Search found 49 matches
- Fri Jan 14, 2011 11:56 pm
- Forum: Games
- Topic: 1337 feedback and review thread
- Replies: 47
- Views: 156688
- Mon Oct 18, 2010 12:41 pm
- Forum: Games
- Topic: 1337 feedback and review thread
- Replies: 47
- Views: 156688
@thrust26, thanks for your comments about the game. I will change your name in the credits (in the readme file). I could also see if I can tweak it in the intro. Easy to put Thrust26 instead of just thrust, but don't know how it will look like with your real (long) name... Whatever fits better. But...
- Sun Oct 17, 2010 9:40 am
- Forum: Games
- Topic: 1337 feedback and review thread
- Replies: 47
- Views: 156688
Credits
Thanks for the credits.
Did I mention that this is really, really impressive work?
Did I mention that this is really, really impressive work?
- Wed Jun 16, 2010 10:52 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
- Mon Apr 19, 2010 7:10 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
To be honest I am suffering of a bit of lack of motivation, but I promise I will put all my energy into this, so it gets finished... with more or less advanced missions, with or without intro and with or without working out more nice effects... Really finishing a game is always the hardest part. Bu...
- Tue Apr 13, 2010 6:24 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
- Thu Feb 18, 2010 9:45 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
1x32 0D2832 ROTPROJ (13%) - 958 cycles per vertex Does that mean that you rotate and project each vertex (line) seperately? Start and endpoint? This would mean that you rotate and project each point at least two times (on average maybe 3-4 times). I don't think this is the case, but I want to make ...
- Thu Feb 18, 2010 9:38 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
The percentages are too high by a factor of 10.Chema wrote: One adder:Code: Select all
5x32 01D72E MoveOthers (18.19%) - 2412 cycles per ship (three rotations) 6x32 0116E1 CalcView (10.77%) - 1428 cycles per ship
- Thu Feb 18, 2010 10:10 am
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
- Sun Feb 14, 2010 6:10 pm
- Forum: 6502 assembly coding
- Topic: Line routine - Second attempt
- Replies: 66
- Views: 103377
Updated to the latest version as of feb,14th ;451 refactored to make x-direction always positive (37.07)) and found some issues... Vertical lines (maybe nearly vertical?) are sometimes drawn wrong... as if one of the extremes was wrong. EDIT: Fixed. Try latest version, please. Not sure what changed...
- Wed Feb 10, 2010 1:00 pm
- Forum: Emulators
- Topic: Oricutron v0.1 (now 0.8)
- Replies: 187
- Views: 197966
How about "illegal" opcode support?
http://www.oxyron.de/html/opcodes02.html
Only the grey ones as the others are unstable anyway.
http://www.oxyron.de/html/opcodes02.html
Only the grey ones as the others are unstable anyway.
- Tue Feb 09, 2010 7:09 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
- Tue Feb 09, 2010 7:08 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
Do you think it will change the overall effect much? Yes, it will change quite a bit. But not sure if for a better. The flicker will be reduced, but especially fast moving objects might look disintegrated. IMO this one doesn't look too bad (I am used to C64 Elite, you know ;)). And maybe by clever ...
- Tue Feb 09, 2010 5:09 pm
- Forum: Games
- Topic: Doing 3D games on the Oric ?
- Replies: 434
- Views: 404166
Two loops are used to erase the previous and draw the new ones as fast as possible at the end of the frame, calling the new line routine without clipping. I had no chance to try it (yet), but I already have one question: Do you first erase all lines and redraw them all, or do you erase and redraw l...
- Tue Feb 09, 2010 4:56 pm
- Forum: 6502 assembly coding
- Topic: Line routine - Second attempt
- Replies: 66
- Views: 103377
Did you look in the public path?JamesD wrote:Well, I'm getting 664 so I think the latest code isn't in the repository.
http://forum.defence-force.org/viewtopic.php?t=563