Search found 1270 matches
- Sun Apr 22, 2018 8:43 pm
- Forum: Games
- Topic: Delta 4 : Andy Greens portrait ...
- Replies: 3
- Views: 30
Re: Delta 4 : Andy Greens portrait ...
Another option was to use some graph paper above a real picture and color the squares accordingly. But that would have taken a lot of time for 48.000 pixels! Didn't someone demo, at a UK meeting in the early 90's, a video camera (or was it a simple camera?) linked to the Oric displaying pictures in ...
- Fri Apr 20, 2018 11:57 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 88
- Views: 9089
Re: Experimental very fast tape loading
Well Fabrice now has trouble loading programs. It could be that:
- I changed the thresholds a bit too much
- The F16 speed might not be liked by all machines, though it's fine on mine...
So I need to:
- be sure where problems lie
- do more tests with Fabrice's help
Don't hold your breath!
- I changed the thresholds a bit too much
- The F16 speed might not be liked by all machines, though it's fine on mine...
So I need to:
- be sure where problems lie
- do more tests with Fabrice's help
Don't hold your breath!
- Wed Apr 18, 2018 7:39 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2218
Re: Upgrade Time: Encounter
Well, the volume is per channel, and you can decide on which channel(s) you decide to mix the noise on, so if you reserve one chan for the noise, you can have it at half volume for sure :) Yes but in Basic you have to set the volume to 0 so the command PLAY produces its effect... So maybe it's doab...
- Wed Apr 18, 2018 7:18 am
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2218
Re: Upgrade Time: Encounter
Ibisum, Peacer: nice additions guys. If mixed wwith white noise, I find it better with 11005 MUSIC 1, 3 ,I,0 It's sounding cool but is it possible to lower the white noise (and only white noise) volume a bit? I think it would be very good around half-volume, to let the music sound be heared a bit mo...
- Tue Apr 17, 2018 10:35 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2218
- Tue Apr 17, 2018 6:41 pm
- Forum: General Discussion
- Topic: Connectivity problems...
- Replies: 7
- Views: 261
Re: Connectivity problems...
Everything's fine for me now!
- Mon Apr 16, 2018 8:10 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2218
Re: Upgrade Time: Encounter
Just for the fun then (I'm very newbie in sound design for Oric), I've tried to make something that would sound like a barking dog. Not sure it's very convincing, but anyway I tried ;)) 11000 FORI=1TO12 11005 MUSIC1,2,I,I 11006 PLAY1,0,0,0 11010 NEXT 11020 PLAY0,0,0,0 11030 WAITINT(RND(1)*35+4) 1104...
- Mon Apr 16, 2018 6:21 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2218
Re: Upgrade Time: Encounter
I think it would be rather easy with Twilighte's routines to play a sample sound. But I can't recall the memory size that such a sound would require. BTW, if the sound adds delay in the playing, it would be cool to have an option to disable it. Nothing worse than having to wait a few seconds (loadin...
- Sun Apr 15, 2018 2:00 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2218
Re: Upgrade Time: Encounter
Cool, I had finished watching the previous ones this week 
Stupid question: why did you choose to focus on Encounter, especially?

Stupid question: why did you choose to focus on Encounter, especially?
- Sun Apr 15, 2018 9:29 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 88
- Views: 9089
Re: Experimental very fast tape loading
You're right about the different versions (there would only be one versioin of WAV generator, just an option... But two versions of the decoder and thus WAV compatibility :? ). I've just had an idea. I would like to try to set up a kind of bank system . Today the decoder code is dividied like this: ...
- Sat Apr 14, 2018 11:49 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 88
- Views: 9089
Re: Experimental very fast tape loading
Ok, even by suppressing the dictionaries, I can't make a slower version for both ROM1.0/1.1 (I'd need about 42 more bytes which is wayyyyy to much to even try optimizing). So now I will try to make a (still slower) ROM 1.0 only option. User will have to choose for which ROM he generates the signal (...
- Fri Apr 13, 2018 12:46 pm
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 88
- Views: 9089
Re: Experimental very fast tape loading
Hi there, I've been trying to see how to make a ROM 1.0 version. Haven't cheked byte for byte so far (I find it quite messy trying to code for 2 different ROM), but I'm afraid there's too many routines that would require being re-coded, to fit in the page 1 space, even by removing a part of Novaligh...
- Tue Apr 10, 2018 10:16 pm
- Forum: Games
- Topic: Blake's 7 - French version / Version française
- Replies: 3
- Views: 362
Re: Blake's 7 - French version / Version française
Well done. That was fast!
- Tue Apr 10, 2018 9:37 pm
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 88
- Views: 9089
Re: Experimental very fast tape loading
Ok, the generator seems to be working
Time for me to compile for DOS 16 and 32 bits, clean the source code a bit, translate the comments, write the readme files and so on... But be warned, I think the C code will remain a bit messy, I'm too tired to go much further now

Time for me to compile for DOS 16 and 32 bits, clean the source code a bit, translate the comments, write the readme files and so on... But be warned, I think the C code will remain a bit messy, I'm too tired to go much further now

- Tue Apr 10, 2018 6:05 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 88
- Views: 9089
Re: Experimental very fast tape loading
Managed to convert a multipart program with the PC converter! No switches yet, and converter crahsing with The Hellion that doesn't have standard headers... Might not be easy but I'd like to investigate and prevent that (TAP2CD doesn't crash with it, even if the WAV file is useless). Nice job, mult...