Search found 1273 matches

by Symoon
Tue Apr 24, 2018 11:59 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

Such a system would be cool ;) Even just a memory save on tape or anything actually :D Anyway, I think I found the problem, while trying to add more bytes at the end of the signal, I managed to have Zorgon loading completely - with a few errors. I also slowed down the signal reading from 44100Hz to ...
by Symoon
Mon Apr 23, 2018 11:48 pm
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

Thanks! Small programs seem to work on real machines, but not bigger ones. Seems like I'm back with some threshold/timing/audio source issues, I must say I'm getting a bit tired of it! (and blind when the loading hangs on real machines, no way to go back to the interpreter and save the memory). Enou...
by Symoon
Mon Apr 23, 2018 9:53 pm
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

Wohoooo, tonight Novalight loaded a basic program and Zorgons' Revenge on Euphoric, both with ROM 1.0 and ROM 1.1 :D It now has to stand the test on real machines, as well as still having to check thresholds values and F16 reliability... But at least the bank system code is working and Oric-1 users ...
by Symoon
Sun Apr 22, 2018 8:43 pm
Forum: Games
Topic: Delta 4 : Andy Greens portrait ...
Replies: 4
Views: 62

Re: Delta 4 : Andy Greens portrait ...

Another option was to use some graph paper above a real picture and color the squares accordingly. But that would have taken a lot of time for 48.000 pixels! Didn't someone demo, at a UK meeting in the early 90's, a video camera (or was it a simple camera?) linked to the Oric displaying pictures in ...
by Symoon
Fri Apr 20, 2018 11:57 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

Well Fabrice now has trouble loading programs. It could be that:
- I changed the thresholds a bit too much
- The F16 speed might not be liked by all machines, though it's fine on mine...

So I need to:
- be sure where problems lie
- do more tests with Fabrice's help

Don't hold your breath!
by Symoon
Wed Apr 18, 2018 7:39 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2330

Re: Upgrade Time: Encounter

Well, the volume is per channel, and you can decide on which channel(s) you decide to mix the noise on, so if you reserve one chan for the noise, you can have it at half volume for sure :) Yes but in Basic you have to set the volume to 0 so the command PLAY produces its effect... So maybe it's doab...
by Symoon
Wed Apr 18, 2018 7:18 am
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2330

Re: Upgrade Time: Encounter

Ibisum, Peacer: nice additions guys. If mixed wwith white noise, I find it better with 11005 MUSIC 1, 3 ,I,0 It's sounding cool but is it possible to lower the white noise (and only white noise) volume a bit? I think it would be very good around half-volume, to let the music sound be heared a bit mo...
by Symoon
Tue Apr 17, 2018 10:35 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2330

Re: Upgrade Time: Encounter

Dbug wrote:
Tue Apr 17, 2018 6:18 pm
That's actually not bad at all :D
Well thanks, actually listening back to it I don't find it really good ;)
But no idea tonight on how to better it, my mind is busy on boring C code ;)
by Symoon
Tue Apr 17, 2018 6:41 pm
Forum: General Discussion
Topic: Connectivity problems...
Replies: 7
Views: 274

Re: Connectivity problems...

Everything's fine for me now!
by Symoon
Mon Apr 16, 2018 8:10 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2330

Re: Upgrade Time: Encounter

Just for the fun then (I'm very newbie in sound design for Oric), I've tried to make something that would sound like a barking dog. Not sure it's very convincing, but anyway I tried ;)) 11000 FORI=1TO12 11005 MUSIC1,2,I,I 11006 PLAY1,0,0,0 11010 NEXT 11020 PLAY0,0,0,0 11030 WAITINT(RND(1)*35+4) 1104...
by Symoon
Mon Apr 16, 2018 6:21 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2330

Re: Upgrade Time: Encounter

I think it would be rather easy with Twilighte's routines to play a sample sound. But I can't recall the memory size that such a sound would require. BTW, if the sound adds delay in the playing, it would be cool to have an option to disable it. Nothing worse than having to wait a few seconds (loadin...
by Symoon
Sun Apr 15, 2018 2:00 pm
Forum: Games
Topic: Upgrade Time: Encounter
Replies: 54
Views: 2330

Re: Upgrade Time: Encounter

Cool, I had finished watching the previous ones this week ;)

Stupid question: why did you choose to focus on Encounter, especially?
by Symoon
Sun Apr 15, 2018 9:29 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

You're right about the different versions (there would only be one versioin of WAV generator, just an option... But two versions of the decoder and thus WAV compatibility :? ). I've just had an idea. I would like to try to set up a kind of bank system . Today the decoder code is dividied like this: ...
by Symoon
Sat Apr 14, 2018 11:49 am
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

Ok, even by suppressing the dictionaries, I can't make a slower version for both ROM1.0/1.1 (I'd need about 42 more bytes which is wayyyyy to much to even try optimizing). So now I will try to make a (still slower) ROM 1.0 only option. User will have to choose for which ROM he generates the signal (...
by Symoon
Fri Apr 13, 2018 12:46 pm
Forum: Tape and floppy disk converters
Topic: Experimental very fast tape loading
Replies: 93
Views: 9204

Re: Experimental very fast tape loading

Hi there, I've been trying to see how to make a ROM 1.0 version. Haven't cheked byte for byte so far (I find it quite messy trying to code for 2 different ROM), but I'm afraid there's too many routines that would require being re-coded, to fit in the page 1 space, even by removing a part of Novaligh...