Search found 1274 matches
- Tue Apr 24, 2018 9:57 pm
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
Okay, tongith Xenon-1 and Zorgons Revenge loaded on real Oric with ROM 1.0 and ROM 1.1 :mrgreen: So now, still want to do: - an option to use a 100% standard speed loader (or F16 will be the option, depending on tests) - an option to use the previous one-part Novalight (ROM 1.1 only this time) so it...
- Tue Apr 24, 2018 11:59 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
Such a system would be cool ;) Even just a memory save on tape or anything actually :D Anyway, I think I found the problem, while trying to add more bytes at the end of the signal, I managed to have Zorgon loading completely - with a few errors. I also slowed down the signal reading from 44100Hz to ...
- Mon Apr 23, 2018 11:48 pm
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
Thanks! Small programs seem to work on real machines, but not bigger ones. Seems like I'm back with some threshold/timing/audio source issues, I must say I'm getting a bit tired of it! (and blind when the loading hangs on real machines, no way to go back to the interpreter and save the memory). Enou...
- Mon Apr 23, 2018 9:53 pm
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
Wohoooo, tonight Novalight loaded a basic program and Zorgons' Revenge on Euphoric, both with ROM 1.0 and ROM 1.1 :D It now has to stand the test on real machines, as well as still having to check thresholds values and F16 reliability... But at least the bank system code is working and Oric-1 users ...
- Sun Apr 22, 2018 8:43 pm
- Forum: Games
- Topic: Delta 4 : Andy Greens portrait ...
- Replies: 4
- Views: 75
Re: Delta 4 : Andy Greens portrait ...
Another option was to use some graph paper above a real picture and color the squares accordingly. But that would have taken a lot of time for 48.000 pixels! Didn't someone demo, at a UK meeting in the early 90's, a video camera (or was it a simple camera?) linked to the Oric displaying pictures in ...
- Fri Apr 20, 2018 11:57 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
Well Fabrice now has trouble loading programs. It could be that:
- I changed the thresholds a bit too much
- The F16 speed might not be liked by all machines, though it's fine on mine...
So I need to:
- be sure where problems lie
- do more tests with Fabrice's help
Don't hold your breath!
- I changed the thresholds a bit too much
- The F16 speed might not be liked by all machines, though it's fine on mine...
So I need to:
- be sure where problems lie
- do more tests with Fabrice's help
Don't hold your breath!
- Wed Apr 18, 2018 7:39 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2363
Re: Upgrade Time: Encounter
Well, the volume is per channel, and you can decide on which channel(s) you decide to mix the noise on, so if you reserve one chan for the noise, you can have it at half volume for sure :) Yes but in Basic you have to set the volume to 0 so the command PLAY produces its effect... So maybe it's doab...
- Wed Apr 18, 2018 7:18 am
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2363
Re: Upgrade Time: Encounter
Ibisum, Peacer: nice additions guys. If mixed wwith white noise, I find it better with 11005 MUSIC 1, 3 ,I,0 It's sounding cool but is it possible to lower the white noise (and only white noise) volume a bit? I think it would be very good around half-volume, to let the music sound be heared a bit mo...
- Tue Apr 17, 2018 10:35 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2363
- Tue Apr 17, 2018 6:41 pm
- Forum: General Discussion
- Topic: Connectivity problems...
- Replies: 7
- Views: 280
Re: Connectivity problems...
Everything's fine for me now!
- Mon Apr 16, 2018 8:10 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2363
Re: Upgrade Time: Encounter
Just for the fun then (I'm very newbie in sound design for Oric), I've tried to make something that would sound like a barking dog. Not sure it's very convincing, but anyway I tried ;)) 11000 FORI=1TO12 11005 MUSIC1,2,I,I 11006 PLAY1,0,0,0 11010 NEXT 11020 PLAY0,0,0,0 11030 WAITINT(RND(1)*35+4) 1104...
- Mon Apr 16, 2018 6:21 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2363
Re: Upgrade Time: Encounter
I think it would be rather easy with Twilighte's routines to play a sample sound. But I can't recall the memory size that such a sound would require. BTW, if the sound adds delay in the playing, it would be cool to have an option to disable it. Nothing worse than having to wait a few seconds (loadin...
- Sun Apr 15, 2018 2:00 pm
- Forum: Games
- Topic: Upgrade Time: Encounter
- Replies: 54
- Views: 2363
Re: Upgrade Time: Encounter
Cool, I had finished watching the previous ones this week 
Stupid question: why did you choose to focus on Encounter, especially?

Stupid question: why did you choose to focus on Encounter, especially?
- Sun Apr 15, 2018 9:29 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
You're right about the different versions (there would only be one versioin of WAV generator, just an option... But two versions of the decoder and thus WAV compatibility :? ). I've just had an idea. I would like to try to set up a kind of bank system . Today the decoder code is dividied like this: ...
- Sat Apr 14, 2018 11:49 am
- Forum: Tape and floppy disk converters
- Topic: Experimental very fast tape loading
- Replies: 94
- Views: 9235
Re: Experimental very fast tape loading
Ok, even by suppressing the dictionaries, I can't make a slower version for both ROM1.0/1.1 (I'd need about 42 more bytes which is wayyyyy to much to even try optimizing). So now I will try to make a (still slower) ROM 1.0 only option. User will have to choose for which ROM he generates the signal (...