDK compiler apparently is aware of the zero page but it does not seem to offer any way to share it or control it explicitly. That's why I declare these variables in assembler modules, using .zero section marker, and in the C file I just use ...
by Dbug
Wed Jan 09, 2019 6:40 pm
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 13003

Re: Networking Orics.

I'm not quite sure, I know Pulsoids support joypads, just not sure which ones.

On a side note, makes sure you also support arrows + space, it's a commonly used set of keys, and my own "home made" joystick connector is done by soldering wires on the keyboard on these keys :D
by Dbug
Tue Jan 08, 2019 11:26 am
Forum: General Discussion
Topic: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)
Replies: 12
Views: 584

Re: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)

I'm not saying you should make the 3d printed case yourself :) Just think about that when designing your final prototype, so it's possible to do it: - Connectors on the left side of your device would be causing problems - Too much height would also make that difficult Take that as a "nice to have". ...
by Dbug
Tue Jan 08, 2019 9:57 am
Forum: General Discussion
Topic: Game Release: 8bit-Slicks Online Racer for Apple, Atari, C64 (Atmos Next!!!)
Replies: 12
Views: 584

Re: Progress on the "Arduinet" Module

The above does not include various shipping costs assosiated with getting the items from various vendors, and the time I will spend making each unit. It would make sense to produce several units in a first batch, so I have a small team of testers before releasing the game. Would some people be inte...
by Dbug
Tue Jan 08, 2019 9:49 am
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 13003

Re: Networking Orics.

Very interesting! This makes me wonder... (yeah, I know, I wonder a lot) since now you have joytick ports on your device... and a powerful micro-computer on the board... do you think it would somewhat be possible to use your card to handle things like Atari ST or Amiga mice? On the Atari ST there's ...
by Dbug
Mon Jan 07, 2019 6:22 pm
Forum: General Discussion
Topic: Networking Orics.
Replies: 56
Views: 13003

Re: Networking Orics.

Not sure for actual technical information, but maybe you will find something on one of these pages: - http://oric.free.fr/programming.html#parallel - http://www.48katmos.freeuk.com/joy.htm - http://wiki.defence-force.org/doku.php?id=oric:hardware:joysticks - https://www.oric.org/software/joystick_ad...
by Dbug
Sun Jan 06, 2019 9:10 pm
Forum: Hardware hacks and extensions
Topic: ORIC SDCARD
Replies: 20
Views: 2214

Re: ORIC SDCARD

Interesting, apparently it's a card to enable the Overlay RAM :)

There was a similar one in an issue of Théoric, I tried to build it, but sucking at soldering I never managed to get it to work!
by Dbug
Fri Jan 04, 2019 6:50 pm
Forum: General Discussion
Topic: Christmas Break
Replies: 8
Views: 436

Re: Christmas Break

And I'm back, nice to see that nothing broke :)
by Dbug
Fri Jan 04, 2019 6:31 pm
Forum: Cross development tools
Topic: OSDK bugs
Replies: 7
Views: 13906

Re: OSDK bugs

Before I look more in detail, is it a new issue, or is it the same as in described there:
viewtopic.php?f=24&t=1870&p=18007&hilit=rand#p18007
by Dbug
Tue Jan 01, 2019 3:40 am
Forum: General Discussion
Topic: Happy New Year 2019
Replies: 6
Views: 180

Re: Happy New Year 2019

Thanks, and likewise :)
by Dbug
Thu Dec 27, 2018 2:59 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1781

Re: CC65 to DSK

AIC is unfortunately difficult to use for things that move horizontally since the inverse bit only works on aligned blocs of 6 pixels.
by Dbug
Wed Dec 26, 2018 7:33 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1781

Re: CC65 to DSK

Correct, the inverse bit does not have any impact on the way the attribute is handle. All it does is to change the way colors for this block of 6 pixel is handled, so when setting any attribute you can use that to choose between displaying 6 pixels of paper color or 6 pixels of inverted paper color :)
by Dbug
Wed Dec 26, 2018 11:18 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1781

Re: CC65 to DSK

I find it easier to think in term of bit mask: bit 7 = video inverse bit 6 = indicates if the bottom 6 bits are bitmaps(0) or attributes (1) It's not totally correct, because technically the values between 32 and 63 are not quite really attributes, they are displayable but with the bit 5 set which m...
by Dbug
Tue Dec 25, 2018 9:45 am
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1781

Re: CC65 to DSK

The biggest problem with the sam mode is that there is no control about where the attributes are placed, so technically they could be in the middle of your track, with a mix of black ink and black paper, so when drawing the sprites you don't really know which colors to reset to on the right side. Ma...