Search found 381 matches

by peacer
Wed Dec 26, 2018 4:49 pm
Forum: 6502 assembly coding
Topic: Substraction and Addition
Replies: 3
Views: 236

Re: Substraction and Addition

Thank you very much to both of you :) It sure helps..

Best wishes
by peacer
Tue Dec 25, 2018 11:56 pm
Forum: 6502 assembly coding
Topic: Substraction and Addition
Replies: 3
Views: 236

Substraction and Addition

I always find it hard to understand how aritmetic operations are done with machine code. I have a question with 2 byte substraction. Before that, I will try to explain What I do for 1 byte substractions and additions for future references. Actually, as I previously stated in different topics here, I...
by peacer
Sun Dec 23, 2018 11:14 pm
Forum: Cross development tools
Topic: CC65 to DSK
Replies: 39
Views: 1524

Re: CC65 to DSK

You can also use Libpipi library / The Pimp program by Cacalabs


Here is a result
Image
8bit.tap
(7.85 KiB) Downloaded 4 times
by peacer
Sun Dec 23, 2018 9:52 am
Forum: 6502 assembly coding
Topic: How to create random number with machine code?
Replies: 4
Views: 157

Re: How to create random number with machine code?

Thank you, short and easy :)
by peacer
Sun Dec 23, 2018 12:45 am
Forum: 6502 assembly coding
Topic: How to create random number with machine code?
Replies: 4
Views: 157

How to create random number with machine code?

Can you help me how to create a random number with machine code? I need 4 different cases when I call the routine. So what ı want is ; For example.. As basic commands CALL x P=PEEK(0) So, P will get 0,1,2 or 3 randomly from memory adress 0 To explain it briefly Its like P=INT (4*RND(0)) Thanks
by peacer
Mon Dec 10, 2018 3:01 pm
Forum: General Discussion
Topic: Competition CEO: New Year 2019
Replies: 20
Views: 1490

Re: Competition CEO: New Year 2019

Same here.. I can't bring the things in my mind to the life..I am stuck with some machine code routines. There are some projects I started but none of them seems to be going to finish. I hope I would finish something worth to share but probability is still low, and time is running fast...
by peacer
Wed Dec 05, 2018 8:06 pm
Forum: General Discussion
Topic: Port Crazee Rider?
Replies: 23
Views: 1427

Re: Port Crazee Rider?

Regarding to curving, I made a simple program to calculate and draw "road pavements" by using bezier curve formulation between two points.. Its written in basic, but maybe it gives an idea how to draw a road.. What does this program do? It calculates the points between starting and ending coordinate...
by peacer
Sat Dec 01, 2018 1:43 pm
Forum: General Discussion
Topic: Port Crazee Rider?
Replies: 23
Views: 1427

Re: Port Crazee Rider?

My mind is confused on step of giving curve to the road. Calculating sin waves? bezier lines? I read many sources about race game road making and I can't imagine still how they do it, especially under limited power. Some of these sources are ; https://codeincomplete.com/posts/javascript-racer-v2-cur...
by peacer
Mon Nov 26, 2018 9:58 pm
Forum: General Discussion
Topic: Port Crazee Rider?
Replies: 23
Views: 1427

Re: Port Crazee Rider?

Image

Examining the code, I see that every road animation is drawn with character definitions. I thought it was calculation of sinus arches . They probably create every road turning possibilities . Incredible..
by peacer
Mon Nov 26, 2018 12:22 pm
Forum: General Discussion
Topic: Competition CEO: New Year 2019
Replies: 20
Views: 1490

Re: Competition CEO: New Year 2019

I started to build "something". I hope it will become "something" worth to share till the deadline
by peacer
Tue Nov 20, 2018 11:55 pm
Forum: Emulators
Topic: Oricutron Keyboard mapping question.
Replies: 4
Views: 337

Re: Oricutron Keyboard mapping question.

With euphoric, there was a setting to use whether oric keyboard or real keyboard keys are activated. Without any rom modification, I could use my keyboard as is. For example, if I press ö character, euphoric won't response. If I press shift-8, euphoric types ( etc. I wonder if such settings can be a...
by peacer
Tue Nov 20, 2018 9:43 pm
Forum: Emulators
Topic: Oricutron Keyboard mapping question.
Replies: 4
Views: 337

Oricutron Keyboard mapping question.

I have a problem with Oricutron and Turkish Keyboard. Turkish Keyboard is different from english keyboard layout and of course it differs from layout of Oric http://www.chrismary.com/languagekeyboard/layouts/turkish_q_keyboard.jpg While using Oricutron, Its so hard to cope with finding and rememberi...
by peacer
Sun Nov 18, 2018 11:32 pm
Forum: General Discussion
Topic: Port Crazee Rider?
Replies: 23
Views: 1427

Re: Port Crazee Rider?

The easiest form of road animation is probably the "night driver"



I don't know how they calculate the movement of road . Maybe sinus tables ?
by peacer
Sun Nov 11, 2018 10:18 pm
Forum: General Discussion
Topic: Port Crazee Rider?
Replies: 23
Views: 1427

Re: Port Crazee Rider?

I've always been keen on such "road race" games on Oric.. Games like pole position on atari, has such "road turning" animation and its a nice challenge for Oric. As far as I know, there's no such game but one : "Starter 3d" which has really neat road animation effect but playability is really hard. ...