Search found 49 matches

by thrust26
Fri Jan 14, 2011 11:56 pm
Forum: Games
Topic: 1337 feedback and review thread
Replies: 47
Views: 153394

:D
by thrust26
Mon Oct 18, 2010 12:41 pm
Forum: Games
Topic: 1337 feedback and review thread
Replies: 47
Views: 153394

@thrust26, thanks for your comments about the game. I will change your name in the credits (in the readme file). I could also see if I can tweak it in the intro. Easy to put Thrust26 instead of just thrust, but don't know how it will look like with your real (long) name... Whatever fits better. But...
by thrust26
Sun Oct 17, 2010 9:40 am
Forum: Games
Topic: 1337 feedback and review thread
Replies: 47
Views: 153394

Credits

Thanks for the credits.

Did I mention that this is really, really impressive work?
by thrust26
Wed Jun 16, 2010 10:52 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

Still follwing... :)
by thrust26
Mon Apr 19, 2010 7:10 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

To be honest I am suffering of a bit of lack of motivation, but I promise I will put all my energy into this, so it gets finished... with more or less advanced missions, with or without intro and with or without working out more nice effects... Really finishing a game is always the hardest part. Bu...
by thrust26
Tue Apr 13, 2010 6:24 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

Another Thrust fan! :)
by thrust26
Thu Feb 18, 2010 9:45 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

1x32 0D2832 ROTPROJ (13%) - 958 cycles per vertex Does that mean that you rotate and project each vertex (line) seperately? Start and endpoint? This would mean that you rotate and project each point at least two times (on average maybe 3-4 times). I don't think this is the case, but I want to make ...
by thrust26
Thu Feb 18, 2010 9:38 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

Chema wrote: One adder:

Code: Select all

5x32 01D72E MoveOthers (18.19%) - 2412 cycles per ship (three rotations)
6x32 0116E1 CalcView (10.77%) - 1428 cycles per ship
The percentages are too high by a factor of 10.
by thrust26
Thu Feb 18, 2010 10:10 am
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

The problem is, if you release something too early for testing, your testers will become tired by the initial amount of bugs. And then they might loose interest in finding the nasty hidden bugs of the more final releases.
by thrust26
Sun Feb 14, 2010 6:10 pm
Forum: 6502 assembly coding
Topic: Line routine - Second attempt
Replies: 66
Views: 100887

Updated to the latest version as of feb,14th ;451 refactored to make x-direction always positive (37.07)) and found some issues... Vertical lines (maybe nearly vertical?) are sometimes drawn wrong... as if one of the extremes was wrong. EDIT: Fixed. Try latest version, please. Not sure what changed...
by thrust26
Wed Feb 10, 2010 1:00 pm
Forum: Emulators
Topic: Oricutron v0.1 (now 0.8)
Replies: 187
Views: 196132

How about "illegal" opcode support?

http://www.oxyron.de/html/opcodes02.html

Only the grey ones as the others are unstable anyway.
by thrust26
Tue Feb 09, 2010 7:09 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

BTW: The #oric IRC channel seems to be down.
by thrust26
Tue Feb 09, 2010 7:08 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

Do you think it will change the overall effect much? Yes, it will change quite a bit. But not sure if for a better. The flicker will be reduced, but especially fast moving objects might look disintegrated. IMO this one doesn't look too bad (I am used to C64 Elite, you know ;)). And maybe by clever ...
by thrust26
Tue Feb 09, 2010 5:09 pm
Forum: Games
Topic: Doing 3D games on the Oric ?
Replies: 434
Views: 403360

Two loops are used to erase the previous and draw the new ones as fast as possible at the end of the frame, calling the new line routine without clipping. I had no chance to try it (yet), but I already have one question: Do you first erase all lines and redraw them all, or do you erase and redraw l...
by thrust26
Tue Feb 09, 2010 4:56 pm
Forum: 6502 assembly coding
Topic: Line routine - Second attempt
Replies: 66
Views: 100887

JamesD wrote:Well, I'm getting 664 so I think the latest code isn't in the repository.
Did you look in the public path?

http://forum.defence-force.org/viewtopic.php?t=563