Search found 1148 matches

by Symoon
Tue Sep 19, 2017 8:08 pm
Forum: General Discussion
Topic: Full Telestrat in Ebay
Replies: 7
Views: 57

Re: Full Telestrat in Ebay

I'm going to make new software for Telestrat and sell it 500€ per disk ;)

Let's start with a worm eating apples... :mrgreen:
by Symoon
Thu Sep 14, 2017 4:43 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 532
Views: 108920

Re: Development of Blake's 7 (was OASIS development)

A small idea, in case you really want to waste remaining bytes: if the player has been inactive for a while, as soon as the pointer moves again, the character can say something like "ah, you're back!".
by Symoon
Wed Sep 13, 2017 6:37 pm
Forum: Operating systems
Topic: Sedoric 4.0
Replies: 28
Views: 18332

Re: Sedoric 4.0

Steve: CHDIR.. gets you back to the upper level CHDIR. gets you to the disk root just like "CD" command in MS-DOS ;) About language: maybe on boot the Oric thinks a key has been pressed. Go back to the main menu, then you can select English. About other tools: I first planned adapting several existi...
by Symoon
Wed Sep 13, 2017 5:11 am
Forum: Operating systems
Topic: Sedoric 4.0
Replies: 28
Views: 18332

Re: Sedoric 4.0

Just checked and updated Oric.org with the latest bugfix version from André (which was from last year ;) )
This was a minor one with 4 bytes that differed, but anyway, it's done.

Bug reports are welcome (if any, of course ;) )
by Symoon
Tue Sep 12, 2017 7:31 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 532
Views: 108920

Re: Development of Blake's 7 (was OASIS development)

It sounded good, but I agree that maybe having it lasting as long as the character speaks, could have been tiring in the end.

Anyway, thanks for having tried Chema, sorry it didn't give the expected results!
by Symoon
Mon Sep 11, 2017 2:24 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 532
Views: 108920

Re: Development of Blake's 7 (was OASIS development)

Hehe ;)
Well that was just an idea!
I won't feel bad if you prefer dropping it ;)
by Symoon
Mon Sep 11, 2017 12:41 pm
Forum: Games
Topic: Development of Blake's 7 (was OASIS development)
Replies: 532
Views: 108920

Re: Development of Blake's 7 (was OASIS development)

Sounds OK to me ;)
Maybe a bit higher pitch for the sound?
(will have to listen again, only listened once quickly at the lunch pause)
by Symoon
Sun Sep 03, 2017 9:03 pm
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 554

Re: Progress bar loading

You're quite right Steve... I could get rid of the start one, but not the end one. I realised that, in the worst case, I could load a 1st program that displays them, then crush this code (18 bytes, that are only run once) by loading a 2nd program that holds the progress bar code. It would only be a ...
by Symoon
Sun Sep 03, 2017 2:11 pm
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 554

Re: Progress bar loading

There it is :)
Displaying "!" if a loaded block has parity errors
by Symoon
Sun Sep 03, 2017 12:26 pm
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 554

Re: Progress bar loading

Currenly working at ISS idea.
Should work with 12 extra bytes only!
by Symoon
Sat Sep 02, 2017 7:41 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 68
Views: 13180

Re: FloppyBuilder evolution

Yes, I'd say so. What I'd do is: -Correct the number of zeros in the header. -Correct the $22 instead of $4e error -Correct the loop so it does not produce extra DRQ (inside the loop it should be set DRQ, Pause, read data register, store, decrement counter) -Probably force a card update (flush) aft...
by Symoon
Sat Sep 02, 2017 6:06 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 68
Views: 13180

Re: FloppyBuilder evolution

@Symoon give it a try, but no need for you to modify the disk image. Just check what happens to discard it is only a timing issue in my unit. Ok, it took a while to find back a machine that worked with the Cumulus but finally I could do the test (on an Oric-1!), and... After a few disk flashes, I g...
by Symoon
Sat Sep 02, 2017 8:57 am
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 68
Views: 13180

Re: FloppyBuilder evolution

Symoon... you might have pinpointed the issue!!! Cool if it can lead to something! That's luck, I got the idea because I was fighting with my progress bar code and some similar issues (decrease first then stop and loop, or decrease after, and so on ;) ) I don't know if I would be able to do it toda...
by Symoon
Fri Sep 01, 2017 11:47 pm
Forum: Tape and floppy disk converters
Topic: Progress bar loading
Replies: 18
Views: 554

Re: Progress bar loading

Finally, after chasing the (hopefully) last bugs, there it is. Read the docs and have fun ;) Progress-v1.1.zip Feedback appreciated. For instance, do we really need the start/end boundaries? Their management takes about 12% of the code - nothing wrong with this version, but it could be saved for fur...
by Symoon
Fri Sep 01, 2017 7:33 pm
Forum: Tape and floppy disk converters
Topic: FloppyBuilder evolution
Replies: 68
Views: 13180

Re: FloppyBuilder evolution

Forgive me in advance if the question is stupid, because I feel faaaaar away from what you're explaining here (never had a look at any code for Cumulus and my C language has become weak) while (cnt) { (...) wait_for_next_byte(); cnt --; (...) } The fact that the system waits for the next byte BEFORE...