Search found 85 matches

by retroric
Sat Aug 24, 2019 8:18 pm
Forum: Games
Topic: Bocco's adventures
Replies: 19
Views: 849

Re: Bocco's adventures

Another thought on this: While searching the forum for some old topics about cc65 to gather some information, I came across this one: Questions to CC65 users There is a very important piece of info in it, examplified in the first reply by iss in which he demonstrates that cc65 cleverly optimizes cal...
by retroric
Sun Aug 18, 2019 6:24 pm
Forum: Games
Topic: Bocco's adventures
Replies: 19
Views: 849

Re: Bocco's adventures

Well, If you look at the code on GitHub, you can see there are quite a lot of functions, many of them taking many parameters, even including "int" parameters for some of them... Yet, cc65 seems to generate code that is both quite compact and fast. On the latter point if would be interesting as well ...
by retroric
Thu Aug 15, 2019 2:10 pm
Forum: Games
Topic: Bocco's adventures
Replies: 19
Views: 849

Re: Bocco's adventures

Ok, I've just finished level 3, I spent some time trying to figure out how to progress until I found the wicked little trick to get to the switch !! :lol:

Now I will get some graph paper and a pencil and start thinking of a new level design for you!! :)
by retroric
Thu Aug 15, 2019 1:34 pm
Forum: Games
Topic: Bocco's adventures
Replies: 19
Views: 849

Re: Bocco's adventures

Hi there trrerr / Rax, Congratulations for this AWESOME game, it was indeed a complete and very welcome surprise for the end of the summer, I think we should give you the "Oric 2019 Game Award" !!! :D I am really amazed at the amount of work you put in the game and the graphics (and sounds too!), an...
by retroric
Wed Aug 07, 2019 8:11 pm
Forum: Emulators
Topic: Oricutron Software Categories
Replies: 4
Views: 461

Re: Oricutron Software Categories

+1 for the Oric Gamebase as suggested by iss, this is the perfect answer to coolman66's needs. Just a remark though, the latest version of the Oric gamebase is v3.0 -- see the following topic: http://forum.defence-force.org/viewtopic.php?f=20&t=1207 Not sure if the download link still works though.....
by retroric
Sun Jul 07, 2019 12:54 am
Forum: Games
Topic: New game project
Replies: 21
Views: 7606

Re: New game project

Hello Algarbi,

Any news about your game?? I hope development hasn't stalled, and you're still working on it, we are a bunch of people here eagerly awaiting the release of what looks like a fantastic game!!! :)
by retroric
Mon Jul 01, 2019 1:53 am
Forum: Games
Topic: Translation of french games?
Replies: 20
Views: 20096

Re: Translation of french games?

Hi Symoon, Well, I didn't ask because I wasn't aware you had other versions of tapes than the ones posted on Oric.org, but please do send me your converted .TAP version (you've got my email anyway), and I'll have a look at it to see if there are any bugs / transfer errors. By the way, the page on Or...
by retroric
Sat Jun 29, 2019 3:35 am
Forum: Games
Topic: Translation of french games?
Replies: 20
Views: 20096

Re: Translation of french games?

Hi guys, Well, I'm digging up an old subject, but I thought I'd let you know I may be able to help translate some French games to English, for your enjoyment :D I actually had a go a few months ago at " Detective Story ", a very enjoyable French game in BASIC where you play a detective carrying out ...
by retroric
Tue Jun 18, 2019 2:22 pm
Forum: General Discussion
Topic: RIP Ian Sinclair
Replies: 6
Views: 851

Re: RIP Ian Sinclair

Very sad news indeed, all my thoughts go to his brother Keith, his nephew John S., and the rest of his family and friends. He will be long remembered and honoured within our community, and the upcoming interview of his nephew by Symoon will be a tribute to his contributions to the founding and devel...
by retroric
Sat Jun 15, 2019 11:06 pm
Forum: General Discussion
Topic: Modern Software Packaging
Replies: 31
Views: 4942

Re: Modern Software Packaging

Awesome job Dbug, the artwork & fonts are stunning!!

Just caught a small typo on "PrintSheet_1" for Kong: "barels" is misspelt, should be "barrels" :-)
by retroric
Tue May 28, 2019 12:25 am
Forum: Technical questions
Topic: 65c22
Replies: 15
Views: 1174

Re: 65c22

Hi, That's an interesting discussion, but I think an important point was omitted: What is the intended purpose of replacing the stock 6522 with the CMOS 65C22 version? I guess the CMOS version probably corrects bugs in the original NMOS units, but I don't remember these bugs affecting our Orics in a...
by retroric
Sun Mar 31, 2019 3:54 pm
Forum: Cross development tools
Topic: OSDK Issue Tracker
Replies: 7
Views: 1025

Re: OSDK Issue Tracker

Well, there was no "int main(int argc, char**argv)" function in the code snippet DBug posted so looking at this code it seemed it was a very strange case of recursion with the wrong function signature :o I failed to understand at first how you could have two functions with the same name but with dif...
by retroric
Sat Mar 30, 2019 1:12 pm
Forum: Cross development tools
Topic: OSDK Issue Tracker
Replies: 7
Views: 1025

Re: OSDK Issue Tracker

Hi,

Err... What is the interest of this code anyway that just looks to me as an endless recursive calling sequence of main() with the wrong dunction signature ?! :shock: :shock:

I guess the compiler actually detected the code was nonsense and decided to call it quits ! :lol:
by retroric
Wed Mar 20, 2019 3:15 am
Forum: Hardware hacks and extensions
Topic: Oric AtmoStrat GX
Replies: 7
Views: 1926

Re: Oric AtmoStrat GX

Hello, Just for your information, it seems the Atmostrat GX site (http://oric.club/atmostrat) was taken down sometime during the last quarter of 2018... Fortunately, there are archived versions of the site still available on "Wayback Archive", the latest dates back 13 August 2018: https://web.archiv...
by retroric
Wed Mar 20, 2019 2:19 am
Forum: General Discussion
Topic: Competition CEO: New Year 2019
Replies: 23
Views: 4695

Re: Competition CEO: New Year 2019

Thanks DBug for sharing your code, and I hope you get some time in the future to pursue this project :) As to my CEO contest entry (ElectrOric), I have extensively reworked and expanded my meager, half-baked one-level demo project into an (almost) full game. It now features 25 levels with "unlock co...